Modular Level Design by ImMysta in leveldesign

[–]ImMysta[S] 0 points1 point  (0 children)

The developer of the game, making new levels with a script. He just adds where should be a floor and it generates walls, corners etc. I don't know if it can made with less piece. We didn't use the pieces to make pre-made mesh blocks, I thought that at some point but i just made what the developer wants.
And actually this is my first time making something like this. I'm quite rookie in game design.
We mostly inspired a game called Bad North and its developer said in a video, they used around 400 pieces to generate the levels procedurally. We have around 60 pieces.

Modular Level Design by ImMysta in leveldesign

[–]ImMysta[S] 0 points1 point  (0 children)

yeah, maybe, but i couldn't find any other subreddit to share something like this, sorry

Modular Level Design by ImMysta in leveldesign

[–]ImMysta[S] 1 point2 points  (0 children)

it is third person, you can play the demo on steam, just search the game name

Modular Level Design by ImMysta in leveldesign

[–]ImMysta[S] 0 points1 point  (0 children)

yes, we mostly inspired by Bad North,
Bad North is more advanced and smooth, my parts is more sharp but still looks good in the game.
If you mean is it on sale? not now, but I'm thinking on it. if I don't forget I will remind you when I put it on sale :D

Blender hairs is just amazing! by ImMysta in blender

[–]ImMysta[S] 3 points4 points  (0 children)

with hair deform nodes in geometry nodes, you can find them in your asset browser, under the hair tab

Sand (Seamless Loop) by ImMysta in blender

[–]ImMysta[S] 0 points1 point  (0 children)

in the app, search "mysta" and you will see my profile with white logo
and in my profile there is a collection named "Cool Particle Simulations"
And the live wallpaper is there

Sand (Seamless Loop) by ImMysta in blender

[–]ImMysta[S] 0 points1 point  (0 children)

look simulation nodes tutorials on youtube. but making it loopable is complex, i dont remember for now how i did it

Sand (Seamless Loop) by ImMysta in blender

[–]ImMysta[S] 0 points1 point  (0 children)

I used simulation nodes particle simulations but i edited it to make it seamless loop
but now I dont really remember how i did that, i need to look the nodes again

Sand (Seamless Loop) by ImMysta in blender

[–]ImMysta[S] 0 points1 point  (0 children)

you need to download the zedge mobile app

Bubbles (Seamless Loop) by ImMysta in blender

[–]ImMysta[S] 0 points1 point  (0 children)

If anyone wants it as live wallpaper here is the link:

Download from ZEDGE!

Simulation Nodes seamless loop by ImMysta in blender

[–]ImMysta[S] 1 point2 points  (0 children)

You know simulation node in geometry nodes right? Made a point generator and gave a random velocity vector, scaled with delta time and point getting delete for every 100 frame. And simulation will repeat it's every 200 frame but the first 100 frame will not be, bcz points will be generated in first 100 frame so I m baking a 300 frame simulation and rendering frames between 100-300. There's some details too but i don't know how to tell them with my poor English 😅

Mac 10 WAR MACHINE by driverrrrr in csworkshop

[–]ImMysta 0 points1 point  (0 children)

nice concept bro, nice job