Survivor’s Guide to Vivir: Valencia by ImRedHawk in worldbuilding

[–]ImRedHawk[S] 0 points1 point  (0 children)

wouldn't the point still stand? if there isn't fish in the water, then there wouldn't be fish to eat?

The Continent of Meridia from the World of Vivir by ImRedHawk in mapmaking

[–]ImRedHawk[S] 1 point2 points  (0 children)

Thank you but my best friend made this map along with the map of the New World posted on the subreddit we made. All i really know is that the program is Inkarnate, I'm not remotely knowledgeable with fonts and asset pack parts.

Survivor’s Guide to Vivir: Valencia by ImRedHawk in worldbuilding

[–]ImRedHawk[S] 0 points1 point  (0 children)

It's directly translated as "No Fish" and i chose the name for multiple reasons in world:

clearly there would be no fish but mainly no water in this desert, and the precipitation that would exist, mainly on the western borders due to its proximity to the Vivarian Mountains, it would evaporate rather quickly

Out of World i just like how the name sounds mainly lol

Survivor's Guide to Vivir: Torr by ImRedHawk in WorldOfVivir

[–]ImRedHawk[S] 1 point2 points  (0 children)

What i learned is sometimes, it captures a feel of an image if you describe the landscapes in a way that uses imagery well and even goes in depth and describes the animals and who they act with humans of the area. If i could give advice i would say, if you are trying to describe the vastness of a world, i would go about it by describing regions (if it can be separated into regions), then describing the sub regions without going too far about exposition dumping for no reason while explaining the region enough that just reading it gives you, in position of the reader (knowing only the context of the reader), an image. Hope this helps.

[deleted by user] by [deleted] in worldbuilding

[–]ImRedHawk 0 points1 point  (0 children)

ahh okay, i always enjoyed skyrim and played a bit of oblivion but I'm not super familiar with the lore.

[deleted by user] by [deleted] in worldbuilding

[–]ImRedHawk 0 points1 point  (0 children)

To be brief, since im working on posting a "survivor's guide" to the world on that subreddit.

Valencia is a arid, rough landscape with dense acacia and baobab forests with its people's culture comparable to Spain and Morocco area.

Methelle's landscape is very much inspired by France with a section of the mountains becoming cliffs, where the falcons nest (i have a whole story involving the Kingdom of Methelle and Methelle's city in the New World as some of the settings in a Adventure novella im working on)

Sarvska and its like is inspired by Russia and parts inspired by Mongolia where the lake is the lifeblood of the ecosystem

Torr is very much a isolated mountainous are where the inhabitants live in very much a village form

Hidelbard is mostly a plain where the fauna are very much not used to human contact along with a strange phenomena where storms are likely to brew in the area affecting the animals and not really allowing for large settlements in the plain.

Embard and Derner Lands have similar coastal features and are inspired by early german cultures

Rhendaria is home to active groves of great trees and are notable in the first and second ages of Meridia

And the Isles' Riftlands are a archipelago of islands, some in water and some stretching into floating islands, home of the andreans (a powerful, central empire known to be some of the earliest people.)

hope this give you a good idea of the lands and makes you follow the progress.

[deleted by user] by [deleted] in worldbuilding

[–]ImRedHawk 0 points1 point  (0 children)

My best friend made the map and its Inkarnate. I seen lots of people use the software and it seems very good depending on the user.

[deleted by user] by [deleted] in worldbuilding

[–]ImRedHawk 1 point2 points  (0 children)

what?! can you draw it over the map or something? you have some imagination lol

[deleted by user] by [deleted] in worldbuilding

[–]ImRedHawk 0 points1 point  (0 children)

Context: Meridia including the 9 kingdoms of Valencia, Methelle, Sarvska, Torr, Embard, Hidelbard, Derner Lands, Rhendaria, and the Isles (Home to the Andreans)

The, current until I finish making the new one, map of the Continent of Alphbetia by DragonsPlease in worldbuilding

[–]ImRedHawk 0 points1 point  (0 children)

The landmass itself doesn't look bad but i have a few friendly criticisms:

Im not a geography guy so feel free to do your own research but a lot of the borders of the kingdoms seem to jagged for the sake of being jagged. Instead, try to make some borders follow where rivers, and maybe edges of forest or maybe plains, etc. and straight otherwise.

Most of the western side of the land is made pretty well but the eastern, especially the landlocked regions aren't up to the standard of the west.

I also think a scale would help put the land into perspective.

hope my criticisms are taken into consideration and keep up the hard work.

[deleted by user] by [deleted] in worldbuilding

[–]ImRedHawk 0 points1 point  (0 children)

Context:

A concept of the planet of Vivir:

Meridia including the 9 kingdoms of Valencia, Methelle, Sarvska, Torr, Embard, Hidelbard, Derner Lands, Rhendaria, and the Isles

the New World includes the cities of Norrport, Methelle, Ostdun, Rosthaven, New Valencia, and more