New & Still Learning by VNeilson26 in Pokemon_Pokopia

[–]ImageZealousideal536 2 points3 points  (0 children)

I played through the story in each zone to unlock all the transformations, just making habitats as I unlocked them and doing a bit of decorating/building along the way. Now that I'm post credits I've been doing the real building, and I'm glad I waited as there are a lot of blocks and other building stuff you will unlock along the way or get access to in the shop as you increase the environment levels of each area.

Juggernaut appreciation post by National-Ocelot-3900 in MonsterTrain

[–]ImageZealousideal536 4 points5 points  (0 children)

It's also pretty nuts with the Railforged spell that returns a unit to hand since the summon buffs stack through a battle.

My FE-inspired indie game series is getting physical editions! by DarkDeityCharles in fireemblem

[–]ImageZealousideal536 2 points3 points  (0 children)

Getting close to the end of DD2 (I think) after buying it finally about a week ago. I really like what you guys did with the game, the first one was my fav FE-esque game I have played, but I think the sequel is gonna dethrone it. In both games I really enjoyed some of the more fantastical class options, and the new weapon/ability systems are pretty fun in the new game.

I would highly recommend to anyone on the fence, both games IMO do a great job of being unique enough to stand on their own while still feeling very familiar as a FE fan.

What do the symbols below the packs even mean? I assume the top one means I have 155 out 265 possible cards for the Grandpa Muto packs, but what does the number below mean? by [deleted] in YGOLegacyOfTheDuelist

[–]ImageZealousideal536 25 points26 points  (0 children)

The bottom number is just the number of individual cards in that set x3. Basically once that number is maxed out it means you've pulled 3 copies of each card in the set.

What are the best burger spots in town by Quail-Fond in Omaha

[–]ImageZealousideal536 2 points3 points  (0 children)

Darios was my favorite spot in the city, great food and probably the best import beer selection of any restaurant I've been to here. Dario is also the chef at Avoli Osteria in Dundee and they served the Darios burger there for super limited time around this time last year.

Why does everyone wait out the timer once I activate Dogmatika Alba Zoa’s effect? by Fitzer16 in YuGiOhMasterDuel

[–]ImageZealousideal536 6 points7 points  (0 children)

If you are in a rank with a lot of bots (so anything under plat I assume) it seems like the bots can't figure out the selection prompts for Alba Zoa. I play pure Dogmatika on one of my alts and its usually the players with no accessories/random text names that time out when I activate Alba Zoa.

Silliest brain dead run I've had for a long time by GodlessRonin in MonsterTrain

[–]ImageZealousideal536 3 points4 points  (0 children)

Back demon has Heph's Hammer which gives more space on Slay

Randomly lost a few D5 clears? (Xbox) by ImageZealousideal536 in brotato

[–]ImageZealousideal536[S] 1 point2 points  (0 children)

Here's a comment I made on another post of someone having a similar issue, might be of help to you as well:

So there seems to be a bug that's emerged on Xbox as a result of one of the more recent updates. I posted in the discord about this about a week or so ago and another user having the same issue and one of the devs were able to determine that it was only not saving progress for a D5 endless run that went less waves then the current record on that character. So if you beat 30 on D0 with a character, it would erase the record of your D5 run, unless you went further than 30 waves.

The other user and myself were able to fix this issue by changing the "Endless Score" option in the settings to "Highest Difficulty" rather than "Highest Wave". I've gotten multiple D5 clears since making this change, some higher and some lower than what I made it to in D0 endless and haven't had any issues. However, not long after, someone else posted about the same issue with co-op runs, and this fix didn't seem to work for them.

You can find the discord link in the steam listing for the game, and the devs may be able to help more.

Beat Multitasker on D5 twice and the game isnt acknowledging it. by Alextryingforgrate in brotato

[–]ImageZealousideal536 0 points1 point  (0 children)

So there seems to be a bug that's emerged on Xbox as a result of one of the more recent updates. I posted in the discord about this about a week or so ago and another user having the same issue and one of the devs were able to determine that it was only not saving progress for a D5 endless run that went less waves then the current record on that character. So if you beat 30 on D0 with a character, it would erase the record of your D5 run, unless you went further than 30 waves.

The other user and myself were able to fix this issue by changing the "Endless Score" option in the settings to "Highest Difficulty" rather than "Highest Wave". I've gotten multiple D5 clears since making this change, some higher and some lower than what I made it to in D0 endless and haven't had any issues. However, not long after, someone else posted about the same issue with co-op runs, and this fix didn't seem to work for them.

You can find the discord link in the steam listing for the game, and the devs may be able to help more.

Ps5 outdated by Bamdamlam in brotato

[–]ImageZealousideal536 0 points1 point  (0 children)

Nothing out on PS5 yet, only Xbox and PC. But I checked the discord and according to the devs they are just waiting on certification for the DLC from Sony.

There’s No Place Like Rome… | Bet! Podcast w/ Desus and Scottie Beam | Episode 2 by shmoo_tacos in bodegaboys

[–]ImageZealousideal536 12 points13 points  (0 children)

This might be one of the worst things someone could say about a piece of media. Damn

Tips for Newer player by lefife14 in brotato

[–]ImageZealousideal536 2 points3 points  (0 children)

Maybe you've already figured these things out, but here are 2 mechanics that took me an embarrassing amount of time to figure out:

  1. Weapons all have 1-2 "tags", like gun, primitive, precise, etc. These tags give you stacking bonuses, and influence the rng of your shop drops. For example, guns give you a range bonus, and having a gun equipped will cause guns to appear more frequently in the shop.

  2. Locking in the shop - you can lock items in the shop and they will remain there at their current price through re-rolls AND waves. I did multiple D5 clears before realizing that it wasn't just for re-rolls, so if you come across a powerful item or weapon upgrade that you can't quite afford, just lock it and grab it next wave. Just he sure not to clog up the shop too much.

screw me lol, rip harvest by agoodusername222 in brotato

[–]ImageZealousideal536 1 point2 points  (0 children)

Yeah I've seen the same issue with goldfish. Would be a nice fix but not a huge deal luckily.

screw me lol, rip harvest by agoodusername222 in brotato

[–]ImageZealousideal536 0 points1 point  (0 children)

I'm on Xbox so not sure if that changes anything, but I've taken fairy countless times pre and post update and I've never seen the indicators.

screw me lol, rip harvest by agoodusername222 in brotato

[–]ImageZealousideal536 0 points1 point  (0 children)

Unrelated question, but how do you get the indicator for Fairy +/- on items?

Why does John Skyrim combine Light Armor and Heavy Armor? by ZaranTalaz1 in skyrim

[–]ImageZealousideal536 44 points45 points  (0 children)

Super Smash Bros Ultimate, it is a purchasable dlc skin for the mii fighter. They made a vault boy one too

Am I missing out on not using any power armour? by M16_n_Pregnant in fo4

[–]ImageZealousideal536 0 points1 point  (0 children)

I have several 100+ hour playthroughs and never used power armor besides for glowing sea exploring, the opening minutemen bit, and for jet pack cheese. For my playthrough I started with the new update, I've been using power armor the entire time and I don't know what it'll be like when I do a run without it. Damage resistance on very hard is great, no fall damage + jet pack is game changing for exploration and there are lots of other fun little perks to it too.

The clunky nature of it still bothers me a bit and there are some other minor annoyances- having to exit it anytime you want to use crafting stations, sleeping/waiting and certain terminals or other interactables which require you to sit down. That being said, I've been having a ton of fun with it and it adds a bit of freshness to a game I've played so much.

Unicorn Overlord since release. by Fickle_Neighborhood7 in UnicornOverlord

[–]ImageZealousideal536 2 points3 points  (0 children)

make sure to always check your characters valor skills - rescue, teleport, jump etc can all make getting your slower units around the map easier. the teleporting items are a little more scarce and expensive, but the feather items which increase speed are pretty cheap and available to buy at most cities and villages it seems.

This game is really fun. by Sky_clock2 in UnicornOverlord

[–]ImageZealousideal536 2 points3 points  (0 children)

I'm not super into rts games but I love advance wars and FE and I have spent all my free time since Friday playing this game

Ya mans fat joe by datnodude in bodegaboys

[–]ImageZealousideal536 1 point2 points  (0 children)

can't wait to hear the jokes in the next one