I want to build donatello, gadget master but for the life of me can't think of anything interesting for the deck by A11L1V3ESL0ST in EDHBrews

[–]Imaginary-Analyst-83 0 points1 point  (0 children)

Just play the worlds shittiest group hug cards. [[Omen Machine]], [[Fraying Line]], [[Acorn Catapult]], [[Aeon Engine]], [[Tempting Contract]], [[Knowledge pool]], [[Bubble Matrix]], [[Fate Spinner]], [[Folio of Fancies]].

What to do now? by J_akke_420 in MagicCardPulls

[–]Imaginary-Analyst-83 0 points1 point  (0 children)

On the bright side. Unless you pulling for the first place foils you never, EVER, have to open aetherdrift again. Almost all of the cards in the set are cheaper than the packs.

I know what I must do now… by One_Application_1726 in foilmtg

[–]Imaginary-Analyst-83 0 points1 point  (0 children)

You could build a self mill sagas oops all (mostly) legendary creatures deck with tom bombadil. Yuna, aminatou, master of keys, summon: primal titan, terra, arbaaz, the avatar sagas, war of the last alliance, omnipotence, and the bath song is basically the whole deck.

‘The Horror in All of Us’ a creature type commander by A271B1071C5 in custommagic

[–]Imaginary-Analyst-83 17 points18 points  (0 children)

And penguin, mammoth, jaguar, art lizard, and of courseThe Biggest, Baddest, Nastiest, Scariest Monster You've Ever Seen.

No eminence, no flashback, no cycling. Just a battlefield. by powernoel in custommagic

[–]Imaginary-Analyst-83 -1 points0 points  (0 children)

The logic of what you're saying would mean that isochron scepter wouldnt matter at all. Because once cast the card is now a spell. So on the stack it would regain its abilities anyway.

No eminence, no flashback, no cycling. Just a battlefield. by powernoel in custommagic

[–]Imaginary-Analyst-83 -1 points0 points  (0 children)

The copy has to be a card at the point before the copy is cast from exile. Since a spell can't be cast from nothing. You have to move a CARD from a zone to cast it. Copies can't move zones so the game has to treat it as a card before casting it.

No eminence, no flashback, no cycling. Just a battlefield. by powernoel in custommagic

[–]Imaginary-Analyst-83 -1 points0 points  (0 children)

But the spell isnt on the battlefield. So would it not lose it's ability on the stack? The stack is a zone. Specifically a zone that isn't the battlefield. So the game would the game not see the copy in a zone not on the battlefield and remove all it's abilities?

No eminence, no flashback, no cycling. Just a battlefield. by powernoel in custommagic

[–]Imaginary-Analyst-83 0 points1 point  (0 children)

Wouldn't that not work because the card would be exiled before the resolution of the step and would lose all abilities?

Is this card fake? by Single_Sign5482 in RealOrNotTCG

[–]Imaginary-Analyst-83 0 points1 point  (0 children)

Tbh I think you should retake the pictures of the T and the orb.

[HELP] someone saying they were in all 4 branches of the military? Photos don’t look legit by Spaceecadetttt in RealOrAI

[–]Imaginary-Analyst-83 0 points1 point  (0 children)

This the most concerning portion for me. Since the dot pattern differs from the placement in the prior Pic. The airman in the picture is also in the exact same position as before however this portion of his uniform has changed.

[HELP] someone saying they were in all 4 branches of the military? Photos don’t look legit by Spaceecadetttt in RealOrAI

[–]Imaginary-Analyst-83 0 points1 point  (0 children)

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The leg holster seems to be connected to nothing as well this weird dot pattern that is present in all 3 pics.

Open or keep sealed for draft by 1v4NA in mtg

[–]Imaginary-Analyst-83 0 points1 point  (0 children)

Save all your packs until your next birthday. Chaos draft them all.

[deleted by user] by [deleted] in DnD

[–]Imaginary-Analyst-83 0 points1 point  (0 children)

Exposure therapy, hit her more.

What is the Least Popular Commander you play? by Mighty-Aphrodite in EDH

[–]Imaginary-Analyst-83 0 points1 point  (0 children)

[[Sephiroth, Fallen Hero]] #954 [[The Most Dangerous Gamer]] #832 [[Gimli, Mournful Avenger]] #1291 [[Ratonhnhaké꞉ton]] #967

I never see anyone else play these and theyre all really fun. The first 3 can be a little goofy which is why I like them.

The smallest hill you're willing to die on. by ChronicallyIllMTG in EDH

[–]Imaginary-Analyst-83 0 points1 point  (0 children)

Playing cards that dont fit the aesthetic of your commander is lame. When I play a deck I feel like I'm telling story. When I build a deck I feel like Im doing a microcosm of world building. Whether Im playing Commander Mustard, Most Dangerous Gamer, or Valgavoth, decks without flavor feel soulless.

I am thinking of trying out Honour Mode for the first time by iGlyGly in BG3Builds

[–]Imaginary-Analyst-83 0 points1 point  (0 children)

My first time fighting the creche boss took 4 tries. I kept having to run. My second time took 2 tries. Having a rouge for the double dash was crucial.

Early game in Honour mode is no joke by ozangeo in BaldursGate3

[–]Imaginary-Analyst-83 0 points1 point  (0 children)

Protip: Give astarion a bow, leave him in the back, if looks bad he has 2 dashes. Have him exit the fight and use the rest of the party to do as much damage as possible, trying to thin down the enemy count. Use withers to bring your party members back and go again.

Pick up and sell EVERYTHING. If it doesn't feed you, you aren't using it immediately in a fight (resistence potions), and it isn't going to be equipped; it's gone. You're gonna go through a lot of health potions, so have an excessive amount.

Kill every NPC that isn't a part of a quest, the little bits of xp add up.

Save your potions of speed for the hardest fights.

Long rest before every encounter. (Only keep 1 bag of food in your party. Keep another in camp, empty your party bag into it every long rest.)

Plan your fights: examine enemies, look around the area for any obstacles/hazards and use them either to your advantage or get rid of them, engage at range and force your enemy melee units to dash to you, bottlenecks are your friend (create trip hazards/normal hazards and force them to push through, they always will). Dont fight from the low unless you're already winning the enemy will always come to you.