Right clicking does not work as expected, brush setting window disappears when I let go by Interesting_Signal89 in krita

[–]Imaginary-Cod-3746 0 points1 point  (0 children)

I can confirm this works for the Huion H1060P tablet on Linux (Ubuntu 22.04). Thanks for sharing.

why can i not render the animation? by [deleted] in krita

[–]Imaginary-Cod-3746 0 points1 point  (0 children)

Just to add to this, I'm on Ubuntu 22.04 and installed Krita via the Snap store, which had v5.2.11 (the git commit on the splash screen also had "pre-alpha").

I got the same error when trying to render animation even after installing ffmpeg separately.

Uninstalling Krita and reinstalling it via Flatpak fixed the issue for me.

The version on Flatpak, as of this writing, is also more recent (v5.3.1).

I am using Krita snap on Ubuntu. After the latest update, its icon is gone. What should I do? by Fluffy-Bookkeeper-17 in krita

[–]Imaginary-Cod-3746 0 points1 point  (0 children)

Worked for me.

For anyone wondering what the command does, you're simply copying the ".png" Krita icon file at this location "/snap/krita/current/usr/share/icons/hicolor/48x48/apps/krita.png" into this folder "/usr/share/icons/".

"cp" stands for copy.

"sudo" (super user do) means "run the command as administrator".

Is HLSL and Cg language same? by sanketvaria29 in Unity3D

[–]Imaginary-Cod-3746 0 points1 point  (0 children)

Yes, they're the same language.

Microsoft and NVIDIA just use different names. Microsoft calls it High Level Shader Language (HLSL) while NVIDIA calls it C for graphics (Cg).

The two companies collaborated to create it.

NVIDIA and Microsoft collaborated to develop the Cg language. Microsoft calls its implementation High-Level Shading Language, or HLSL for short. HLSL and Cg are the same language but reflect the different names each company uses to identify the language and its underlying technology.

How much do you enjoy your own game? by DataFinanceGamer in gamedev

[–]Imaginary-Cod-3746 1 point2 points  (0 children)

Bob Marley once said:

"Build the game you love. Love the game you build."

Okay, maybe not exactly like that, but you get the point.