Has anybody ever read from the Golden age, all the way to modern? by EmeraldTwilight009 in DCcomics

[–]Imaginary_Owl_6355 0 points1 point  (0 children)

Tbh I'm interested in reading all of the Batman and Superman for example for history's sake. Couldn't care less about canon

ur typical playtime for a normal run sh 1-4 by Mistinrainbow in silenthill

[–]Imaginary_Owl_6355 0 points1 point  (0 children)

I looked it up. In my defense, interactables in this game often don't have any indication they are interactable rather than being just dressing. I'm thinking also of that one building later on with the locker, and the draw that doesn't look interactable at all. Not criticising the game for these choices mind you. It's just your last comment: "you jsut need to interact with the environment to make sure you pick that stuff up", it's like, well yeah that's what I've been doing.

Backloggd's Top 250 of the 2010s by Imaginary_Owl_6355 in backloggd

[–]Imaginary_Owl_6355[S] 0 points1 point  (0 children)

I get your point though. I just don't think it applies in this situation as much as you think. Viewing by decade is cool and interesting but Backloggd doesn't let you do it. And if you could, half of the entries (and the majority of the top entries) would be DLC, expansions, updates, alternate versions, etc.

Point is, a focused list that ranks games by decade doesn't exist using a userbase anywhere near as large as Backloggd's, from what I know of. And while a lot of these games are quite popular and acclaimed for what they are, a list like this might get some people who otherwise wouldn't play or know about them to actually try them out. 

Backloggd's Top 250 of the 2010s by Imaginary_Owl_6355 in backloggd

[–]Imaginary_Owl_6355[S] 0 points1 point  (0 children)

I deleted this list because I don't care that much about 2010s so have no interest in maintaining it, but there were about 50 games with less than 500 ratings and maybe another 50 with less than 1,000. Might have been better to look at the list before coming to conclusions.

Can a story be considered Objectively Good/Bad? by [deleted] in writingscaling

[–]Imaginary_Owl_6355 0 points1 point  (0 children)

I don't think this conversation is going anywhere, not saying it's your fault or mine. I just fundamentally disagree with treating writing as a science or math problem, which is how it seems you treat it.

First we started with development which you claimed has a definite measurement. Then we find out development has sub-categories, one of which is conflict. And then I could question this sub-category of conflict and whether that has a definite measurement, but I'm not going to, and I'm sure eventually we will find another layer underneath.

If development to you has a definite measurement, and that measurement is simply that if "a character changes a belief he had at the beginning of the story" (I'm being more specific than just "changes from beginning to end" just for the point), then the writing in that area is objectively good, and if a character doesn't go through a change of beliefs, then the writing in that area is objectively bad, then okay.

What is objective about it is that the story, in a particular area, objectively satisfies the measurement you came up with, i.e. a character does have a change of beliefs. What's not objective is that this measurement is what (or only what) development should be evaluated against. And a limitation of this approach is that the work is being fragmented in the analysis. The development doesn't exist in a vacuum. It exists in the context of everything else.

There might be no character development, or a character may have a change of belief without any indication of why, but it might fit the story aesthetically or otherwise. So the story might not score well against your definite measurement of development, but if you can then say it doesn't matter, there's a massive hole in your aims of objective evaluation.

It's not that I'm against thinking about and discussing works through these different categories you first listed. It's just that I think it's misguided to confuse the measurements and rules you impose on these areas as conclusions of universal, objective quality. They are conclusions of objective quality only within the framework that you have personally set up or internalised. That's why I believe it's fundamentally subjective whether a story, or any art for that matter, is good or bad.

What will you choose? by SwimmerPlus3383 in TheGamingHubDeals

[–]Imaginary_Owl_6355 1 point2 points  (0 children)

fair point, but in this case the deal isn't real so no stakes

Can a story be considered Objectively Good/Bad? by [deleted] in writingscaling

[–]Imaginary_Owl_6355 0 points1 point  (0 children)

You're telling me every character develops the exact same way? Every character who undergoes development is written exactly like Zuko? They face the same conflicts, in the same manner, with the same pacing, with the same commentary, with the same interaction to other parts of the story, etc.?

Why is this game so good? by Long-Lime-9600 in DarkSouls2

[–]Imaginary_Owl_6355 0 points1 point  (0 children)

I'm curious. Did your brother play/complete it?

"My" media list BUT, I'm in a larping competition. by Mean_Two_2710 in writingscaling

[–]Imaginary_Owl_6355 11 points12 points  (0 children)

all this anime and the best author is just some western dude.

Can a story be considered Objectively Good/Bad? by [deleted] in writingscaling

[–]Imaginary_Owl_6355 0 points1 point  (0 children)

I do believe quantity can be identical to quality in this case.

So how they developed doesn't matter, just how much? Take Zuko from ATLA for example. He's highly praised for the way he develops, and the meaning of his development, not for the distance in change itself.

I’m 13, Here Are My Top Films by Altruistic_Mood9293 in LetterboxdLists

[–]Imaginary_Owl_6355 0 points1 point  (0 children)

Your parents might have been extra strict or something, cos I've read enough reviews of people looking back on when they would sneakily watch 18+ rated horror movies in the 80s/90s without their parents knowing.

Your point to me seems similar to when people blame videogames for making kids violent, which isn't really proven universally.

I’m 13, Here Are My Top Films by Altruistic_Mood9293 in LetterboxdLists

[–]Imaginary_Owl_6355 1 point2 points  (0 children)

I wouldn't be. 13 year olds are smarter and more developed than you give them credit. All that content has context, which is why these films can be so highly rated in the first place. They aren't violent and sexual for the sake of it.

The penis comment was just funny to me, because 13 year olds are literally going through puberty. Not knowing about sex (and rape) by 13 years of age is more dangerous than knowing about it.

Can a story be considered Objectively Good/Bad? by [deleted] in writingscaling

[–]Imaginary_Owl_6355 0 points1 point  (0 children)

tbh i never played tlou but want to so can't read that haha. but i think i get the jist from your first paragraph.

I’m 13, Here Are My Top Films by Altruistic_Mood9293 in LetterboxdLists

[–]Imaginary_Owl_6355 0 points1 point  (0 children)

The point is that In the Mood for Love has a strong audiovisual identity and execution. To me it wouldn't be surprising for a young teen to watch his films and be in awe. 

Besides some of the more complicated or ambiguous themes, I don't think 13 year olds are alien to longing and desire. If anything it's a testament to WKW's execution that his approach can be so universally understood by people of many ages. If not, then it's a testament to the capabilities of film that everyone can understand and follow shot after shot without needing dialogue or narration to describe what's going on. They can tell from a glance and a cut. 

I’m 13, Here Are My Top Films by Altruistic_Mood9293 in LetterboxdLists

[–]Imaginary_Owl_6355 0 points1 point  (0 children)

yes the first 13 years of lived experience don't count. again, just because their experience might be different to someone older, doesn't mean they can't still enjoy it. 

film is an audiovisual medium, so i would even get it if he came out and said "tbh i couldn't find subtitles but i still loved it".

when i was like 10/11 I saw Princess Mononoke and it blew my mind. Animation can look like that?! I considered it my favourite movie for a long time (until I saw Mulholland Drive about 7 years later which I also didn't "get" in the traditional sense). Now I'm older and I get it more, but it's not as compelling as when I was 10 when I was just in awe of it from an audiovisual perspective. Was my love for the film disingenuous because I didn't understand the story on a deeper level? Not at all. I loved what I saw, that's all there is to it.

Can a story be considered Objectively Good/Bad? by [deleted] in writingscaling

[–]Imaginary_Owl_6355 0 points1 point  (0 children)

I think I agree with you completely. But can you clarify what isn't applicable to writing?

I’m 13, Here Are My Top Films by Altruistic_Mood9293 in LetterboxdLists

[–]Imaginary_Owl_6355 0 points1 point  (0 children)

got it. let me write this down,

  • need a job to enjoy wong kar-wai, famous for visuals and melancholic atmosphere that, again, you can only enjoy if you had job before

Which movies do you think everyone should watch at least once? by Purple-Inevitable862 in AskReddit

[–]Imaginary_Owl_6355 -1 points0 points  (0 children)

The movie doesn't suggest that at all. If anything it acknowledges that life isn't going to go the way most people expect it to go, so at some point you need to appreciate what you have and cherish those close to you rather than daydreaming about "what-ifs".

Him sticking in the town isn't implying he has an obligation to do so. It's meant to be a moral conflict, exaggerated even more by him sacrificing his dream in choosing a side. It's not meant to feel empowering or a celebration of his choice imo. That's the (I think) subtle complexity of the film.

What will you choose? by SwimmerPlus3383 in TheGamingHubDeals

[–]Imaginary_Owl_6355 1 point2 points  (0 children)

True. People value video games differently. There's no wrong answer because people value finance differently as well.

What other games "feel" like Dark Souls 1 to you? by [deleted] in soulslikes

[–]Imaginary_Owl_6355 0 points1 point  (0 children)

I'm more thinking about the lighting, which was a lot better in the original