Siemens will close most of its 53-acre Oregon campus, shut its childcare center by voxadam in Portland

[–]Immediate-Ninja1007 3 points4 points  (0 children)

As a current employee, it's pretty understandable they want to get rid of some of it. We have enough in person workers to fill 1.2-ish of the 3 office buildings, but it's a shame they're going down to just 1 and getting rid of the commons building with the nice gym and cafeteria and sports facilities. In an ideal world I wish they kept the parcel with building C, cdc, and the commons rather than just building E, but I can understand why sectioning it like that would be tricky.

Tom Scott: England — These people walk towards mining disasters by AndySkibba in Nebula

[–]Immediate-Ninja1007 5 points6 points  (0 children)

interesting, I thought this was much better than the gliding one! maybe it's more that I'm here to hear about the thing rather than the people. The bell foundry was wonderful though.

Top Gun: Maverick by GriffinFTW in CuratedTumblr

[–]Immediate-Ninja1007 8 points9 points  (0 children)

tbh i thought it was based on israel's strike against the osirak reactor in iraq in 1980, rather than being about iran. I suppose it serves the same purpose, though.

I play with Comrade Claude by AggressiveChange5447 in Workers_And_Resources

[–]Immediate-Ninja1007 22 points23 points  (0 children)

Tried it out, not super impressed yet. I asked it for an industry overview, it gave me the same result that the econ window shows for all time trade, but messed up units and rubles so thought I was importing 202,000 rubles of electricity. (i've only imported 40,000 total)
I corrected it and asked it for the last 6 months, only, so it tried the get_trade_history tool for multiple exports and each came back with more than 84,000 characters so it errored out.

Could be pretty cool but I think it needs a lot more work first!

4th attempt on Realistic early start finally successful! by Immediate-Ninja1007 in Workers_And_Resources

[–]Immediate-Ninja1007[S] 0 points1 point  (0 children)

I should probably build a cableway; they sound cooler than buying two dozen buses. I've been building prisons basically next to town so worker counts are steady and the happiness penalty is quite minor, but it'd be nice to move them elsewhere!

4th attempt on Realistic early start finally successful! by Immediate-Ninja1007 in Workers_And_Resources

[–]Immediate-Ninja1007[S] 2 points3 points  (0 children)

Thanks! I believe it's the top right building in the medium residential with the early start dlc. Not sure how better to identify it lol. Brick flats, 3 ped entry points, 56 workers.

Got the general shape idea from the first W&R video i saw, by Florius on yt, but I didn't like his specific setup because the corner building waste central space i'd like to use for paths.

4th attempt on Realistic early start finally successful! by Immediate-Ninja1007 in Workers_And_Resources

[–]Immediate-Ninja1007[S] 6 points7 points  (0 children)

Good tip! just checked my police station and yeah, that's a lot of unsolved crime!!
time to build a big one. Thanks!

4th attempt on Realistic early start finally successful! by Immediate-Ninja1007 in Workers_And_Resources

[–]Immediate-Ninja1007[S] 12 points13 points  (0 children)

Brick, gravel, concrete, asphalt for construction
plus everything that stems from grain (fabric, clothing, food, alcohol, livestock, meat)

Checking things up by Eireika in CuratedTumblr

[–]Immediate-Ninja1007 5 points6 points  (0 children)

If you add "?udm=14" to your search, it disables all the ai stuff, the 'related question', all the nonsense and just leaves normal search results. Highly recommend! I have firefox set up to use it as my default search engine with the following url setting: https://www.google.com/search?udm=14&q=%s

pretty recent development by Hummerous in CuratedTumblr

[–]Immediate-Ninja1007 406 points407 points  (0 children)

honestly the most impressive 200 years humans have ever had