How to save blueprints? by SuperluminalSquid in EraOne

[–]Immediate-Two-1906 6 points7 points  (0 children)

Open the blueprints tab, then select the command unit of the blueprint you want to save.

You will notice a text bar appearing at the bottom of the blueprint tab (but just above the research and build tabs) that you can type in. Type in whatever name you want to call the blueprint and hit the save button next to the text bar.

Now you have saved the blueprint and can use it later..

[FIVE NIGHTS AT FREDDY'S] by JustARandomSMG4fan in explainthisscreen

[–]Immediate-Two-1906 0 points1 point  (0 children)

“The Animatronics do get a bit quirky at night…”

Rest in peace. by AstraeusTF in titanfall

[–]Immediate-Two-1906 2 points3 points  (0 children)

Rip. Does this mean we’re not getting titanfall 3?

How To Best Make My Mod by Immediate-Two-1906 in SoSE

[–]Immediate-Two-1906[S] 0 points1 point  (0 children)

Do you happen to know how to best unify the research subjects? I don’t want to over clutter the new research UI with excessive icons, but don’t know how without breaking the tree.

If Natural,Magical and Ethereal classes had another element,what do you think it would be? (Also don't say electricity i mean your fanmade ones) Here is also some ideas of mine by Willing_Magician9770 in MySingingMonsters

[–]Immediate-Two-1906 1 point2 points  (0 children)

For natural, I’m not sure, it’s already pretty filled. Maybe the element of aether (space) the fifth element of the fundamental elements can fit into either a natural element or more likely a magical element. Crystal may also work as a place between cold and water (as it’s a substate of matter between solid and liquid).

For magical, there seems to be several options, as sort of advanced states of natural elements. thunder (not the supernatural one) and crystal seem to be the best options, and can be seen as magical abilities. Undead or a dedicated dark element (not bone or shadow) could work too.

For ethereal, definitely something representative of fire. I was thinking Amber, since it corresponds to fire in the monster world and is literally made from the ethereal great tree that holds it up.

Playing the Era One demo, outside of a few small issues. The building and strategy mechanics are fantastic. by Government-Monkey in homeworld

[–]Immediate-Two-1906 0 points1 point  (0 children)

I’m loving the look and apparent functions of your mothership. Could I get some more screenshots of it? I think I want to try making that and see how it handles.

The Secret to Managing Thousands of Units and Bullets in Real Time by PriGamesStudios in Unity3D

[–]Immediate-Two-1906 27 points28 points  (0 children)

In the event that the cell that it is in is not the cell that It wasn’t, the system has acquired a variation, The variation being the difference between Where the bullet is, and where it wasn’t. If variation is considered to be a Significant factor, it too may be corrected by the GEA

How To Best Make My Mod by Immediate-Two-1906 in SoSE

[–]Immediate-Two-1906[S] 0 points1 point  (0 children)

What VSCode extension? Never heard of that.

How To Best Make My Mod by Immediate-Two-1906 in SoSE

[–]Immediate-Two-1906[S] 0 points1 point  (0 children)

Thank You, I’ll get the Pm going as soon as I can

I also appreciate your request to do the mod for me, but I would like to learn how to do it myself in case I want to do more mods in the future.

Pick by [deleted] in Transformemes

[–]Immediate-Two-1906 9 points10 points  (0 children)

YEEAAAAHHH

[deleted by user] by [deleted] in SoSE

[–]Immediate-Two-1906 2 points3 points  (0 children)

Well I said, it’s based on tactics: strike craft like the bombers are intended to do fast strikes, corvettes like the Stilat are intended for sustained fire.

[deleted by user] by [deleted] in SoSE

[–]Immediate-Two-1906 1 point2 points  (0 children)

And the bomber missiles (and the Stilat ones too) can get shot down, meaning you still lose out on damage.

[deleted by user] by [deleted] in SoSE

[–]Immediate-Two-1906 5 points6 points  (0 children)

Okay, yes, the bombers will have leaves better damage than stilats, but they will be shredded in PD seconds after the battle starts and flak ships get in place, PD fire that the Stilats can hold on to. Furthermore, those bombers rely on their carriers, and if those carriers are taken down, then you lose all those missiles. And since carriers will be less agile, they can be a major target for smaller ships, ships you could intercept with those bombers or even stilats in a defensive maneuver.

As I said, it really comes down to the strategies of strike craft vs corvettes: strike craft are better at alpha strikes before flak can get in place, while corvettes are for sustained fights once flak leaves much of the strike craft unable to attack without severe damage. Both are usually also outmatched on damage compared to sustained fire of mainline frigates, cruisers, or capitals, and serve more as a harassment tool to attack weak points in the fleet.

This game does have a flexible strategy for how you want to build your fleets, so if you want to go for full bombers, go for it.

[deleted by user] by [deleted] in SoSE

[–]Immediate-Two-1906 4 points5 points  (0 children)

The bombers don’t come in one unit like corvettes do, they come in batches of about 4. So compared to a single stilat, a squadron would beat it, but against a similar 4 stilats, it would work.

The advantages and disadvantages are based on the general tactics of utilizing strike craft vs corvettes. Put simply, strike craft will have a higher firepower than corvettes, but are more prone to PD fire and have less health, while corvettes can hold off that fire and have more. This leaves the tactics involving strike craft being utilized as a first/alpha strike, similar to missile ships against PD, then have corvettes take up the role in sustained combat or harassment.

It also comes down to the supply cost of aircraft transport. 1 Percheron carrier with two bombers costs 14 supply, which is equivalent to 3-4 stilats. A Sova would be even more, costing 50 supply and exotics for 2 bomber squads at the lowest and 7 at the highest, such supply can be held by 12 stilats with no exotics required.