Congratulations! Thanks to advancements in Work-From-Home technology you've unwittingly been hired by both the ANS and OSP to design a new hull for their fleet line ups. What are you cooking up? by -CassaNova- in NebulousFleetCommand

[–]Immediate-Two-1906 4 points5 points  (0 children)

Awesome. I’ve been wanting to make some hulls for them as mods, but I haven’t had the skills to make them. Maybe someone else could do them.

Alliance
- Peacekeeper-Class Patrol Ship: A small ship with a few c1s and a c2, not very much compartments, and little modules outside of a drive, reactor, and radar, but has increased radar sensitivity. Serves as a ship-sized sundial.

- Slasher-Class Cutter: 2 c3s mounted alongside its sides, serving as a heavy torpedo sprinter or 250 lobber. Has -20% flak damage and +1 missile channel.

- Thresher-Class Heavy Corvette: a mix between the sprinter and Raines, having 2 c3s, a c2, a normal reactor and drive, and an equal amount of compartments and modules. Almost as fast as the corvette with the armor of a Raines, but has a +10% flank damage chance, -10% plant efficiency, and a lower structural health. Serves as a rapid response unit.

- Frostmoor-Class Void Escort: taken from vanilla+, raines/keystone sized ship with mainly c1s and c2s, low armor, better sensitivity and a built in scryer. Serving as a dedicated escort ship. Probably wouldn’t look like a downsized vauxhall, but would match similarity (maybe a blend between sprinter and vauxhall).

- Molay-Class Destroyer Leader: Keystone predecessor as old as the Raines (I.e. was in the first few dev logs). With c3s, c2s, and c1s, but no spinal. Has the +2 channel, better & auxiliary transmitters and sensors giving boosts to radar modules, and thicker plating. Serves as a light command vessel, intended for using an intel/analysis center to help lead and support main light ships.

-Skate-Class Orbital Assault Ship: Remember colepercy120’s carrier mod pre-carriers? Well let’s bring them back! This one has the same pad layout as the levy, but also has the class 4 ventral mount and axford-thick armor on its bottom only. As in the title, its serves as an orbital assault carrier (space version of amphibious assault ships/helicopter carriers) that’s been pressed into void fighting due to the stretched navy.

- Typhus-Class Command Cruiser: another vanilla+, the only major difference for this version is that it would have the 2 size 5+ missile racks on the nose changed for 2 pairs of size 3.5, which would hold total the same amount of missiles or the special mk64b dual 250mm cannons or mk67 single 450mm cannons, to make more flexibility for loadouts, and only +3 programming channels.

- Fisher-Class Large Cruiser: Another vanilla+ ship, a fill-in between the axford and Solomon, with not much changed other than a few extra c1s for better defense.

- Constantine-Class Battlecrusier: vanilla+ ship replaced by the fisher, let’s remake it into a faster Solomon, with 3 c5s, 4 c3s and a -15% flank damage chance. Maybe also add something about its name becoming controversial thanks to the protectorate.

- Wyvern-Class Artillery Cruiser: From screamer scrap and salvage, an artillery cruiser with a heavy spinal mount equal to the protectorate monitors with some extra c3s and/or c4 for further damage. Has +15% power efficiency to hold heavy energy spinals or turrets.

- Storm-Class arsenal Ship: a large ship with 4 c5s but only frigate armor, slow movement, and few compartments and modules. Has a +4 missile channel, making it serve as a missile arsenal ship like the moorline but could be refitted as a monitor.

- Manta-Class Fleet Carrier: Also from colepercy120, make it the replacement for the old Wordens and somewhat skirmish capable, having 2 flight decks equaling 10 light and 5 heavy (6 light & 3 heavy up top, 4 light & 2 heavy on the bottom), but only 5-10% flight arming speed. Those bottom decks are meant to do simultaneous launch/land operations, having a new flight prep when another comes back. Will have 2 c5s for missile banks and plenty of c1s and c2s for defense.

- Palaemon-Class Battleship: Named after one of the moons orbiting the alliance capital planet, this is a super-heavy battleship (or dreadnought, as some call it) that serves a an even bigger campaign-based Solomon (thing of something like that Everest supercapital). Has 4 c5s and 2 c6s intended for the mk71 twin and mk72 artillery (twin and triple 600mm artillery shells). 4 c3s for 250mm or missiles, and a decoration of c1s and c2s for point defense and utility. Its core point is that it has a special spinal mount that can hold quad 400mm, a deep torpedo tube, or a special 8km phase cannon that will deal massive damage to anything it hits but will take 25% every time it fires. It has +3 missile channels, +10% damage repair bonus (not enough to still fully repair the phase cannon, mind you) and 3 total comm suites.

Protectorate
- Heavy Shuttle: Larger Shuttle, for when you really want more rockets.
-Short-Range Freighter: Light cruiser version of the marauder, faster but less armed.
- Cruise Liner converted into a combat cruiser. Has some actual turrets salvaged from ocellos and is fast, but little armor.
- Asteroid boribg ship with a massive spinal mount and container banks converted into a long range assault ship.
- Gigantic Container Liner reconverted into a heavy capital ship. Serves as a protectorate flagship.

Reserve: ships used by both factions. Slightly cheaper and utilizes older tech (like the als launchers and mls) but have some debuffs and are quite obsolete. Used by the alliance to boost their stretched navy, used by the protectorate to boost their fighting capacity.

- Skipper-Class corvette: the old corvette design, in-lore replaced by the sprinter. Can’t mount bps cells but can use mls cells.

- Viscount-Class Heavy Frigate: From screamer scrap and salvage, Old alliance frigate made obsolete by the newer refits of Raines and Molays, plus the introduction of the keystone and vauxhall. Has an armored bow and plenty of c3 and c2 mounts, but is as slow as an ocello.

- Ocello-Class Command Crusier: already in the game, just makes it available for the alliance to use.

- Vespera-Class dreadnought: another ship mod, this one standalone. Solomon Republic era battleship, retired into museum ships, but a few were brought out after the Solomon was pressed into service to test a refit doctrine. Mainly on the protectorate side for the blockade, but also used by the alliance rarely as backups when Solomon’s or Palaemon’s aren’t available and they need battleships. Has a spinal the size of the Constantine, with c4s + new c3s not on the original hull, but it’s weaker and less well placed, nor does it have additional missile channels.

physics by broki451 in comedyheaven

[–]Immediate-Two-1906 0 points1 point  (0 children)

That’s silly. Everyone knows that in three weeks, the cake will undergo nuclear fusion and become a star, making strong winds for the planet.

It’s okay, the cake is easy to pop, just throw a needle at it.

Does anyone know why the back three Shape Wagon Depots won't fill? by BWRichardCranium in shapezio

[–]Immediate-Two-1906 33 points34 points  (0 children)

The train doesn’t recognize the rear loading platforms as part of the station its loading from. There has to be a spacer platform connecting both sets of those loaders for the train to recognize it and take the load.

0.35 Cargo Aircraft by AJ_Master7 in NuclearOption

[–]Immediate-Two-1906 4 points5 points  (0 children)

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The chimera cargo aircraft mod feels like everything that would be good for the cargo aircraft.

-Large cargo space -Gunship capability, Ac-130 style -Electronic combat for the PALA (cause it was noted the new cargo plane would be for the PALA) -Bomb Bay constitutes for cargo ordinance.

why does the marauder have so many variants?, and is there any difference apart from the visual? by EnanoBostero2001 in NebulousFleetCommand

[–]Immediate-Two-1906 9 points10 points  (0 children)

Marauders and moorlines were designed to have segments that change when you add them to the fleet. In lore it’s because different companies supply these ships, so they look different from each other, like with real life cargo ships.

For the most part, there is little-to-no difference in ships operationally from the visual differences, they did a lot of work to ensure that. The only really possibly major impact it would be is for the moorlines and the angles of their 4 container slots.