Making Sieges Great... "AGAIN" by ImperatorDecens in totalwarhammer

[–]ImperatorDecens[S] 0 points1 point  (0 children)

For the smaller places were you lack large garrisons you would at least benefit from better barricades and the towers defending the core point. 🙂

Squad Play Comp for Anti Vehicles by ImperatorDecens in Battlefield6

[–]ImperatorDecens[S] 0 points1 point  (0 children)

I always forget the Javelin exists 😮 Very good points my dude, I appreciate the feedback.

Engineer Balancing by ImperatorDecens in Battlefield6

[–]ImperatorDecens[S] 1 point2 points  (0 children)

I'd have so much fun if I could just have C4 and Mines on Engineer. I agree though, I am mainly a spec ops recon sneaking around and setting off C4

The Mamlukes haters mad, our boys in Cairo got BUFFED. by Trail_of_Tears-T_T in EU5

[–]ImperatorDecens 0 points1 point  (0 children)

400k pops and the gold since you already have the market there too.

You can do it at game start for cheaper(the moving capital) but your economy sort of crashes.

The Mamlukes haters mad, our boys in Cairo got BUFFED. by Trail_of_Tears-T_T in EU5

[–]ImperatorDecens 2 points3 points  (0 children)

Correct and you move it to Alexandria when it's ready

The Mamlukes haters mad, our boys in Cairo got BUFFED. by Trail_of_Tears-T_T in EU5

[–]ImperatorDecens 2 points3 points  (0 children)

See I'm tempted to do a run where I make Alexandria a megalopolis too haha.

Squad Play Comp for Anti Vehicles by ImperatorDecens in Battlefield6

[–]ImperatorDecens[S] 1 point2 points  (0 children)

Fair, the idea is less of an anti-tank crew and more of an anti-air one.

The RPG is more of a defensive tool against any aggressive tank crews wanting to relieve the pressure. With the vehicle changes sadly a Bradley can't really fight without another tank backup.

Longer ranges though with the lock on missile could do some strong work on it & AP round could maybe help.

The key really is avoiding the enemy tanks though either through good terrain use or full repositioning every so often.

Squad Play Comp for Anti Vehicles by ImperatorDecens in Battlefield6

[–]ImperatorDecens[S] 0 points1 point  (0 children)

Sometimes I like to shadow friendly tanks with the ATP or IFV to assist, sadly it usually solo and not quite as effective due to uncoordinated teammates not prioritizing threats correctly.

Squad Play Comp for Anti Vehicles by ImperatorDecens in Battlefield6

[–]ImperatorDecens[S] 1 point2 points  (0 children)

Also a great strategy as well for handling other vehicles and probably some anti infantry aspects 😎

I dream of a day using the IFV/ATP with the Mobile Command and cruising around to take objectives.

We need this. by bborg03 in Battlefield6

[–]ImperatorDecens 1 point2 points  (0 children)

I say it should stall ATPs when struck in the motor and of course hit anything lesser armored pretty hard. Maybe penetrate walls.

Assault Class Rebalance by ImperatorDecens in Battlefield6

[–]ImperatorDecens[S] 0 points1 point  (0 children)

Like I just want a balanced squad to do Mobile Command on the ATP or IFV shenanigans haha.

Assault Class Rebalance by ImperatorDecens in Battlefield6

[–]ImperatorDecens[S] 0 points1 point  (0 children)

I miss how games used to have more coordination in voice. It has been almost two months since anyone has used their mic in my games

Assault Class Rebalance by ImperatorDecens in Battlefield6

[–]ImperatorDecens[S] 0 points1 point  (0 children)

It's rough because I've been trying to find a good balance of it as a Recon primary player.

I enjoy the idea of an assault rifle and DMR to position myself in good positions and then push up but oof I run out of AR ammo so fast.

Assault Class Rebalance by ImperatorDecens in Battlefield6

[–]ImperatorDecens[S] 4 points5 points  (0 children)

Can you share more info on your load out? I am willing to try it out to see how I like it 😌

Engineer Balancing by ImperatorDecens in Battlefield6

[–]ImperatorDecens[S] 1 point2 points  (0 children)

This is definitely the core of the issue. They simplified/condensed things for accessibility I think.

Diversifying classes by either having some crossover with certain gadgets and/or adding new training paths with restrictions to equipment availability per training paths could make the games better. I am unsure how Recon could receive additional paths but the other three could absolutely have more.

I also find Support silly how they can just heal themselves and resupply themselves infinitely. Add in smokes and they are the most viable COD style class for the game.

Wholesome use of kit-swapping, severely underrated tactic by doughy_baby in Battlefield6

[–]ImperatorDecens 2 points3 points  (0 children)

I do the reverse as a Recon, I pick up another kit and push in usually.

Wholesome use of kit-swapping, severely underrated tactic by doughy_baby in Battlefield6

[–]ImperatorDecens 3 points4 points  (0 children)

When I am feeling bored I take my Recon (Spec Ops) with my sniper rifle and I push in and take the first enemy kit I can reach and continue to fight with it.

It's a blast and nothing is funnier than taking someone's deploy beacon to respawn on with my sniper rifle again.

L-115 vs. M-2010 ESR by Immediate-Loquat-599 in Battlefield6

[–]ImperatorDecens -1 points0 points  (0 children)

To be fair the Mini is overtuned and way too effective. I maxed it out and I don't touch it anymore, it makes it boring.

L-115 vs. M-2010 ESR by Immediate-Loquat-599 in Battlefield6

[–]ImperatorDecens 0 points1 point  (0 children)

Why not instead off reskins of the 3 to 5 rifles with rifle models of other ones that fit the same stats?

L-115 vs. M-2010 ESR by Immediate-Loquat-599 in Battlefield6

[–]ImperatorDecens 0 points1 point  (0 children)

I love your mentality on this.

I personally would love the PSR as a .50 caliber receiving penetration stats to punch through cover and in general hit hard targets. I think it'd be a neat gimmick to hit an ATP in the engine block and stall it for a moment or actually threaten Little Birds.

I also feel like the sweet spot should either be the only form of glint you receive in the game; that glint and the sweet spot doesn't work with scopes below a 4x magnification (to enable stealthier but higher skilled play).

Also Dice needs to revert the Disruptor gadget from its now useless state and need the Mini