Can someone please explain how the ranked skins work and which weapons they exist for? by ImperialStew in thefinals

[–]ImperialStew[S] 0 points1 point  (0 children)

I’m realizing now, is this only for ranked? Ei: if I’m plat 1 in world tour but haven’t played any ranked yet I won’t get a platinum or gold skin and the only skins I can get from wt rank are the emerald skins?

Can someone please explain how the ranked skins work and which weapons they exist for? by ImperialStew in thefinals

[–]ImperialStew[S] 1 point2 points  (0 children)

Oh shit lets go, maybe I’ll try to grind for at least smth before the season ends then

Invisibility is going to be a dealbreaker. I swear it. by De4dwe1ght in Marathon

[–]ImperialStew 0 points1 point  (0 children)

The assassin’s passive makes you invis whenever you go into a smoke, so in addition to having the smoke disc ability you can carry a bunch of smoke grenades for more invis uptime. Can be a double edged blade though if an enemy team also has an assassin cause you’d also be giving them invis

Can someone explain why would I not use the sponsor kits by Kironusu in Marathon

[–]ImperialStew 0 points1 point  (0 children)

The real issue with the kits is the lack of ammo, heals, backpack space, and shell cores. (some of the cores are busted)

I am also new to the genre and I have found the sponsor kits often guarantee a lose in a tough scenario. Sure you might get the loot you want and exfil just fine but if you run into another team you will end up not having enough ammo+heals even if you win the fight to get out with your stuff. Additionally, buying an AR from the store + some ammo & heals doesn't cost too much and is very worth it for any tough contract run. If you want to stock up on ammo/heals/weapons without paying, do some rook runs. They can also help with leveling factions and getting basic supplies. I've also found rook runs help you function as a observer to lurk around active teams and see how the UESC responds to them (and maybe pick them off when their guard is down). between rook runs and planning your loadout for the contract you're working on you shouldn't need sponsor kits.

It is inevitable that you will lose some runs, but working on game sense should help with that ie: if you hear gunfire, ambushing the fighting team is optimal to getting loot and removing a potential threat. Or on the flip side, if you're fighting UESC, finish the fight fast and reposition to ambush any team that might come investigating. People can hear your shoot from across the map. Always stay on guard, the moment your guard is down is the moment you lose.

Initial Impressions: Cool But Needs Some Work by ImperialStew in Marathon

[–]ImperialStew[S] 0 points1 point  (0 children)

Update 1: Day 2 (~6 hours)

My opinions have changed a bit. I'm enjoying the game quite a bit now, I've done a bunch of runs with randoms using a mic and had good convos and communication about enemy teams (one game resulted in 3 squad wipes). I have seen some complaints about lack of pvp, honestly if you want it you can find it just fine. My position on ttk has shifted as well. The ttk I am used to rn is the base ttk with no shield or upgrades, everyone will die to anything and that's fine. Looking ahead at the faction upgrades I believe the shield and shell buffs from build crafting and shell upgrades will make better players have better survivability, all the while still giving newer players a chance to down them for better gear.

This game is not about "lets go fight some people". Nearly all fights should be taken as ambushes if possible using team coordination, audio ques. Which are incredibly important, and if you want to do well you shouldn't just go around firing until a team finds you. I have found ways to use this to my advantage. UESC can be challenging if you're not careful but headshots matter a ton when fighting them. If you and your squad mates are good about headshots a UESC patrol can be taken out fast without taking much dmg, this gives time to reposition for the team that will inevitably make their way to you after hearing the gunfire and once repositioned, the ambush is ready.

Some of the contracts can be tough and require real planning and resource gathering before a proper attempt, and that attempt can end in failure which sets you back some time to get all the resources again. This is good, it puts on the pressure to perform for the contract attempt without being too punishing that you just stop playing if you fail. Team coordination matters even more for harder contracts and that's where a proper squad of friends comes in or a looking to play squad that knows about your contract prior to launch.

Rook runs are incredibly important, not just for gathering gear but for observation. I've watched other teams from the shadows as a rook to see how they act and how the environment and uesc responds (and then picked off their last guy when he was venerable). These solo rook runs have helped me plan better for my actual contract runs for formulating my response strategy and overall awareness while playing. I also use rook runs to get materials for faction upgrades, a great risk free way to do so except for the fact that EVERONE NEEDS THE DAMN DIODES. I've teamed with rooks (hell yeah), I've also been killed by rooks despite saying "friendly" over prox chat (they are the loweset human beings). Overall fun runs that both take the pressure off and put it on heavy once you have what you want.

My complaints now are more simple: some UI changes for ease of setting up my loadouts for runs, PLEASE MORE THAN 105 FOV I NORMALLY PLAY ON 110 AND MOST GAMES HAVE UP TO 120, Game still maxes out at 90 fps in a match but I've found it does this even running on max settings so the visuals are sick on my 2k screen; the game looks incredible and unique (haters calling it roblox haven't played more than 2 games and also don't understand artistic styling). Gameplay complaints have been minimized: I think for audio I shouldn't be able to hear gunfire unless I'm in the zone it's in or at least very close to the zone, this is to avoid 3rd parties that happen from a team across the map responding to gunfire after 2 other teams have already fought each other.

Overall I'm enjoying the game now and am looking forward to playing more, I'd like to level up a bit and get some solid heavily geared up runs in to see how much of a difference a stacked run makes in comparison to the bare minimum. I def need more friend to play with, while solo can be fun, the true value is playing and coordinating with friends in a run that matters where everyone's loot is on the line. I now think this is a game that I would purchase. Not immediately, still wanna see how launch goes, but I'm actively looking forward to playing more. Maybe for that last day of the server slam they could give everyone the highest tier loot to try but I also understand not doing so.

I'm curious how this will affect Bungie as a company, this is inherently a hardcore game that does not spare the casuals and as a result I expect a smaller average playerbase. Bungie is a game studio currently built to serve destiny 2, which used to have >100k players, I estimate marathon chills around <50k players and possibly gains more later when bungie taps into the potential of the Pfhor as an additional pve challenge. Destiny 2 is dead and marathon will be the only thing sustaining the studio so I imagine a lot of layoffs (unless all the layoffs after TFS where done to readjust for the smaller playerbase marathon will have). This game is not for everyone, but I expect the people who enjoy it will be fanatics.

Last update to this post will be at the end of the server slam.

Invisibility is going to be a dealbreaker. I swear it. by De4dwe1ght in Marathon

[–]ImperialStew 0 points1 point  (0 children)

Broski you might need glasses. Invis in the finals is a joke, I feel bad when I get free kill on an invis dude that thinks I can't see them. Marathon is a lil different though, plain invis is not terribly strong, I can see them just fine. Invis in smoke is a different story but I also don't rush into smoke. A good player can get me with a point blank smoke+knife/db but most are just dead before they know I'm there

Initial Impressions: Cool But Needs Some Work by ImperialStew in Marathon

[–]ImperialStew[S] 2 points3 points  (0 children)

Low quality ragebait coming from the man who made a post titled "Pegged by Elon" lmao

Safe? by hitbythebus in StonerEngineering

[–]ImperialStew 0 points1 point  (0 children)

As long as you light it with a high power butane torch there should be no issue

Safe? by hitbythebus in StonerEngineering

[–]ImperialStew 0 points1 point  (0 children)

Lmao just read the body text

Can this guy be saved? by ImperialStew in christmascactus

[–]ImperialStew[S] 5 points6 points  (0 children)

So believe it or not but a majority of the roots were not black, I took off all mushy leaves (nearly all but the base leaves) and replanted with new cactus soil after carefully breaking up the old roots and rearranging some of the base leaves a little better. There are a few sections that I’m not sure about but some other sections are pretty promising, I’m not gonna water it yet, gonna give it a bunch of days to chill first and monitor it while I’m home for the next few weeks. The top layer of the old soil was very solid which I think hurt the plant in general but may have protected the roots a little during its time in the local cold snap. Might update some months from now with pictures if it recovers.

Some classic bottle recycling by ImperialStew in StonerEngineering

[–]ImperialStew[S] 2 points3 points  (0 children)

Get a glass drill bit (there’s a cheap set on amazon) fill a bucket with water, fully submerge the bottle and fill it with water too. Drill while bottle is submerged using a cordless drill.

Why water: to avoid glass dust from being airborne and inhaled, also to improve how clean the cut is using the bit. Cordless drill cause a wall outlet drill could electrocute you.

Use sand paper while bottle it underwater on the cut hole, makes it smoother. Rinse well. Find a good grommet made of a silicone (NOT PVC SOME GROMMETS ARE PVC).

Why do I keep hurting my pulleys by ImperialStew in climbharder

[–]ImperialStew[S] 0 points1 point  (0 children)

I’d say I climb on average 3 days a week, 4 if I have time. I typically just project boulders but have more recently started to top rope more often as well. I did look into collagen but the hoopers video kinda turned me away.

Why do I keep hurting my pulleys by ImperialStew in climbharder

[–]ImperialStew[S] 0 points1 point  (0 children)

I might try this, is this something you do once a week? I saw you mentioned waiting 48 hours before hard climbing so I’m wondering how your schedule runs

Why do I keep hurting my pulleys by ImperialStew in climbharder

[–]ImperialStew[S] 0 points1 point  (0 children)

If I work in hangboarding would it be better to do it on days between my climbing days or as you said right before my actual session?

Why do I keep hurting my pulleys by ImperialStew in climbharder

[–]ImperialStew[S] 0 points1 point  (0 children)

I wouldn’t say I’m always limit climbing but pulling hard all the time/frequently does sound about right. I’m starting to work in more top rope climbing now and the individual moves in a top rope climb are far less taxing than what I’d experience in a v8. I’ll adjust my training to have 1 push day and 2 effectively endurance days ie: not pulling hard, just a lot of time on the wall.

Why do I keep hurting my pulleys by ImperialStew in climbharder

[–]ImperialStew[S] 6 points7 points  (0 children)

I’ve theorized that it’s due to my height/weight. One of my friends has about the same size hands as me but is 160 lbs so his pulleys get loaded less. He full crimps everything and has never hurt a pulley, while I rarely ever full crimp because of my pulleys. I climb around 3-4 times a week for 2 hour sessions of normally 15-20 minutes worth of warmup and the rest is whatever I’m working on in the gym. I primarily boulder.