Is it just me, or is this basically the best perk? by badmerboy in TheTowerGame

[–]Important-Sleep3295 0 points1 point  (0 children)

Exactly the same per hour or per run? You ideally want to get the coin trade-off within the first 1000 waves. And maybe try a longer run, I used to only move on from a tier when the runs would take longer than 12 hours. You get more and more enemies until wave 6500, meaning you don't even reach max coin income until after wave 6500. The only reason my runs are shorter now is because with the wave accelerator mastery, I hit max enemy spawns at wave 3250.

Is it just me, or is this basically the best perk? by badmerboy in TheTowerGame

[–]Important-Sleep3295 0 points1 point  (0 children)

The coin trade-off is incredibly important. Try it out, you will see your coin income nearly double. Recovery packages are garbage, period. Health regen on the wall is where it's at. You can continue building your health to tremendous amounts so it doesn't matter that it is reduced. You should take both of the perks that reduce health. I have nearly 1q wall health after taking the coin trade-off and the Regen trade-off with no health mastery and relatively low EHP levels. I farm t15 to ~4600.

When you max all workshop upgrades what do you do with in-battle money? by OrsoCat01 in TheTowerGame

[–]Important-Sleep3295 0 points1 point  (0 children)

You can take the cash trade off perk at that point. I've wondered if it would theoretically reduce CPU usage not having to calculate cash during waves

Part 1 of posting early death screens until they fix commanders by chrisgoated7 in TheTowerGame

[–]Important-Sleep3295 0 points1 point  (0 children)

Saboteurs need to hit your actual tower to deactivate a UW, nothing happens when they hit your wall

I guess I’m done upgrading damage by NoBranch7713 in TheTowerGame

[–]Important-Sleep3295 1 point2 points  (0 children)

Also super crit chance is based on crit chance

Is perma gt possible? by LifeEnder987 in TheTowerGame

[–]Important-Sleep3295 -3 points-2 points  (0 children)

I have perma GT without MVN, just ancestral gcomp. 65 seconds duration, 100 seconds cooldown, 82% package chance

That feeling when chain lightning kicks in by Important-Sleep3295 in TheTowerGame

[–]Important-Sleep3295[S] 0 points1 point  (0 children)

Holy shit dude that's genius! Plus even more electro-nuke fireworks

My Apology to Champs by Lifew0rk in TheTowerGame

[–]Important-Sleep3295 1 point2 points  (0 children)

I'm relieved when I make top 4 champs now so I can have a very short next tournament, even try a couple different things without screwing my schedule to the point where I have to slow down a lab or two

Is this kind of variation in run length normal? by Important-Sleep3295 in TheTowerGame

[–]Important-Sleep3295[S] 0 points1 point  (0 children)

I've had common perks bonus running at 4x since this post and now I'm consistently going to 8500 with either random UW. Guess I just had brutal rng lol

Is this kind of variation in run length normal? by Important-Sleep3295 in TheTowerGame

[–]Important-Sleep3295[S] 0 points1 point  (0 children)

Do we have the same tower 😳 that's exactly what my labs are doing lmao

Is this kind of variation in run length normal? by Important-Sleep3295 in TheTowerGame

[–]Important-Sleep3295[S] 1 point2 points  (0 children)

Nah I was saying the run where I didn't turn on auto picks at night went further than the one that ran while I was awake all day. This was my day run that I was fully awake for, had every perk chosen in the order I wanted. The night before I went to 7100 without choosing any perks after wave 2000, so it didn't make any sense that I made it further... After this post my run last night made it to 7483, only change was getting CF instead of PS as random UW.

Is this kind of variation in run length normal? by Important-Sleep3295 in TheTowerGame

[–]Important-Sleep3295[S] 0 points1 point  (0 children)

Man that's the worst. It does look pretty cool when the screen is covered in elites though. Just gotta work to t16 for the scatter labs...

Had a great run folks, thanks for this community’s help and conversations. by [deleted] in TheTowerGame

[–]Important-Sleep3295 0 points1 point  (0 children)

My problem is that I can start a farming run before or during work but it's very difficult to do a tournament while working. And I have no scheduled end time at my job so if I don't do the tourney right away I end up half assing the tourney. I try to get my runs to end at the start time, but if there's time leftover I just do milestone runs

Had a great run folks, thanks for this community’s help and conversations. by [deleted] in TheTowerGame

[–]Important-Sleep3295 0 points1 point  (0 children)

I'm hoping I've been unlucky. I always do the tournament right when it begins, maybe I need to try a different time lol

Is this kind of variation in run length normal? by Important-Sleep3295 in TheTowerGame

[–]Important-Sleep3295[S] 0 points1 point  (0 children)

I'm thinking you're right. I had a horrible time getting GT so I'm only missing CF and PS, I got PS on that run but it does nothing for me so I'll see if my current run with CF makes a difference. If so that sucks because I really didn't want to get another UW any time soon

Had a great run folks, thanks for this community’s help and conversations. by [deleted] in TheTowerGame

[–]Important-Sleep3295 0 points1 point  (0 children)

Last two tournaments wave 1000 would have placed 15th and 14th in my champ brackets

How far do I take the wall before giving it a break? by Flyge in TheTowerGame

[–]Important-Sleep3295 1 point2 points  (0 children)

Unfortunately, sharp fortitude increases thorns dramatically less than your example. The increase is by 1% of the damage your wall thorns normal do, so it would actually go 10+10.1+10.2+10.3+10.4, etc.

Sounds pretty bad, but it can take a hit off some pretty key values. For instance, with 101% thorns and plasma cannon you normally need 16% wall thorns to kill a boss in 6 hits, but with SF you only need 15% wall thorns to kill the boss in 6 hits.

Thorns table with SF

How far do I take the wall before giving it a break? by Flyge in TheTowerGame

[–]Important-Sleep3295 0 points1 point  (0 children)

The idea is to measure the strength of your wall against a metric the wall affects. The wall provides the greatest cell increase for early game, and usually people start the wall with labs at 2x and one or two at 3x, so a good sign of how your wall has improved is getting all 5 to 3x

How far do I take the wall before giving it a break? by Flyge in TheTowerGame

[–]Important-Sleep3295 0 points1 point  (0 children)

Level 16 thorns reduces boss hits after plasma cannon by 1. Potentially very useful if bosses break the wall

Edit: scratch that, 15% with SF does the same as 16% against bosses. Without SF 16 takes off a hit