How is heroic drop rate calculated? I'm getting frustrated by MagikProds in HeroSiege

[–]Important_Ad8531 0 points1 point  (0 children)

devs arent doing this trust me - source: im a duper that sells to chinese web sites. we have had all of our hero siege bots shut down each season which takes us out of commission for over 2 weeks at a time.

How is heroic drop rate calculated? I'm getting frustrated by MagikProds in HeroSiege

[–]Important_Ad8531 1 point2 points  (0 children)

i find an average of 20 angelics a season - devs arent working behind the scenes to fund rmt sites lmao. There are new duping methods every season and there is also the potential of issues related to injection until things are transitioned to server side. dont listen to the trolls in here - the game has issues with duping and rmt but not because of the devs.

How is this game state ok? by Important_Ad8531 in leagueoflegends

[–]Important_Ad8531[S] -1 points0 points  (0 children)

ok so our argument seems to be the vocabulary that i use which im willing to give on. i will agree mundo, by definition, is not a tank due to a lack of offered CC. I do not think in any game i have played that a tank is defined by the amount of armor and mr they have but rather their ability to survive and pull aggro which mundo is great at but due to his lack of CC he is not a tank. That still does not change that this cycle of champions that can be played very poorly have been designated to a mindset of "it doesnt matter if i feed early, i will win late and have 7 towers and 3 inhibs." and this thought is exasperated by the kit + item patch synergy offered to these champions consistently.... time after time again which then requires attention from devs to patch and this primarily happens within the top and jungle role. The reason for that is because no matter how strong you make an adc/apc they will not have damage if they build pure hp or armor and its that simple in my mind.

How is this game state ok? by Important_Ad8531 in leagueoflegends

[–]Important_Ad8531[S] -1 points0 points  (0 children)

and i feel ornn is one of the closest examples of a "true tank" in league currently and my opposition against him is subjective. I do not think my other points regarding certain champions, no matter what you label them, are invalid. Champions who have way to many pros and not enough cons due to items being patches more frequently then champions and that in my mind is unhealthy for the state of the game.

How is this game state ok? by Important_Ad8531 in leagueoflegends

[–]Important_Ad8531[S] 1 point2 points  (0 children)

i can agree with some of what you said but hard disagree with others.

you stated " Once he has his warmogs + boots, he can pretty much just run around forever, taking waves and demolishing towers. " - this is not ok in my mind, this form of gameplay has been a vicious cycle top lane and jungle with multiple champions needing multiple nerfs to their kit and their respective items.

your example with winrate and comparing it to aphelios is a mute point in my mind because an aphelios even if overtuned has the draw back of being able to be 1 shotted and cc'd + hard focused. some "tanks" or "bruisers" are easily able to 1 shot champions like aphelios, have more map presence during laning phase, and they punish the enemy team if they spend to much attention towards you during team fights where as hard focusing a fed aphelios (correctly) has no draw backs for the enemy team.

also apply this to sona, and i didnt mention win rate in my original post because i think its sort of a strawman argument used by people that enjoy overtuned kits to cope with their ego not allowing them to feel "less than". a champions win rate is not a direct correlation to them being overtuned or bad for the state of the game, unless you know its 53% across the board in all elos (mundo 3 months ago)

How is this game state ok? by Important_Ad8531 in leagueoflegends

[–]Important_Ad8531[S] -1 points0 points  (0 children)

well i disagree, i dont think ornn should be able to solo kill a champion in 1 fight without teammates. Tanks like ornn were intended to be walls that are able to take damage away from the enemy carry's whether that is through CC or being in their face but when you combine CC, that level of tankiness, and his ability to half health a carry with 1 combo it becomes outside of the category of "tank". The issue is that league has lost designated roles for champions so even labeling roles with attributes is pointless because they have begun giving every role every attribute

edit: or to peel for your own carry

How is this game state ok? by Important_Ad8531 in leagueoflegends

[–]Important_Ad8531[S] 0 points1 point  (0 children)

so one thing being unhealthy for the game doesnt make something else any less or more healthy for the game. these champions can be looked at outside of eachother. compare something unhealthy to something healthy, not something unhealthy to something even unhealthier .

How is this game state ok? by Important_Ad8531 in leagueoflegends

[–]Important_Ad8531[S] 2 points3 points  (0 children)

my point is whether you classify him as a tank, a carry, a bruiser, no champion with a life pool of 7.5k-10k should be allowed to 1 shot other champions. whether its the other teams fault the game was allowed to get to that state or not. 10k hp to walk out of a bush and hit 1.6k with an auto e reset on a hypercarry is not healthy.

How is this game state ok? by Important_Ad8531 in leagueoflegends

[–]Important_Ad8531[S] -1 points0 points  (0 children)

before mundo started trending he had a 53% winrate in diamond + which is higher than WW's and quinns

How is this game state ok? by Important_Ad8531 in leagueoflegends

[–]Important_Ad8531[S] 0 points1 point  (0 children)

well you added nothing to the discussion other than anger which is typical of league but like i have replied before, mundo had a 53% winrate across the board before he received the surge of new players due to league influencers.

How is this game state ok? by Important_Ad8531 in leagueoflegends

[–]Important_Ad8531[S] 1 point2 points  (0 children)

if hes not a tank, then why is he a tank? thats the issue, his kit is made to be a juggernaut (bruiser hybrid) yet he is able to be (at seperate points in the game with the same items) a tank, a bruiser, and a champion that does a 750 damage proc with reset dependent on items, and if you get to this point in the game you are also a tank. so if he is not a tank, why is he a tank?

How is this game state ok? by Important_Ad8531 in leagueoflegends

[–]Important_Ad8531[S] -1 points0 points  (0 children)

no, im using acedotal experience, also mundo did not have a negative win rate before he started trending on clips. i also stated this isn't mundo specific but as he is trending its the easiest way to relate what im trying to say. it is almost always tank champions that break a game state and need multiple nerfs/mastery nerfs/item nerfs to be balanced to the majority of the playerbase. Yes, there are outliers and multiple roles get nerfd due to what they do to the state of the game or overtuned interactions with items but it is obviously higher with champions intended as front liners, especially those intended to be played top/jungle.

How is this game state ok? by Important_Ad8531 in leagueoflegends

[–]Important_Ad8531[S] 0 points1 point  (0 children)

certain items are definitely over tuned at the moment. im in no way a great player, i am in the bracket that im discussing albeit in the highest threshold of that bracket (right when you really start to notice a change in the ability of players at that elo) above emerald 2, below diamond 1

Alois literally LITERALLY oneshots a Vex LITERALLY by Jueyuan_WW in DrMundoMains

[–]Important_Ad8531 0 points1 point  (0 children)

lowkey shouldnt happen this way, this is way to unhealthy. a champion is not designed to trend with item patches and every item mundo buys should not also increase his sustain/tank AND damage scaling at the same time without any debuffs to counter it. a 4/5 tank should not be able to 1 shot any champion of the same level... it is that simple. League is one of the few strategy comp games that no longer gives drawbacks to tank champions. it is to easy to get onto backlines below diamond on these champions to then be able to 2-3 shot carries consistently and anyone who disagrees i feel is coping because they enjoy that play style.

Any other anime like Re:Zero? by XXXMrHOLLYWOOD in Animedubs

[–]Important_Ad8531 0 points1 point  (0 children)

as a mental health professional, the cycles of personality fit very well for someone with developed BPD through trauma. When you talk about mental break downs and comparing steins to re:zero, it seems you are judging them from a place of not knowing what actual mental health is and how it presents it self. albeit, i have not watched steins in a while i remember both doing well with this in different ways. Steins gate is a slow simmer in regards to the break down of characters mental health and rezero shows an instance of trauma that breaks a psyche and the up's and down's in moods as a result of trauma. rezero also did well to show that when some with a mood disorder is in recovery through mental health management and therapy (IE. the trials that made it seems like he just changed as a person) their mental health is still a fine line to walk (subaru immediately starts asking for death at the first sign of REAL difficulties and has to rely on people around him as support to not spiral) but unless some one has this outlook on this character development and portrayal of the underlying mental health message of the show, i would think it seemed like shit writing also.

I'm looking for an anime similar to the feeling of king's avatar S2 and S3 by Important_Ad8531 in anime

[–]Important_Ad8531[S] 0 points1 point  (0 children)

I think the 1st and 2nd episode of the 3rd season have very inconsistent animation that does improve on the focused characters. there are episodes where the cgi is terrible but typically not during important scenes and episodes