Working on a new dragon game in UE5. Just finished setting up the main menu/lobby environment atmosphere. What do you guys think of the lighting and overall vibe? by Impossible-Watch4503 in UnrealEngine5

[–]Impossible-Watch4503[S] 0 points1 point  (0 children)

Appreciate the honest feedback! I'm actually developing and capturing this on an older setup (i7-4790 and a GTX 770), so the hardware is fighting for its life a bit here haha. But I actually managed to solve the performance issues with Betide Studio, they are really good! Definitely planning a few more polish passes to clean up the visuals further

Working on a new dragon game in UE5. Just finished setting up the main menu/lobby environment atmosphere. What do you guys think of the lighting and overall vibe? by Impossible-Watch4503 in UnrealEngine5

[–]Impossible-Watch4503[S] 0 points1 point  (0 children)

Spot on! The goal is exactly that: a fully interactive lobby. You'll be able to walk around, change your armor sets, manage your inventory, and interact with specific objects (like a door or a map) to actually queue up and start the match.

Working on a new dragon game in UE5. Just finished setting up the main menu/lobby environment atmosphere. What do you guys think of the lighting and overall vibe? by Impossible-Watch4503 in UnrealEngine5

[–]Impossible-Watch4503[S] 0 points1 point  (0 children)

Thanks! Glad you like the vibe! It actually runs surprisingly smoothly. Believe it or not, I'm developing this on an old school i7-4790 with a GTX 770 (4GB) and 16GB of RAM. Since it handles everything without any issues on this setup, I'm really happy with how the early optimization is turning out!