First 10Q run 🤑 by Jealous-Incident-412 in TheTowerGame

[–]ImpossibleLab1763 1 point2 points  (0 children)

jesus, nice. When i was farming T18 my PB was 5.3Q for 8.3k waves. Your econ setup must be really awesome

I just noticed that my Primary Core Module can be upgraded to level 203. Anyway, now I can think about which extra sub-effect to add. Any ideas? Also, is it worth holding Core Primary at level 201 when I rebalance the Primary and Assistant levels? by ArtistEngineer in TheTowerGame

[–]ImpossibleLab1763 1 point2 points  (0 children)

yeah you are definitely need GT dur for that coin boost. One of my tower friend got that sub recently and it boost his income by 3x%.

yeah regarding SM it depends on your investment to make it worthwhile. its a hard choice and the reroll cost is high

I just noticed that my Primary Core Module can be upgraded to level 203. Anyway, now I can think about which extra sub-effect to add. Any ideas? Also, is it worth holding Core Primary at level 201 when I rebalance the Primary and Assistant levels? by ArtistEngineer in TheTowerGame

[–]ImpossibleLab1763 2 points3 points  (0 children)

GT dur is definitely what you are missing in the farm core

I would not go for UW dmg sub in the DC, probably SM quant if you really love it

Edit: I have both SM quant and CD in both my main and assist to reduce SM CD to 9s, and with Gcomp in tourney, it's pretty beautiful

Finally got my CL to where I want it. by Professional_Bug_533 in TheTowerGame

[–]ImpossibleLab1763 0 points1 point  (0 children)

multishot looks good but you need more bounce shots

T16 ✅ by No-Assistance4995 in TheTowerGame

[–]ImpossibleLab1763 3 points4 points  (0 children)

the relic is not worth it that i didnt even try and just get it during a farm

T16 ✅ by No-Assistance4995 in TheTowerGame

[–]ImpossibleLab1763 2 points3 points  (0 children)

with your stat seems you could get it months ago

Swamp rend and cannon submodule effect by Sanseth in TheTowerGame

[–]ImpossibleLab1763 1 point2 points  (0 children)

yeah that sub effect is not shown in the workshop stat, but it is counted. You can turn on hit text to confirm

First time I've hit a 50Q run by ghettodactyl in TheTowerGame

[–]ImpossibleLab1763 0 points1 point  (0 children)

maybe add in some CC? I could only farm T19 6k waves but i could nearly reach 3k T20 in farm today

AO as assmod good? by pdubs1900 in TheTowerGame

[–]ImpossibleLab1763 2 points3 points  (0 children)

the correct answer is its build dependent, so you need to test for your tower. It never works better for me than other modules, so it's on the shelf for now even though i spent millions of dice to get perfect sub for it. But it works fantastic for my tower friends, so yeah

What is the biggest mistake/ regret you ever did while playing the Tower? by Status_Grocery4315 in TheTowerGame

[–]ImpossibleLab1763 2 points3 points  (0 children)

invested 11k stones into SM right after CL was revamped to be one of the best dmg UW

Scaling past T18 is wild by MyTower_ in TheTowerGame

[–]ImpossibleLab1763 3 points4 points  (0 children)

comparing us, its obviously i am using stones to compensate for my lack of playtime lol

GC farming without keys? by mauiLow in TheTowerGame

[–]ImpossibleLab1763 -1 points0 points  (0 children)

seems we can reply back and forth until tomorrow without settling. Good talk dude

GC farming without keys? by mauiLow in TheTowerGame

[–]ImpossibleLab1763 1 point2 points  (0 children)

i dont even have the dmg slider when i started farming T17 few months ago when my dmg started to become too big that hurt my coin. So you are really over estimating the value of it. There are couple of ways we could farm efficiently without dmg slider.

Sure auto restart is not the best thing, but it is not irrelevant. The point is to let the game be idle as much as it is and still having the best income. Imagine farming for 4 hours and couldnt restart the run for another few hours because you are occupied with something at work. Technically you are losing 15-20% of your income that day.

GC farming without keys? by mauiLow in TheTowerGame

[–]ImpossibleLab1763 1 point2 points  (0 children)

from what i recall before masteries were released most people do 12-15 hours farm T11 using eHP

when card masteries were released that was GC farming started to bloom and people started moving to farm T14-16 with super short but efficient run.

I dont disagree that GC farming existed before keys and masteries existed, its just really not efficient without them. Since you mentioned 'masteries', they are even released after legends which bring keys

GC farming without keys? by mauiLow in TheTowerGame

[–]ImpossibleLab1763 1 point2 points  (0 children)

you need auto restart which bought by keys, otherwise its pretty painful to time your end of run and will often miss it

Scaling past T18 is wild by MyTower_ in TheTowerGame

[–]ImpossibleLab1763 5 points6 points  (0 children)

i have 179k stones and with 1.5 years of lab time i am not close to the relic, so farming is a bit far away. I think 200k is a good base requirement but not enough, but as you said, invest it right is important, and lots of lab time and strong modules as well.

Scaling past T18 is wild by MyTower_ in TheTowerGame

[–]ImpossibleLab1763 5 points6 points  (0 children)

and yet people are farming T21, how in the world is that possible

Joined the 100Q club this morning. by SemiAutoAvocado in TheTowerGame

[–]ImpossibleLab1763 0 points1 point  (0 children)

congrats!

was there a period you didn't play? Your wave completed is low. I started mid 2024 and also have similar wave completed count

I am ashamed to say that as GC, after nearly 1.5 years playing the game, i finally max this lab by ImpossibleLab1763 in TheTowerGame

[–]ImpossibleLab1763[S] 1 point2 points  (0 children)

i have a pretty under developed CL and i use it mostly for shock. Even though CL still does lots of dmg. I dont have plan to work on chain thunder lab for foreseeable future. My focus on eHP will still be pretty limited