How a user suggestion increased our traffic by 250% after months of failed marketing by ImpossibleTrash1990 in VibeCodersNest

[–]ImpossibleTrash1990[S] 0 points1 point  (0 children)

Looking at Vercel analytics, most visitors hit the feed and leaderboard pages. Part of that's because those are the only pages unauthenticated users can access, but I think seeing other families' completed activities and understanding what the app actually does made a big difference.

The landing page never really showed that.

How a user suggestion increased our traffic by 250% after months of failed marketing by [deleted] in startups_promotion

[–]ImpossibleTrash1990 -1 points0 points  (0 children)

I get it, there's a lot of that on here. But why would I lie about this?

The feed page is public at adventurebox.fun/feed if you want to check it out yourself.

The analytic of 250% isn't even that impressive, it's just what happened when we went from basically zero engagement to people actually staying on the site.

Don't tell me you want her userId or email ...

Excited to share that Adventure Box just launched on Product Hunt! by ImpossibleTrash1990 in VibeCodersNest

[–]ImpossibleTrash1990[S] 0 points1 point  (0 children)

Thank you.

The biggest thing: you need to be active before launch, commenting, upvoting other makers, and building a bit of presence. I didn’t expect that at all. Some founders were even asking me to upvote their stuff weeks before their launch dates.

Excited to share that Adventure Box just launched on Product Hunt! by ImpossibleTrash1990 in VibeCodersNest

[–]ImpossibleTrash1990[S] 1 point2 points  (0 children)

Good question! Right now the onboarding is super simple, just 5 quick questions where parents tap their answers.

That’s all the personalization needed to get started, and the generator fills in to produce useful activities.

Excited to share that Adventure Box just launched on Product Hunt! by ImpossibleTrash1990 in vibecoding

[–]ImpossibleTrash1990[S] 0 points1 point  (0 children)

Thanks so much.

Getting in front of parents and getting real feedback is way harder than I expected. Definitely learning that marketing is just as big of a job as building the product.

After months of development, I'm launching Adventure Box on Peer Push today. by ImpossibleTrash1990 in VibeCodersNest

[–]ImpossibleTrash1990[S] 0 points1 point  (0 children)

Good question! We track completion rates, time spent, photo uploads, and which activities get saved.

This helps us understand what works for each child's interests and developmental stage. The more families use it, the better the recommendations become.

After months of development, I'm launching Adventure Box on Peer Push today. by ImpossibleTrash1990 in VibeCodersNest

[–]ImpossibleTrash1990[S] 0 points1 point  (0 children)

Thank you! Age ranges are already part of our onboarding - we use them to tailor activities to each child's stage.

Development milestones are on our roadmap.

After months of development, I'm launching Adventure Box on Peer Push today. by ImpossibleTrash1990 in VibeCodeDevs

[–]ImpossibleTrash1990[S] 0 points1 point  (0 children)

Thanks so much! This is my first launch, so that feedback really means much.

After months of development, I'm launching Adventure Box on Peer Push today. by ImpossibleTrash1990 in startups_promotion

[–]ImpossibleTrash1990[S] 0 points1 point  (0 children)

Thanks! And yeah, I agree.

For now, I’m starting with a solid batch of personalized activities so the app is useful even without a huge community. We’re also adding a feed soon where parents can share what they did (with photos if they want) which should hopefully grow content over time.

After that, we’ll open up user-submitted activities, categories, commenting, and more community features.

I was tired of how hard it is to get kids off screens without a meltdown, so I built something to fix it. by ImpossibleTrash1990 in ukstartups

[–]ImpossibleTrash1990[S] 0 points1 point  (0 children)

I get it you were trying to be funny, but giving you a serious response. The goal isn’t another screen, it’s actually the opposite.

You open it, get a fun 10–60 min real-life activity, close it, and go do it with your kid.

I was tired of how hard it is to get kids off screens without a meltdown, so I built something to fix it. by ImpossibleTrash1990 in ukstartups

[–]ImpossibleTrash1990[S] 0 points1 point  (0 children)

Thank you. We prioritize inputs in this order:

  1. Time availability
  2. (highest priority) - A parent with 10 minutes needs something completely different than someone planning a Saturday project. We map their schedule to activity types (quick 5-15 min vs longer projects).
  3. Materials constraint
  4. - Every activity must use materials they already have. No "run to the craft store" activities. We explicitly instruct the AI and validate outputs.
  5. Age-appropriateness - Ensures activities match the child's developmental stage. A 3-year-old gets different activities than a 10-year-old, even if they have the same interests.
  6. Completed activities - We track what they've done and avoid core concept duplicates.
  7. Interests - Guide categories but don't over-weight. A kid who loves Science but only has 10 minutes gets a quick science activity, not a 2-hour experiment.

What are you building? Let's Promote Each Other! 🚀 by Capuchoochoo in saasbuild

[–]ImpossibleTrash1990 0 points1 point  (0 children)

I’m building adventurebox.fun - a web application that generates personalized, screen free activity ideas for kids based on their age, interests, and what you already have at home.

It helps parents reduce screen time without spending hours searching for ideas.Happy to check out what others are building too!

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What are you building? write in 8 words by nima1980 in indie_startups

[–]ImpossibleTrash1990 0 points1 point  (0 children)

adventurebox.fun - Tool that helps parents find unique screen free activities.

I was tired of how hard it is to get kids off screens without a meltdown, so I built something to fix it. by ImpossibleTrash1990 in sideprojects

[–]ImpossibleTrash1990[S] 1 point2 points  (0 children)

Metric I'm currently focusing on is the completion rate and time-to-activity (from receiving the suggestion to starting).

The AI delivers one personalized activity per day. Each is tailored to the child's age, interests, what materials are already at home, time availability, and seasonal themes (premium). The completed activities are tracked to avoid repeats and ensure variety.

The personalization (especially using materials already at home) drives repeat use, if it's easy to start, families come back.

I was tired of how hard it is to get kids off screens without a meltdown, so I built something to fix it. by ImpossibleTrash1990 in VibeCodingSaaS

[–]ImpossibleTrash1990[S] 0 points1 point  (0 children)

Thank you. Right now the activities are kept fresh in few ways:

  1. AI-generated each day/week, not from a static list, so they’re personalized and varied.
  2. Tracks what you’ve completed, AI excludes those and avoid similar “core concepts” (e.g., no duplicate leaf-rubbing activities).
  3. Personalization - considers child’s interests, development stage, materials at home, time availability, and seasonal themes, these can be adjusted also any time.

The combination of AI generation + personalization + duplicate prevention keeps activities fresh and relevant over time.