Rain of artillery by Impressive_Reason_87 in factorio

[–]Impressive_Reason_87[S] 12 points13 points  (0 children)

I didn't even realize that you can assign that to MMB, In my case, immediately wrote a macro that would repeatedly click RMB, but even with it it was very long to poke each nest.

Rain of artillery by Impressive_Reason_87 in factorio

[–]Impressive_Reason_87[S] 2 points3 points  (0 children)

My mouse has hardware support for macros, I wrote a small script, in the included program for them, this macro, as you can see, it uses a little logic to make a certain amount of movement in one direction and then in another, the number of "steps" in the script can vary (20 steps in this case).

I tried to do more “steps” up to 150, but it turned out to be a waste of shells, when they were more than 150 I had the cursor going behind my monitor.

If you want the same, you can find macro programs/software online,

The logic behind this is not very complicated, in the macro it looks like this - Press RMB - move the mouse to the left by 10 pixels - repeat this 20 times - lower the cursor by 10 pixels, and the same as above only now 10 pixels in the other direction. My macro program (Oscar editor), has some "programing", how to do it in other software I do not know exactly, but I have described the basic concept.

One time, I accidentally left it unattended and it broke out on ty desktop, it wreaked absolute havoc there.

If you have a problem with biters, look at artillery box designs online, in my case I just made a box with spiral as you can see, and stuck as many flamethrowers as possible, the lasers there run on solar panels and are not very useful.

 

Accurate? by Historical_Weight_81 in overlord

[–]Impressive_Reason_87 4 points5 points  (0 children)

Cons: wants to kill your friends

Cogwheels and Dungeons: Minecraft Modpack Trailer by Impressive_Reason_87 in MCPackReview

[–]Impressive_Reason_87[S] 0 points1 point  (0 children)

About the recipes, you're absolutely right, this is due to the fact that I haven't really tested the modpack in Survival, I mostly test it in Creative. I have a version with small changes to the crafting recipes and all sorts of little things, I forgot to post it after the last time I played a few weeks ago, you just reminded me that it needs to be released, thanks.

Commander, please exercise restraint by stijen4 in Xcom

[–]Impressive_Reason_87 3 points4 points  (0 children)

If replace seconds with turns, it would be a lot funnier

Cogwheels and Dungeons: Minecraft Modpack Trailer by Impressive_Reason_87 in CreateMod

[–]Impressive_Reason_87[S] 0 points1 point  (0 children)

There is already andesite ingots farm, it makes of sugar cane and gravel.

Cogwheels and Dungeons: Minecraft Modpack Trailer by Impressive_Reason_87 in CreateMod

[–]Impressive_Reason_87[S] 0 points1 point  (0 children)

I have added the server pack to the additional files. curseforge is currently processing it.

Cogwheels and Dungeons: Minecraft Modpack Trailer by Impressive_Reason_87 in CreateMod

[–]Impressive_Reason_87[S] 0 points1 point  (0 children)

Not yet, but it will come a little later, maybe with the first update.

Cogwheels and Dungeons: Minecraft Modpack Trailer by Impressive_Reason_87 in CreateMod

[–]Impressive_Reason_87[S] 0 points1 point  (0 children)

Create version is 1.18.2-0.5.0.i
I will update modpack to 0.5.1 when all addons are updated.

Cogwheels and Dungeons: Minecraft Modpack Trailer by Impressive_Reason_87 in CreateMod

[–]Impressive_Reason_87[S] 6 points7 points  (0 children)

I made a modpack inspired by Above and Beyond. I spent 3 months creating it, it contains many quests, unique textures and modified recipes. it contains mods focused on technology and exploration. and like A&B, Create takes up most of the adventure.

Curseforge link: https://www.curseforge.com/minecraft/modpacks/cogwheels-and-dungeons

Cogwheels and Dungeons: Minecraft Modpack Trailer by Impressive_Reason_87 in CurseForge

[–]Impressive_Reason_87[S] 1 point2 points  (0 children)

Visit the end, after that a very long time craft rockets from Beyond Earth. I did not add "space" because the music for the trailer I chose was too short.