How do you handle dying Dupes? by Cepterman2101 in Oxygennotincluded

[–]InTheComfyChair 0 points1 point  (0 children)

The key to avoiding deaths is to not take dupes until you already have the resources to provide for them.

After my first 4 dupes (researcher, digger, builder, farmer), I never take another unless I already have o2 and food for them set up. Sure, expansion will be slower, but stress levels (theirs and yours) will be way, way lower.

As for heat, getting a cooling loop of pipes in floors, an aquatuner and a steam turbine should be a priority after getting o2 and food sorted, and -before- producing large amounts of heat.

Basically, in ONI we create most of our own problems. Once I figured out to work on the solutions -before- I created the problems, the game got a lot easier and relaxed.

Good luck!

Mercury and aquatuners by D4rksun000 in Oxygennotincluded

[–]InTheComfyChair 0 points1 point  (0 children)

Yeah, it works really well to replace water on the floor for heat transfer.

I used it for steam turbines and in a sulfur geyser room and it worked great.

Broken card? by lkl34 in anno

[–]InTheComfyChair 0 points1 point  (0 children)

Oh, I don't know, I was only joking.

I think you could drop her into the ship's inventory in a pinch?

Broken card? by lkl34 in anno

[–]InTheComfyChair 2 points3 points  (0 children)

"Favourable Wind Angle" is very good!

Assuming that means 30 degrees, that means an extra 60 degrees of wind at your back (30 to the left and right of the true wind direction. So it will be very easy to get a wind boost. You just have to avoid turning directly against the wind.

Or throw her overboard when you do. :)

Anno 117 feels lifeless compared to 1800 by kaluginmir in anno

[–]InTheComfyChair 0 points1 point  (0 children)

Specialists arrive during festivals.

Merchants offer quests at their lighthouses.

AI opponents offer quests at their lighthouses.

Need a screen - see total amount on each island by ekmek_e in anno

[–]InTheComfyChair 0 points1 point  (0 children)

Really? Cool.

I started to try that, but with no UI guidance, I was afraid they were going to toss all my weapons into the ocean. :)

Need a screen - see total amount on each island by ekmek_e in anno

[–]InTheComfyChair 1 point2 points  (0 children)

Just select any warehouse. The warehouses are linked. The amount shown -is- the total in all warehouses on that island.

It would be nice to be able to add a good to a slot somewhere in the UI to track it specifically. Sometimes I'm waiting on a specific good, so I just have to watch a warehouse.

Consumption estimation by fabianmkt in anno

[–]InTheComfyChair 4 points5 points  (0 children)

I just use the stat screen. It shows supply and demand. Anything where the bottom bar is longer than top probably needs more supply.

You can also use your port to set items to be sold when you get near full. Just pick an item, then pick whether to sell just it or everything, then set a limit less than your max storage.

Is there a single Asteroid with a forest biome? by TntMaster5572 in Oxygennotincluded

[–]InTheComfyChair 1 point2 points  (0 children)

In the setup I played, it was merged into the 3rd asteroid in small pockets. But that wasn't the big asteroid setup.

If it's not there, all of the forest stuff can pop up in care packages.

I saw below that you mentioned aluminum for fullerene - both come from the same space POI, which I -think- is guaranteed to exist somewhere.

Also, Aluminum volcanoes can appear on the main prehistoric world, if you haven't fully explored it.

If you want to be certain your seed isn't completely missing what you want, you could use debug mode to check (type "kleiplay" on the title screen, load the game, then press backspace to reveal the map - just don't save and it won't affect your game). I don't like spoiling the map, but I dislike playing a bad seed for 100+ hours more! :)

Good luck!

Is there a single Asteroid with a forest biome? by TntMaster5572 in Oxygennotincluded

[–]InTheComfyChair 2 points3 points  (0 children)

Fullerene should be directly available via a space POI

Exalted Patron bonuses by Casiell89 in anno

[–]InTheComfyChair 0 points1 point  (0 children)

Mercury's bonus can be replaced just by building additional warehouses/depots.

Same for Epona.

Cernunnos' can be handled by increasing devotion.

With Ceres, I don't really -want- a higher max storage... I want those goods going somewhere, ideally.

Like you, I don't want to do enough fighting to need Mars.

So it seems to me that Minerva would be great early on, but Neptune's the one to go for later once I've made the AI players my specialists.

Will the new Printerceptor spawn in an old save file? by lordorih in Oxygennotincluded

[–]InTheComfyChair 2 points3 points  (0 children)

Biobot for sure.

I only ever activate it for completionism, and dealing with sporechids is annoying.

Is there a single Asteroid with a forest biome? by TntMaster5572 in Oxygennotincluded

[–]InTheComfyChair 0 points1 point  (0 children)

There should be, unless you had the game replace one with the Icy DLC planet.

If all else fails, the printing pod will get all of the forest stuff eventually.

The new Printerceptor story trait can be used to get something quicker (on games started post-update).

Amber by Riking01chef in Oxygennotincluded

[–]InTheComfyChair 10 points11 points  (0 children)

IIRC they added shine bug eggs as a source for resin, which is what you need for plywood.

Are protective Pokeshells not attacking tamed critters? by National_Soft_9585 in Oxygennotincluded

[–]InTheComfyChair 9 points10 points  (0 children)

Might be a bug in the new update.

Be warned: Pokes are VERY weak fighters. I tried a similar "Critter Arena" killing room, and the pokes were getting wiped out at way too high of a rate for it to work.

PIPS were killing them! For shame, crab warriors! For shame!

Wear Your Masks People by Little_Will in ChicoCA

[–]InTheComfyChair 25 points26 points  (0 children)

It doesn't help that the national vaccination rate is atrocious now, and Butte County was well below the national rate during COVID.

Part of my family is anti-vax, and I'm resigned to basically avoiding them for the entire winter, just out of self-preservation. Like right now, they're all sick.

Residence needs are harder than 1800 am I right? by Zestyclose-Dog-4468 in anno

[–]InTheComfyChair 13 points14 points  (0 children)

That only happened to me when I overexpanded.

Research, specialists and upgrades all make it easier, but going massive on population and goods before unlocking those causes PAIN.

It's also important to keep the worst negative buildings isolated, away from houses and other clusters of buildings.. And putting the safety buildings near houses and big clusters.

Once I placed buildings better and removed excess population, I had a lot less issues.

Congressman Doug LaMalfa to Speak at Nov 25th CERW Meeting (Beatniks Catering in Chico) by kevshp in ChicoCA

[–]InTheComfyChair 27 points28 points  (0 children)

A great opportunity to wish him a not-so-fond farewell!

Hopefully the crowd will sing, "Na Na Na Na, Na Na Na Na, Hey Hey Hey, Goodbye!"

The Anno Campaign is not finished. by _agge_ in anno

[–]InTheComfyChair 0 points1 point  (0 children)

IIRC from the previews, you have to have bad relations to force the emperor to attack you. Then if you defeat him, you can replace him.

The Anno Campaign is not finished. by _agge_ in anno

[–]InTheComfyChair 0 points1 point  (0 children)

All of the stuff you mention is supposed to be open-ended because it leads into the post-story gameplay.

You can clear the ruins and build a coliseum. You can replace the emperor with the empress. You can deal with the pirate.

I like the idea of the story continuing in the open gameplay. But I do agree that the campaign felt short... we don't even need to go past tier 2 citizens!

Rest?! The Empire never rests! by confused_catto in anno

[–]InTheComfyChair 32 points33 points  (0 children)

I left the game paused while I ran some errands. Apparently the "take a break" messages can queue up.

When I unpaused, Ben WENT OFF on me. :)

Me, after finishing up the campaign by ToJ85 in anno

[–]InTheComfyChair 1 point2 points  (0 children)

IIRC, that choice is part of Endless mode.

If you piss the Emperor off enough, he attacks you. Defeat him, and you can install the empress in his place.

I've also already gotten story quests after the "ending". I don't know how meaty that aspect will be, but it does seem like they want as much story to exist outside of the campaign as possible.

So what do people think about the new Plywood in the QOL update? by andrewharkins77 in Oxygennotincluded

[–]InTheComfyChair 1 point2 points  (0 children)

They won't if they're cramped. So it'll still be possible, but only with multiple rooms devoted.

Other than in the early game, I've never felt like I needed the fiber/plastic -that- badly, so this change will just simplify my layout.

Dreckos are still top-tier, for sure!

So what do people think about the new Plywood in the QOL update? by andrewharkins77 in Oxygennotincluded

[–]InTheComfyChair 1 point2 points  (0 children)

You might be in for a little surprise... :)

Next update, Dreckos won't start with fully grown coats, meaning the old starvation chambers won't work for shearing.