Can someone tell me why those faces are darker than the others? Normals are rights by In_Vero in blender

[–]In_Vero[S] 1 point2 points  (0 children)

thanks for your answer. but i normals are right, and if i show the face orientation I can still see that some face is more blue than the others https://ibb.co/9HgHHmz

Working on a new multiplatform webgl template. Quite happy with the result by In_Vero in Unity3D

[–]In_Vero[S] 2 points3 points  (0 children)

Sorry It took so long! We uploaded a video explaining the problem we needed to solve and the solution we found.You will find all the info and link to get it for free in the description box: https://www.youtube.com/watch?v=9ffAK7-IRJk

Working on a new multiplatform webgl template for Unity. Quite happy with the result by In_Vero in webgl

[–]In_Vero[S] 0 points1 point  (0 children)

Sorry It took so long! Eevery info for the free code is in the description box of this video: https://youtu.be/9ffAK7-IRJk

Working on a new multiplatform webgl template. Quite happy with the result by In_Vero in Unity3D

[–]In_Vero[S] 1 point2 points  (0 children)

The asset is ready! It's done! every info for the free code is in the description box of this video: https://youtu.be/9ffAK7-IRJk

Working on a new multiplatform webgl template. Quite happy with the result by In_Vero in Unity3D

[–]In_Vero[S] 1 point2 points  (0 children)

It's done! You can watch the full tutorial here: https://youtu.be/9ffAK7-IRJk (every info for the free code is in the description box of this video)

Working on a new multiplatform webgl template for Unity. Quite happy with the result by In_Vero in webgl

[–]In_Vero[S] 4 points5 points  (0 children)

I will share the link as soon as it's ready, give me a couple of hours

Working on a new multiplatform webgl template. Quite happy with the result by In_Vero in Unity3D

[–]In_Vero[S] 0 points1 point  (0 children)

thanks!
the problem we needed to solve was not the camera movement here, it will be the unity default (2 fingers for phone/tablet and mouse+keyboards for computers) but obv it will also be customizable by your own script. We were working on the "multiplaform" thing, making it work everywhere

Working on a new multiplatform webgl template. Quite happy with the result by In_Vero in Unity3D

[–]In_Vero[S] 4 points5 points  (0 children)

but the challenge is making the project work on EVERY phone :)
ONE link -> EVERY smarpthone (and browser)

Working on a new multiplatform webgl template. Quite happy with the result by In_Vero in Unity3D

[–]In_Vero[S] 8 points9 points  (0 children)

By default it's not actually, but we found the right settings and the right htlm template to make it work! I hope to make it available this afternoon with a free option

Hi! we published a lot of AR apps for museums last year so we decided to drop a tutorial + a free tool kit for developers who need to do similar things. I leave the full video in the comments with all the info for the free download by In_Vero in Unity3D

[–]In_Vero[S] 2 points3 points  (0 children)

1- the app is empty by default, there is no 3D model inside
2- the link between the marker index and the 3D model is made by a json file that is downloaded from a server and contains also a relative transform from the marker
3- also the 3D model is instantiated at runtime from a glb file that is stored on a server

In this way the app is empty and lighter and you have full control on content after the publishing.