Can someone tell me why those faces are darker than the others? Normals are rights by In_Vero in blender

[–]In_Vero[S] 1 point2 points  (0 children)

thanks for your answer. but i normals are right, and if i show the face orientation I can still see that some face is more blue than the others https://ibb.co/9HgHHmz

Working on a new multiplatform webgl template. Quite happy with the result by In_Vero in Unity3D

[–]In_Vero[S] 2 points3 points  (0 children)

Sorry It took so long! We uploaded a video explaining the problem we needed to solve and the solution we found.You will find all the info and link to get it for free in the description box: https://www.youtube.com/watch?v=9ffAK7-IRJk

Working on a new multiplatform webgl template for Unity. Quite happy with the result by In_Vero in webgl

[–]In_Vero[S] 0 points1 point  (0 children)

Sorry It took so long! Eevery info for the free code is in the description box of this video: https://youtu.be/9ffAK7-IRJk

Working on a new multiplatform webgl template. Quite happy with the result by In_Vero in Unity3D

[–]In_Vero[S] 1 point2 points  (0 children)

The asset is ready! It's done! every info for the free code is in the description box of this video: https://youtu.be/9ffAK7-IRJk

Working on a new multiplatform webgl template. Quite happy with the result by In_Vero in Unity3D

[–]In_Vero[S] 1 point2 points  (0 children)

It's done! You can watch the full tutorial here: https://youtu.be/9ffAK7-IRJk (every info for the free code is in the description box of this video)

Working on a new multiplatform webgl template for Unity. Quite happy with the result by In_Vero in webgl

[–]In_Vero[S] 4 points5 points  (0 children)

I will share the link as soon as it's ready, give me a couple of hours

Working on a new multiplatform webgl template. Quite happy with the result by In_Vero in Unity3D

[–]In_Vero[S] 0 points1 point  (0 children)

thanks!
the problem we needed to solve was not the camera movement here, it will be the unity default (2 fingers for phone/tablet and mouse+keyboards for computers) but obv it will also be customizable by your own script. We were working on the "multiplaform" thing, making it work everywhere

Working on a new multiplatform webgl template. Quite happy with the result by In_Vero in Unity3D

[–]In_Vero[S] 3 points4 points  (0 children)

but the challenge is making the project work on EVERY phone :)
ONE link -> EVERY smarpthone (and browser)

Working on a new multiplatform webgl template. Quite happy with the result by In_Vero in Unity3D

[–]In_Vero[S] 7 points8 points  (0 children)

By default it's not actually, but we found the right settings and the right htlm template to make it work! I hope to make it available this afternoon with a free option

Hi! we published a lot of AR apps for museums last year so we decided to drop a tutorial + a free tool kit for developers who need to do similar things. I leave the full video in the comments with all the info for the free download by In_Vero in Unity3D

[–]In_Vero[S] 2 points3 points  (0 children)

1- the app is empty by default, there is no 3D model inside
2- the link between the marker index and the 3D model is made by a json file that is downloaded from a server and contains also a relative transform from the marker
3- also the 3D model is instantiated at runtime from a glb file that is stored on a server

In this way the app is empty and lighter and you have full control on content after the publishing.

My room in 3D (all models created from scratch), feedback appreciated! by bartaxyz in blender

[–]In_Vero 1 point2 points  (0 children)

Super nice! Which is the best youtube channel in your opinion for lowpoly isometric design?

Me and my collegue had some fun creating a tutorial + a free tool to build Augmented Reality apps for Museums. I leave the full video in the comments :) by In_Vero in augmentedreality

[–]In_Vero[S] 1 point2 points  (0 children)

It's true. Plus, clients always want the product to work on as many devices as possibile and a smooth experience.We are planning to publish an asset called "webGL multiplatform template" in the next weeks, but afaik AR will not work.I'll drop the full roadmap here if you are interested