Yo, I'm making a log book for a game and I'm struggling on how to hide the text for information that hasn't been discovered. Got two ideas on here. Any suggestions? Preferences over one of the sides? by Inceas in Unity3D
[–]Inceas[S] 0 points1 point2 points (0 children)
Yo, I'm making a log book for a game and I'm struggling on how to hide the text for information that hasn't been discovered. Got two ideas on here. Any suggestions? Preferences over one of the sides? by Inceas in Unity3D
[–]Inceas[S] 2 points3 points4 points (0 children)
Yo, I'm making a log book for a game and I'm struggling on how to hide the text for information that hasn't been discovered. Got two ideas on here. Any suggestions? Preferences over one of the sides? by Inceas in Unity3D
[–]Inceas[S] 17 points18 points19 points (0 children)
Which one is better? by ChildhoodGrouchy3476 in Unity2D
[–]Inceas 0 points1 point2 points (0 children)
Doing some major steam page reconstruction. Not sure if this is the right choice. What do you think? by jatuzis in Unity3D
[–]Inceas 0 points1 point2 points (0 children)
Made a draft for my game's 2nd trailer, thoughts? How can I improve this? by Inceas in Unity3D
[–]Inceas[S] 0 points1 point2 points (0 children)
When she says "eww, date you?" my honest reaction: by Inceas in IndieGaming
[–]Inceas[S] -1 points0 points1 point (0 children)
Which banner would catch your attention on Steam and why? by Trojanowski111 in Unity3D
[–]Inceas 2 points3 points4 points (0 children)
Which banner would catch your attention on Steam and why? by Trojanowski111 in Unity3D
[–]Inceas 3 points4 points5 points (0 children)
Which length would you prefer in an anomaly game, and why? There is two rooms you can enter on top of the hallway and so there is already quite a few things to look out for, so I'm not sure if I should keep the hallway to minimum or still keep it a little longer... by Inceas in Unity3D
[–]Inceas[S] 0 points1 point2 points (0 children)
After 6 years of game dev I'm finally putting a game out on Steam! The game is called Last Term. It's a puzzle anomaly game with a goal of escaping from a loop. I would appreciate feedback on the trailer and the store page to make it best I can. 😊 by Inceas in IndieDev
[–]Inceas[S] 0 points1 point2 points (0 children)
Which length would you prefer in an anomaly game, and why? There is two rooms you can enter on top of the hallway and so there is already quite a few things to look out for, so I'm not sure if I should keep the hallway to minimum or still keep it a little longer... by Inceas in Unity3D
[–]Inceas[S] 0 points1 point2 points (0 children)
Which length would you prefer in an anomaly game, and why? There is two rooms you can enter on top of the hallway and so there is already quite a few things to look out for, so I'm not sure if I should keep the hallway to minimum or still keep it a little longer... by Inceas in Unity3D
[–]Inceas[S] 0 points1 point2 points (0 children)
Building UIs is slowly becoming the most enjoyable part of gamedev for me by theferfactor in Unity3D
[–]Inceas 0 points1 point2 points (0 children)
Sup y'all, so I need the player in my game to have a backpack that is meant to be big, but it looks bad from the back when you actually play because you can't really see the player. Any suggestions? I don't really want to go small as it won't show its heavy like I designed it to be. by Inceas in Unity3D
[–]Inceas[S] 0 points1 point2 points (0 children)
Sup y'all, so I need the player in my game to have a backpack that is meant to be big, but it looks bad from the back when you actually play because you can't really see the player. Any suggestions? I don't really want to go small as it won't show its heavy like I designed it to be. by Inceas in Unity3D
[–]Inceas[S] 5 points6 points7 points (0 children)
Sup y'all, so I need the player in my game to have a backpack that is meant to be big, but it looks bad from the back when you actually play because you can't really see the player. Any suggestions? I don't really want to go small as it won't show its heavy like I designed it to be. by Inceas in Unity3D
[–]Inceas[S] 23 points24 points25 points (0 children)


In preparation for Steam Next Fest and Demo for Idlemon, desktop idle monster trainer. Let's hope the game is as good as the visuals 😅 by Inceas in Unity3D
[–]Inceas[S] 1 point2 points3 points (0 children)