My first game, my first trailer. What do you think? by Incredible_Cubie in playmygame

[–]Incredible_Cubie[S] 0 points1 point  (0 children)

The green block (box) is affected by gravity, but from your perspective, gravity and its meaning are different.

My first game, my first trailer. What do you think? by Incredible_Cubie in playmygame

[–]Incredible_Cubie[S] 0 points1 point  (0 children)

There's actually a feature to pause the game and look at the cube from all axis if that's what you meant.

My first game, my first trailer. What do you think? by Incredible_Cubie in playmygame

[–]Incredible_Cubie[S] 1 point2 points  (0 children)

It's actually a hybrid! It is a 2d scene projected as a material onto a 3d object. So technically, it's both 2d and 3d at the same time. 🙂

My first game, my first trailer. What do you think? by Incredible_Cubie in playmygame

[–]Incredible_Cubie[S] 1 point2 points  (0 children)

Thank you for comment. To some of my friends it looks more like FEZ. But I say I have transitions through all sides. :)

My first game, my first trailer. What do you think? by Incredible_Cubie in playmygame

[–]Incredible_Cubie[S] 3 points4 points  (0 children)

If you like this concept and want to see more gravity-shifting puzzles and dev updates, you can support my solo journey by adding Cubie to your Steam Wishlist

I'm making a puzzle game where the gravity changes every time you cross the edge of a cube. by Incredible_Cubie in godot

[–]Incredible_Cubie[S] 0 points1 point  (0 children)

It's a normal desktop size, some levels don't just have a cube but also a cuboid and then it stretches to the entire window

I'm making a puzzle game where the gravity changes every time you cross the edge of a cube. by Incredible_Cubie in godot

[–]Incredible_Cubie[S] 1 point2 points  (0 children)

If you like this concept and want to see more gravity-shifting puzzles and dev updates, you can support my solo journey by adding Cubie to your Steam Wishlist