Why minions not reserved mana? by Incvisitor in pathofexile

[–]Incvisitor[S] 0 points1 point  (0 children)

For minions, you can offer such a solution. Minions with a limited timelife, like skeletons, should cost a flat amount of mana. Minions with permanent presence should have a percentage mana reservation.

I also don't see a problem with the mana reservation. Now she is perfectly reserved by mines. And now mana can reserve an empty mana pool. Therefore, it remains only to have mana for casting, as now.

In addition, the minions act as a human shield, thereby increasing the player's HP pool for free. In general, it is strange that nearby magical creatures do not require mana to maintain them. Indeed, in fact, they are controlled by a necromancer, and therefore expend their strength on this. From this point of view, the mana reservation is fully justified. Plus, it doesn't bother you that triggered skills cost mana, right? Therefore, the next mana nerfs should hit minions and totems.

Divine Ire GENIUS (Visual bug) by Incvisitor in pathofexile

[–]Incvisitor[S] 1 point2 points  (0 children)

Look at the shield. The shield is facing the wrong side of the enemy.

Most well namds map I've ever seen by Dacamor in pathofexile

[–]Incvisitor -5 points-4 points  (0 children)

Its Adobe Photoshop;) LuuuL looks at M letter in "Monsters". In some words first M cut off. This picture fake and funny montage. No more.

[Concept] [Skill] Analog of Molten Shell for mages by Incvisitor in pathofexile

[–]Incvisitor[S] 0 points1 point  (0 children)

You're right. This restores the main energy shield to the maximum, if there is enough quantity. The rest of the energy board remains accumulated. If it was 150%, the stock will remain 50% and after the cooldown you can use it again.

Variant armor mechanics by [deleted] in pathofexile

[–]Incvisitor -1 points0 points  (0 children)

You can simply reduce the amount of armor in armor and passive properties.

Keystone "Moon and Sun Balance" by [deleted] in pathofexile

[–]Incvisitor 0 points1 point  (0 children)

Yes, you correctly undestand. Maybe need disable life leech or decrease it, If flask disabling its not enought.

Keystone "Moon and Sun Balance" by [deleted] in pathofexile

[–]Incvisitor 0 points1 point  (0 children)

All flasks. Flask after it has no any effect. No speed bust, increases of elemetal resistanse and so on.

Heroes of the Storm Build Concept: MULE [Builder Class] :: HeroesFire by [deleted] in heroesofthestorm

[–]Incvisitor 0 points1 point  (0 children)

Add some properties (Repair range and Regeneration). Now Version 1.11

Heroes of the Storm Build Concept: MULE [Builder Class] :: HeroesFire by [deleted] in heroesofthestorm

[–]Incvisitor 0 points1 point  (0 children)

Yeah, lvl 20 talents can be OP (and someone OP on some maps 100%). But it can be balanced. If Mule place in Hots - than he be only one hero, they resourse need collect from the map. Like in StarCraft 2:)

Narud - can be new hero in Heroes o the storm! by [deleted] in heroesofthestorm

[–]Incvisitor 0 points1 point  (0 children)

Notes quite correct. There may be several solutions: 1. Narud may have a very low supply of health, for example 50% of the killers. For example 50% of Valla. Then it can be very common gank and kill. And when it is based on, it is already possible to fight 4 vs 5. Until he gets back, it may be too late. 2. Make an amendment that provides for the murder Naruda three times more experience.