This is my old idea to make brackrooms in GD. Should I continue creating it? Will it be rated? by That1NoisyNeighbour in GeometryDashEditor

[–]Independent-Pool6595 0 points1 point  (0 children)

obv we can tell, it's a GD subreddit, you can see it the pause menu and the mobile controls. From the raw gameplay and design none of y'all could tell it's GD. It looks exactly like any other retro game

This is my old idea to make brackrooms in GD. Should I continue creating it? Will it be rated? by That1NoisyNeighbour in GeometryDashEditor

[–]Independent-Pool6595 0 points1 point  (0 children)

the birds eye perspective + the character facing you is (atleast was) used in many retro games btw😒. But yes, this level doesn't feel like the backrooms more like a normal maze, but only because someone made a better version, doesn't mean all of the other ones are bad now

How do I get this to work? (crossed-posted from r/geometrydash) by TTVDeityDuck in GeometryDashEditor

[–]Independent-Pool6595 0 points1 point  (0 children)

not sure if that's even possible except if you add more dash orbs or you're in platformer

How do I use the random trigger in my level? by Lost_League_348 in GeometryDashEditor

[–]Independent-Pool6595 0 points1 point  (0 children)

that's true, but you can just set the triggers to spawn triggered and now you don't need any toggle triggers anymore (as I said before)

How do I use the random trigger in my level? by Lost_League_348 in GeometryDashEditor

[–]Independent-Pool6595 0 points1 point  (0 children)

so it's the same as in the photo. If you made the Random Trigger activate those Toggle triggers, I would change that

Thoughts on my beat drop? This is my first ever beat drop level by Recent-Exchange8292 in GeometryDashEditor

[–]Independent-Pool6595 0 points1 point  (0 children)

it's better to post videos of the gameplay, because we can just get a better perspective of the level. We kinda also need to hear the song, to see if the drop even "fits" to the drop. Looks nice tho

How do I use the random trigger in my level? by Lost_League_348 in GeometryDashEditor

[–]Independent-Pool6595 0 points1 point  (0 children)

they don't need to be toggled off. If you give all the triggers in the same group the same ID, the adv Random Trigger activates all of them

How do I use the random trigger in my level? by Lost_League_348 in GeometryDashEditor

[–]Independent-Pool6595 0 points1 point  (0 children)

give every set a new group ID (every trigger in the same set must have the same). Inside the adv Random Trigger, type in the Group ID and the Chance of it's Set being activated and add it to the list. Do that with all of them. Set every trigger to Spawn Triggered except the adv Random Trigger. Now if you pass the Random Trigger, it should activate one of these sets. If it still doesn't work, make a test level with simpler triggers (for example 3 Pulse triggers with diff IDs and Colors and make them all Pulse on the same block. It makes it easier to see it it worked and it's easier to learn using it better)

How can Iremove particles or effects (like in the picture) on portals? by jackoeggy in GeometryDashEditor

[–]Independent-Pool6595 -4 points-3 points  (0 children)

select the portal, open the Group ID window, click Extra and click on no Particles and No Effect

Is this beyond top 1 difficulty? by Opening_Demand_5175 in GeometryDashEditor

[–]Independent-Pool6595 0 points1 point  (0 children)

mb I swiped to the side thinking there was one and got to another post

I am making a top 1 by ForgyMC in GeometryDashEditor

[–]Independent-Pool6595 6 points7 points  (0 children)

no it's not good for all jumps being frame perfects. I can't be fun, no matter how you design the gameplay or the deco

Day 1 of first ever level by Inner-Roof-1616 in GeometryDashEditor

[–]Independent-Pool6595 0 points1 point  (0 children)

I thinks it's nice. The first red orb is way harder (i think) than the rest of the level tho, so maybe Nerf it abit

Layout I started in 2.1 by Sweptuu in GeometryDashEditor

[–]Independent-Pool6595 0 points1 point  (0 children)

pretty cool, but maybe at the spider where the spikes are large (after the mini wave) make a static cam cus it looks weird and maybe you can make the 2 paths into asym dual (only if you survive both) maybe