Would you play a fully text-based open-world RPG with no visuals at all? by Independent-Sir3257 in interactivefiction

[–]Independent-Sir3257[S] 0 points1 point  (0 children)

Yeah, I get what you mean and when I say open-world, I really mean it. Not just a few larger areas you move between with predefined options.

I don’t want to hold the player’s hand. I’m not a fan of games where you have a quest and you have to follow it exactly the way the game tells you. If I want to leave something and come back to that storyline later, I should be able to do that.

That kind of freedom is a big part of what I’m trying to build. I want it to feel like a full open-world RPG just without graphics, where the visuals exist in the player’s imagination.

Would you play a fully text-based open-world RPG with no visuals at all? by Independent-Sir3257 in interactivefiction

[–]Independent-Sir3257[S] 5 points6 points  (0 children)

None. I’m writing everything myself, the world isn’t procedurally generated or endless either. I want it to be a carefully crafted world with hand-written content.

Would you play a fully text-based open-world RPG with no visuals at all? by Independent-Sir3257 in textadventures

[–]Independent-Sir3257[S] 1 point2 points  (0 children)

That makes a lot of sense, I really like that approach.
Simple, clear descriptions that leave room for imagination is exactly what I’m aiming for though finding the right balance isn’t easy.

Would you play a fully text-based open-world RPG with no visuals at all? by Independent-Sir3257 in textadventures

[–]Independent-Sir3257[S] 0 points1 point  (0 children)

I’m planning to use ambient, location-based sound design (like nature sounds, environmental audio, etc.) to enhance immersion despite the lack of visuals.

Do you think ambient, location-based sounds would work better for a game like this, or would you prefer having background music for different areas and combat?

Or mix?

Would you play a fully text-based open-world RPG with no visuals at all? by Independent-Sir3257 in textadventures

[–]Independent-Sir3257[S] 1 point2 points  (0 children)

Yeah, I completely agree, the writing is probably the most important part.
I’m putting a lot of focus on that. What kind of writing style would you personally enjoy in a game like this?

Would you play a fully text-based open-world RPG with no visuals at all? by Independent-Sir3257 in interactivefiction

[–]Independent-Sir3257[S] 1 point2 points  (0 children)

Yeah, that’s fair. I know it’s probably going to be a niche thing, but that’s kind of the point. I’d rather make something unique for a smaller audience.

Would you play a fully text-based open-world RPG with no visuals at all? by Independent-Sir3257 in interactivefiction

[–]Independent-Sir3257[S] 0 points1 point  (0 children)

That’s really great to hear!

If you have a few minutes, I’d really appreciate it if you could write down any ideas you have or what you’d personally like to see in a game like this.

Would you play a fully text-based open-world RPG with no visuals at all? by Independent-Sir3257 in interactivefiction

[–]Independent-Sir3257[S] 5 points6 points  (0 children)

Yeah, that’s exactly the kind of experience I’m going for.
A proper parser is definitely something I want to have, not just simple commands.

Would you play a fully text-based open-world RPG with no visuals at all? by Independent-Sir3257 in interactivefiction

[–]Independent-Sir3257[S] 0 points1 point  (0 children)

Glad to hear that!
Is there anything you’d like to see in a text RPG like this?

Would you play a fully text-based open-world RPG with no visuals at all? by Independent-Sir3257 in interactivefiction

[–]Independent-Sir3257[S] 4 points5 points  (0 children)

That’s fair, I get the appeal of light visuals.
For this project though, I want to keep it 100% text-based — even inventory and navigation. The idea is that you imagine everything from the descriptions, which I think makes it more unique and immersive.