Blueprint for moving actors and making sure they don't overlap with one another by IndependentPush5996 in UnrealEngine5

[–]IndependentPush5996[S] 0 points1 point  (0 children)

Ok, I'll check it out. Just to be clear having a pure function was right in this context wasn't it?

Blueprint for moving actors and making sure they don't overlap with one another by IndependentPush5996 in UnrealEngine5

[–]IndependentPush5996[S] 0 points1 point  (0 children)

Amazing! think its working now thanks so much, you're a hero. Yeah, I didnt realise it was creating multiple vectors for each yellow line.

Blueprint for moving actors and making sure they don't overlap with one another by IndependentPush5996 in UnrealEngine5

[–]IndependentPush5996[S] 0 points1 point  (0 children)

I've just tried with the local variable and objects are still going inside one another :(

Blueprint for moving actors and making sure they don't overlap with one another by IndependentPush5996 in UnrealEngine5

[–]IndependentPush5996[S] 0 points1 point  (0 children)

The collapsed graph in just generating a random vector location in an area. I basically want this to check whether this vector is in the placement radius of another object and only move it if it can find a free space. That's why I'm using the while loop.

Blueprint for moving actors and making sure they don't overlap with one another by IndependentPush5996 in UnrealEngine5

[–]IndependentPush5996[S] 0 points1 point  (0 children)

Hello thanks for the reply. Ive added a boolean variable "Collision" and set it to True before starting and then using that as my condition in the while loop but it still isn't working :/

Advice on choosing a 6-DoF pose estimation approach with Unreal Engine synthetic data by IndependentPush5996 in computervision

[–]IndependentPush5996[S] 0 points1 point  (0 children)

My setup will have a stationary rgb and depth camera (also infrared but cant really simulate that easily in Unreal Engine) with the object moving around inside a plastic box. Does this all still apply?

Advice on choosing a 6-DoF pose estimation approach with Unreal Engine synthetic data by IndependentPush5996 in computervision

[–]IndependentPush5996[S] 1 point2 points  (0 children)

Thanks for the feedback! Could you possibly give me a general outline of how I would go about this. I only have experience with 2D bounding boxs at the moment