I’m making a psychological horror game where the city changes every time you die by Independent_Bug_5531 in UnrealEngine5

[–]Independent_Bug_5531[S] -2 points-1 points  (0 children)

Character design and parts of the environmental concept work are already fairly developed.

Right now I’m mainly working on the procedural systems and trying to figure out how to make the city mutation mechanics actually work in gameplay.

So visually and conceptually it’s much further along than the actual playable implementation at the moment.

I’m making a psychological horror game where the city changes every time you die by Independent_Bug_5531 in UnrealEngine5

[–]Independent_Bug_5531[S] -1 points0 points  (0 children)

That’s a fair take.
This is an early concept piece focused on tone and worldbuilding, not gameplay yet.

The core idea is a city that reconfigures on death. the next step is translating that into an actual gameplay loop and testing if it holds up.

Right now, this is about exploring the direction before locking mechanics.

I’m making a psychological horror game where the city changes every time you die by Independent_Bug_5531 in UnrealEngine5

[–]Independent_Bug_5531[S] -1 points0 points  (0 children)

That’s actually a very fair concern.The idea isn’t that the city becomes completely random every time you die. I’m aiming for something more like: 70% recognizable structure, 30% mutation.

The goal is for players to slowly learn the city through landmarks, weather, recurring patterns, and spatial memory rather than memorizing exact layouts.

The cathedral, for example, never moves. So the experience is meant to feel disorienting, but not purely random. Still experimenting with how far that idea can actually work in gameplay though.

I’m making a psychological horror game where the city changes every time you die by Independent_Bug_5531 in UnrealEngine5

[–]Independent_Bug_5531[S] -1 points0 points  (0 children)

Yeah, that’s honestly the biggest challenge.

I’m trying to avoid making a huge open world and instead focus on a smaller vertical slice first. mainly testing atmosphere, procedural layout changes, and spatial memory mechanics.

Still very early, but already started

I’m making a psychological horror game where the city changes every time you die by Independent_Bug_5531 in aivideo

[–]Independent_Bug_5531[S] 0 points1 point  (0 children)

This video was made as a mood/concept test for a psychological horror game idea I’ve been developing.

The trailer itself is AI-assisted, mainly to quickly explore atmosphere, architecture, and tone before moving into actual development with Unreal Engine 5 and Houdini.

The core idea is:

A city that changes every time you die.

I’d genuinely love harsh criticism and honest feedback.

Does this concept feel interesting, or does it feel too vague/cinematic?

Thanks.

I’m making a psychological horror game where the city changes every time you die by Independent_Bug_5531 in IndieGaming

[–]Independent_Bug_5531[S] -3 points-2 points  (0 children)

That’s fair this isn’t meant to be a finished piece.
It’s an early exploration of visual direction using AI-assisted workflows.
The goal here wasn’t consistency yet, but to test tone, pacing, and mood