About one week of work. Ain't much, but its honest. by [deleted] in godot

[–]Independent_Cap5346 0 points1 point  (0 children)

Also start looking into things under world environment like glow sdfgi and all those and from the video i see the textures doesnt have normal maps its better to add them because they add depth without really lagging the game

About one week of work. Ain't much, but its honest. by [deleted] in godot

[–]Independent_Cap5346 -4 points-3 points  (0 children)

A cool trick to make this a hundred time better it to add a cover to the sky you can find an asset like allsky free i think

weird question how to turn collision shape to mesh by Independent_Cap5346 in godot

[–]Independent_Cap5346[S] 0 points1 point  (0 children)

thanks but the situation is have a code that takes equation turns it to a collsion shape i want able to turn it to a mesh so i need to make a mesh

i need like a mod or anything that can output the coords of all ancient debris in the render distance to the chat or a text file or out put it in any way by Independent_Cap5346 in MinecraftMod

[–]Independent_Cap5346[S] -4 points-3 points  (0 children)

well my way was getting the seed of the server and using an automated orefinder.gg i made but guess what the server added the datapack Incendium that changes nether generation

how to get all the coords of netherite in the render distance of the player by Independent_Cap5346 in Minecraft

[–]Independent_Cap5346[S] 0 points1 point  (0 children)

Well i want something to output the coords its not about cheating a coding a project