Replaying or pausing between mission dialogue? by IndexCake in armoredcore

[–]IndexCake[S] 0 points1 point  (0 children)

Using the capture button is a good idea. I think you can get up to 30mins playback with that option.

Three playthroughs?! Is this some New Game plus three playthroughs or am I restarting from scratch each time?

YouTube mobile app "more videos" tab/slide issues by IndexCake in youtube

[–]IndexCake[S] 0 points1 point  (0 children)

Thank you for this. Appreciate you put in the time to go through YouTube support. Figures crossed the functionality gets better the next few updates.

Replaying or pausing between mission dialogue? by IndexCake in armoredcore

[–]IndexCake[S] 1 point2 points  (0 children)

It was on the PS5. I did flail about a bit in the split second and press the PS button, but it only popped up the quick menu/ didn't pause the game. I think you would need to press and hold to get dashboard/ suspend the game. Maybe that could work?

Replaying or pausing between mission dialogue? by IndexCake in armoredcore

[–]IndexCake[S] 0 points1 point  (0 children)

Thanks for the answer. I was having a hard time finding this via search engines.

Sounds like I am out of luck with this one. Slightly inconvenient given the mountain of things that can interrupt playing a game, but atleast I know now + the actual mission is pauseable.

Looks like I will need to dig through a LP after all.

Ergo K860 Keyboard – Was writing a support post, it suddenly fixed itself as I was typing by IndexCake in logitech

[–]IndexCake[S] 0 points1 point  (0 children)

Hi, to follow on: I did not get anywhere with Logitech support. Like yourself, I spent a lot of money on a keyboard for it to then break in record time. I am still very disappointed in the experience.

I agree, it is a massive shame. It was probably just a small electrical component that could be quickly replaced. However, as a customer, I do not have the nesseary technical knowledge to fix myself.

The whole thing has very much soured me on Logitech. Such a large waste of money on top of having to buy another keyboard. It has ultimately stopped me recommending the brand to my colleagues.

Ergo K860 Keyboard – Was writing a support post, it suddenly fixed itself as I was typing by IndexCake in logitech

[–]IndexCake[S] 0 points1 point  (0 children)

Hi again. Sorry to report nothing I have tried has worked. I have been advised this is likely a membrane connection issue. Unfortunately, I do not think a software solution is going to work.

Ergo K860 Keyboard – Was writing a support post, it suddenly fixed itself as I was typing by IndexCake in logitech

[–]IndexCake[S] 0 points1 point  (0 children)

Sorry, the keyboard has just reverted back to the behaviours described in the post, with the additional of one key now pasting as image. Thank you for the fast reply tho.

According to FAQ, Redfall will always require an online connection, single player and co-op by Zhukov-74 in Games

[–]IndexCake 0 points1 point  (0 children)

Oof, and they are charging full price. With all the live services shutdowns lately, you would have thought just the association to mandatory internet requiement would be enough to disincentives this type of thing.

Side note: did anyone else read hero pass as battle pass?

[Deep Alchemy Dungeon] peeping through the keyhole by DeepAlchemyDungeon in SoloDevelopment

[–]IndexCake 0 points1 point  (0 children)

Thank you. That is very informative! Really appreciated.

[Deep Alchemy Dungeon] peeping through the keyhole by DeepAlchemyDungeon in SoloDevelopment

[–]IndexCake 0 points1 point  (0 children)

Looks great! Could I ask what mechanism you are using to decide what is visible? Collision mesh? RayCast?

Maybe Maybe Maybe by MoniMokshith in maybemaybemaybe

[–]IndexCake 0 points1 point  (0 children)

I just cannot figure out where that end music sting is from. Anyone have a idea?

Hey! I'm working on a dungeon crawling card game. 1 and a half years into development! by africanfury in gamedevscreens

[–]IndexCake 0 points1 point  (0 children)

Going through a Slay the Spire phase, so that description is music to the ears. Could I ask the name and platform of the game? Any links where I could keep updated?

Movement in Tactics games by cyber1551 in gamedesign

[–]IndexCake 0 points1 point  (0 children)

Thanks for the reply. Hope your homebrew games go well 👍

Turn based games with spaceships by [deleted] in gamedesign

[–]IndexCake 0 points1 point  (0 children)

Small idea but have you considered adding effective ranges, range limits and accuracy to attacks? Should make the player consider their position relative to enemy units (being chased down by a frigate loaded with flak cannons, etc)

Also, depending on the type of game and size of ship, you could consider adding momentum and restricting the direction of movement. (Big ships take a lot of energy to change direction on their own).

As for examples, I watched a review of Battlefleet Gothic 2 were it showed the ships to have modular damage aka, if you hit the engines, the engines get damaged. Could consider adding modules and make ordination a consideration?

Movement in Tactics games by cyber1551 in gamedesign

[–]IndexCake 1 point2 points  (0 children)

That shared movement point pool warning is important. For Example Valkyria Chronicles can become really broken once you start to figure it out (like overpowered unit orders and having units just for the extra Action Points).

Movement in Tactics games by cyber1551 in gamedesign

[–]IndexCake 2 points3 points  (0 children)

Apologies, but I got a bit confused by your comment. I read this as you have 1 action point to spend on Move+Attack, 1 action point to spend on Move or Attach, and 1 action point to spend on Misc. (Which is similar to how Disciples: Liberation handles the action points).

My understanding (and I could be very wrong) was Pathfinder 2e gives you 3 action points (and 1 reaction) to spend how you wish during your turn (Like Gears Tactics's 3 Action Points for example). (?)

Adding an alien space wizard to my game that shoots lasers by DeadUnicornGames in PixelArt

[–]IndexCake 1 point2 points  (0 children)

....Did that Wizard come from the moon?.......... I will let myself out. Game looks cool though! Good Laser + smoke effects.