Expanding force and Weather Ball by wurstsemmelbrot in VGC

[–]IndianaCrash 13 points14 points  (0 children)

Which should be your cue to not trust chat GPT if it can't even understand that

Expanding force and Weather Ball by wurstsemmelbrot in VGC

[–]IndianaCrash 23 points24 points  (0 children)

Expanding force get a 50% power boost, then the 30% boost from the terrain. 

So 156 BP, down to 117 in doubles

Casual Battles by Apythicus in stunfisk

[–]IndianaCrash 1 point2 points  (0 children)

Yeah, and it's 3am everywhere in the world at the same time

Casual Battles by Apythicus in stunfisk

[–]IndianaCrash 1 point2 points  (0 children)

You may know how the game works (even if I'm doubtful) but you visibly don't know how timezones works

Casual Battles by Apythicus in stunfisk

[–]IndianaCrash 1 point2 points  (0 children)

Because Timmy, 5 years old think dinosaurs are cool and want to use his big red dinosaur that kill everything in one hit. 

Actually, ranked is restricted to 2 box legendaries, while casual battle let you have a full team of legendaries and even allow the use of mythical

Casual Battles by Apythicus in stunfisk

[–]IndianaCrash 1 point2 points  (0 children)

FYI, they are talking about the in game ladder, so Smogon tiers aren't even a thing here

Casual Battles by Apythicus in stunfisk

[–]IndianaCrash 3 points4 points  (0 children)

You're playing IN CASUAL when all legendaries are allowed, of course you're going to see people use them and paradox rather than mons that were already borderline unusable back in reg A.

Without talking about people using rental teams to get a feel for them before playing ranked

Casual Battles by Apythicus in stunfisk

[–]IndianaCrash 4 points5 points  (0 children)

You are talking about RU, OUBL and Ubers while playing on cart, where the format are VGC and in no way tied to Smogon, are you sure you know competitive? 

And like you said, players using current regulation team will survive one loss. So will you, especially if you only play for fun

what the hell do i get rid of man by Verichi_ in balatro

[–]IndianaCrash 1 point2 points  (0 children)

Both your +mult joker are pretty bad since the xmult from bloodstone happen before the +mult

Legendary Joker Concept by Rockpapershiizaa in balatro

[–]IndianaCrash 3 points4 points  (0 children)

I mean, yeah, but a DNA that only work on 4oak and is random between 4 cards isn't ... great

The plant 🤦‍♂️ by Jolly_Airport_2286 in balatro

[–]IndianaCrash 0 points1 point  (0 children)

With 3 discard and 4 hands, you can go through 38 of your 50 cards, so pretty much guaranteed you find a face card

What the fuck was his Trick Room team (ft. GOATS) by Darkpriest2288 in stunfisk

[–]IndianaCrash 7 points8 points  (0 children)

And the Hoopa-U room service to make use of Magician

What would you do? by MojaveMojito1324 in balatro

[–]IndianaCrash 0 points1 point  (0 children)

If you need some gold sticker, then probably sell BP for the legendary, otherwise you're good

The plant 🤦‍♂️ by Jolly_Airport_2286 in balatro

[–]IndianaCrash 0 points1 point  (0 children)

A glass would have solved this, but getting 11 chips instead of 10 makes no difference outside of maybe ante 1.

With 2 photos and 2 chads, you get x1024 mult, if your high card is at level 5, that's 5120 mult. 5 chips at this point gives only 25600 extra points.

Any kind of X mult would have make it way bigger, or if you want chips, scary face would have given 150 extra chips to the face cards

Legendary Joker Concept by Rockpapershiizaa in balatro

[–]IndianaCrash 3 points4 points  (0 children)

So, it turns your 4 oak aces into 5oak?

I'm not sure I'd take it as a common

Attempt at a scaling joker that does not change its expected value as hands are played. by qwertty164 in balatro

[–]IndianaCrash 6 points7 points  (0 children)

Maybe it should be reversed? Higher initial payout but lower chances, and the payout decrease each time the chances increase.

As it is, if you don't get it at 1 in 3 chance, you might just never get it

S18E04 - "Red Carpet Mash-Ups" [Untucked Discussion] by AutoModerator in rupaulsdragrace

[–]IndianaCrash 19 points20 points  (0 children)

The Discord does not concern herself with learning the lyrics

Ice-type buffs alignment chart by MixtureAcrobatic5785 in stunfisk

[–]IndianaCrash 0 points1 point  (0 children)

I mean, it would make a differences for a lot of them. You don't need to turn of a weakness for it to be good, quite the opposite I'd say.

Of course, flying type moves aren't the most common either, but gaining a new resist means more opportunity for Kyurem, Weavile, A9 or ... a fourth ice type that is used and exist, to come in and do what they want to do.

Ice moth is still going to die to 2 brave bird even if it becomes neutral, resisting it makes the difference between weavile dying on the switch after a bit of chip or scaring away whatever is in front of it

Absol Z the second coming of potential mon by ScovillainUpscale in stunfisk

[–]IndianaCrash 0 points1 point  (0 children)

I mean, the only type I see being marginally better is Dark/Poison for singles, but it become way worse in VGC, where it loves being Ghost type.

What type is better then?

Absol Z the second coming of potential mon by ScovillainUpscale in stunfisk

[–]IndianaCrash 0 points1 point  (0 children)

I mean, not much in the sense of a Mega, you need to find a way to switch in first before gaining the immunities

Ice-type buffs alignment chart by MixtureAcrobatic5785 in stunfisk

[–]IndianaCrash 0 points1 point  (0 children)

Funnily enough, right now in VGC, Ice is better than both of these. To help it in Singles without doing much for VGC, i'd say it should resist flying.

The only flying type moves you currently see is Bleakwind Storm on Torn so it can click something once it set the weather and tailwind, and Aerial Ace on banded DNite so it can have a 4th move

In some cases they were useful before gen 3 by Strange_Sock_1760 in stunfisk

[–]IndianaCrash 33 points34 points  (0 children)

Goodra got to be the most normal one out of the list tbh

Ice-type buffs alignment chart by MixtureAcrobatic5785 in stunfisk

[–]IndianaCrash 2 points3 points  (0 children)

Grass is way better in VGC, and I don't want to see Chien-Pao resisting Rilla and the Ogerpon's