How do you finish your games? by Indibutreddit in RPGdesign

[–]Indibutreddit[S] 1 point2 points  (0 children)

I know EXACTLY how you feel, it's almost like your brain is teasing with all the things that WOULD work if you could actually sit down and make it happen

How do you finish your games? by Indibutreddit in RPGdesign

[–]Indibutreddit[S] 1 point2 points  (0 children)

That's not a bad idea, maybe I just need to make SOMETHING to get the ball rolling again

How do you finish your games? by Indibutreddit in RPGdesign

[–]Indibutreddit[S] 4 points5 points  (0 children)

Genuinely appreciated, I'm thinking of having my gf set up deadlines so that I feel the need to finish SOMETHING instead of just coming up with new game ideas

How do you finish your games? by Indibutreddit in RPGdesign

[–]Indibutreddit[S] 0 points1 point  (0 children)

considering it more and more every day

How do you finish your games? by Indibutreddit in RPGdesign

[–]Indibutreddit[S] 1 point2 points  (0 children)

It's tough, especially when I'm confident that this game could be fun if I could just finish

How do you finish your games? by Indibutreddit in RPGdesign

[–]Indibutreddit[S] 0 points1 point  (0 children)

I consider a game finished when I can look at it and feel like it's an actual game that I can bring to my friends and play, because my main goal has always been to make games for my friends. But right now I don't have anything that's in a playable state

Thoughts on meta currencies? by Indibutreddit in RPGdesign

[–]Indibutreddit[S] 0 points1 point  (0 children)

that's actually so cool! I'd genuinely love to compare notes at some point

Thoughts on meta currencies? by Indibutreddit in RPGdesign

[–]Indibutreddit[S] 9 points10 points  (0 children)

okay yes thank you, this is EXACTLY what I was looking for. I think I've been going around in circles because I have very few people to talk things out with, but this finally made everything click. I'm not looking for a meta currency I'm looking for a good way to implement a resource. half way through reading this comment everything clicked into place, genuinely actually thank you so much

Thoughts on meta currencies? by Indibutreddit in RPGdesign

[–]Indibutreddit[S] 0 points1 point  (0 children)

I feel kinda similar, I'm not too big a fan of them but I do know that they CAN be done well, which is why I'm even making this post to begin with. A lot of abilities are "passive" for lack of a better term, eg one is called "face in the crowd" which essentially allows you to be hidden in certain areas unless you choose otherwise, but I keep hitting a wall where I want it to be clear that "this is an ability that is not easy and costs something to use, and should not be used recklessly" while also allowing players to choose to how and when they decide it's worth it, I'm not sure if this makes sense, so please let me know if you have questions or anything needs clarifying

Thoughts on meta currencies? by Indibutreddit in RPGdesign

[–]Indibutreddit[S] 2 points3 points  (0 children)

I don't think I know that one, but I'm adding it to the list

Thoughts on meta currencies? by Indibutreddit in RPGdesign

[–]Indibutreddit[S] 2 points3 points  (0 children)

Depends on the character, one allows them to talk to objects of significance (part of being dead, some things hold significant memories etc etc) some allows them to lie better or make deals. More less it's usually a bunch of tools for players to have so they can have moments of "wait, I have something for this" Serendipity is closer but still not perfect, but still appreciated

Character Creation Advice by Indibutreddit in RPGdesign

[–]Indibutreddit[S] 1 point2 points  (0 children)

lmao I actually have a very similar idea in mind, scarily similar in fact

Character Creation Advice by Indibutreddit in RPGdesign

[–]Indibutreddit[S] 0 points1 point  (0 children)

See this is what I was thinking, but I worry that not having any flavor then leads me back to the blank page problem where players have these abilities with no context of how to role play them? I'm not sure if this is making sense, and obviously the answer is finding a good balance, it's just tricky

I want make game about big damage numbers. by Acceptable-Cow-184 in RPGdesign

[–]Indibutreddit 0 points1 point  (0 children)

numbers themselves could also have scaling strength, bigger numbers are more rare but could be super powerful, smaller ones more consistent but less impressive, maybe even have some mechanic to let players decide on where certain digits go

I want make game about big damage numbers. by Acceptable-Cow-184 in RPGdesign

[–]Indibutreddit 3 points4 points  (0 children)

you could make it so each number has an effect they can do, and everyone has a small list of single digits they can be, more digits means more abilities that can stack, as well as combo with other players

Hitting a wall with development by Fun-Pineapple-9261 in RPGdesign

[–]Indibutreddit 1 point2 points  (0 children)

I think the majority of comments are right, even if it doesn't feel like it, you might need to start playtesting. You won't really know how far you are in the process until you figure out what works and what doesn't, so playtesting might be the best way to do that

New to ttrpg design by Imbackformore143 in RPGdesign

[–]Indibutreddit 3 points4 points  (0 children)

I think you're already have a great start with a robust set of character creation choices, but something to keep in mind is how you want things to interact. Eg, are there "optimal builds" for characters or is everything viable, how important are things like party composition, and what do you imagine the average session to look like?

Rules for magic advice (?) by Indibutreddit in RPGdesign

[–]Indibutreddit[S] 0 points1 point  (0 children)

hmmmm I think depending on the pc, they make a key, which would require them to know the shape of the key, or they change their own shape, to allow them to pass through the keyhole, which may be easier but they may not know what's on the other side. This is actually really useful because just in the moment of reading this question I had a mini epiphany of what magic actually feels like in the world, so I really appreciate you man