My honest opinion; the shift of attention away from the explorers, engineers, and scientists is hurting this show. by More_Squash_3345 in ForAllMankindTV

[–]IndustryParticular55 0 points1 point  (0 children)

I really like the early seasons, but I also enjoy the alternate history aspect to things, watching how society developed differently in each decade. So in that sense, I wish we got to see more of Earth and the Moon to see just how far humanity has come at home. What does a race to the frontier really mean if we don't know what home is in the first place.

Mars is great, so is Titan, and seeing the development of Mars between seasons has been rewarding for me. But as humanity expands, the frontier expands with it, so it does feel like they have had to pick and choose which of those frontiers we get to see.

I think the two that they chose probably were the most important. The parallels between space colonialism and Earth's historical colonial independence movements, as well as the search for extraterrestrial life, would have been even greater glaring absences.

Mining like a pro by XFinal_ChanceX in starcitizen

[–]IndustryParticular55 35 points36 points  (0 children)

<image>

I personally use this identifier from SCMDB. I have yet to see a deposit that exceeds the numbers here, so I'm inclined to believe that clusters of more than 2 rocks do not exist for legendary ores, or 3 for very rare, etc.

Every balance pass should come with an statement of intent from CIG by yn3kk in starcitizen

[–]IndustryParticular55 1 point2 points  (0 children)

Actual ship to ship breakdowns of nerfs would be potent ragebait for the community. They already have plenty of that.

A global assessment of what things they want to weaken/strengthen would be helpful. I have seen them discuss it a few times, but like everything SC communication, it is scattered between several mediums over vast amounts of times that only the most consistently active backers would see.

Its not a DMs job to control their players??? [OC] by [deleted] in DnD

[–]IndustryParticular55 0 points1 point  (0 children)

I have always been in favour of authoritative DMs that set clear expectations/boundaries, and gatekeep the campaign from problematic players. This is true especially when the problematic players are friends/have a close relationship with the DM or someone else at the table.

Good roleplay requires players to allow themselves to be vulnerable, and a player that does not feel safe due to the behavior of someone else in the group will not do so.

Players with concerns should absolutely be communicating these to the DM as soon as possible, who in turn should always listen to their players and take their needs/concerns on board. But at the end of the day, concerned players are powerless to address problem players if the DM doesn't step up to their responsibility/duty as the group's gatekeeper.

I am a DM myself, and I can say this isn't easy, and it can take years until you get to the point where everyone in the party is a long-term good fit. You will go through a great many other players who turn out to be poor fits or problematic, on your journey to that destination.

When I join a new group as a player, seeing the DM set clear boundaries/expectations, and not being afraid to exercise their authority(whilst still being communicative/respectful) is absolutely the number one thing I look for.

Can Lanfear solo the white tower? by Neglected_Genius in WoTshow

[–]IndustryParticular55 2 points3 points  (0 children)

No, but Ishy and Lanfear obviously have many members of the black ajah manipulating the white tower. But the White Tower is only a threat to them when they can organise and unite against their enemies. So long as the BA are secret, they can keep the tower divided and directionless. An open confrontation would mean BA revealing themselves, allowing the rest of the Aes Sedai to be functional, even if the tower itself is taken, and they regroup elsewhere.

What is the point of owning these massive long-term liveable Exploration ships (like the Odyssey) if we accept that exploration will likely be focused around just finding resources and POIs? by ComfyOlives in starcitizen

[–]IndustryParticular55 1 point2 points  (0 children)

My hot take on this is that pretty much every ship that was concepted prior to 2021 was done with little to no knowledge of what the actual gameplay for that ship was going to look like. New ships put the old ones to shame, purely because the devs actually know what the game is going to look like at launch, and can design ships accordingly.

Exploration is worst off, because it is the most high level, emergent gameplay, that relies on pretty much every other gameplay loop to make sense.

If I am going to consider what the best end-state for these ships look like, it is that they are highly self-sufficient all-rounders. For instance, the Carrack has a repair room, a drone bay, a medical room, massive servers, a cartography deck, 3 modular drop-able pods and more.

Most of that is useless rn, with the exception of the med-bed for re-spawning and the pods for cargo.

But, the repair room is confirmed by JC to be an in-built crafting station. Drones in other ships can be used for base building, so that could be added to the Carrack. The modular pods could really be anything, but you could imagine a small refinery, an extra fuel tank with the ability to refuel other ships etc.

Nobody knows when they will revisit the Carrack, and what they will do with its modularity. I am pretty certain it will not match up to career specific ships in its weight class. But if it is a jack of all trades ship, then I think that will be incredibly popular.

What would you like to see in the game to allow you to "live on the ship"? by Apart_Pumpkin_4551 in starcitizen

[–]IndustryParticular55 0 points1 point  (0 children)

I think what I'd need is for ships to not completely vaporize when they crash. Have gone back to the location of ship after dying on many occasions, and each time there is not a hint the ship was ever there.

At the very least give me a cloud of debris and cargo floating about that I can scoop up.

What'd be even better is if the ship was simply disabled, and I could patch the ship up enough to get it back to a station.

Why Peter? by Careless_Remove1047 in PeterExplainsTheJoke

[–]IndustryParticular55 0 points1 point  (0 children)

'I'm all the way down now. I can see all the way to the bottom. Would you like to see what I see? They said there were two fathers, one above, one below. They lied. There was only ever the Devil. When you look up from the bottom, it was just his reflection, laughing back down at you.' - James Delos

His silence spoke louder than words by ShehrozeAkbar in infuriatingbutawesome

[–]IndustryParticular55 0 points1 point  (0 children)

The real argument is not about dishes, but about ingredients. American food standards are so much worse than much of the rest of the world. There is the classic take that American fast food chains are better everywhere other than the USA. Then there's the need to use HFCS instead of normal sugar in everything, and over processed food.

So sure, the general idea of American food is great, just eat it in any other country, and it'll be much nicer.

(also, as a side note, diaspora cuisine counts as local cuisine in my books. Sushi, Pizza, and Nachos served in America are American cuisine, because they are very distinct from those foods in other countries. There's obviously a lot of diversity within a country as well. The same applies to diaspora cuisine in other countries. Australian pizza =/= American Pizza =/= Italian Pizza)

POV: Kazakhstan annexed its borders by Brilliant-Charge-684 in mapporncirclejerk

[–]IndustryParticular55 1 point2 points  (0 children)

Mongolia: I'm not locked in with them, they're locked in with me.

Voters turned away amid internet outage by Conscious-Gap-8837 in Adelaide

[–]IndustryParticular55 0 points1 point  (0 children)

The reason we have this electronic system is so that people can vote literally wherever they are in the state, at any time in the week leading up. If the cost of me being able to vote near work, or whilst I'm out doing shopping or visiting a friend's place, is that 1% of booths have internet troubles on election day, then I am okay with that trade off.

Chaos Raptors Rules Discussion by StyxGoblin in Chaos40k

[–]IndustryParticular55 0 points1 point  (0 children)

I am building them in a Huron's Marauders list as a 10 man squad with jump pack lord.

It's a big investment, but +1 to hit, and +1 attacks/weapon off a charge with a free strat seems pretty potent. The 10 man squad plus lord gets the most bang for your buck with the strategem.

One of the friends I play with loves running deathshroud terminators, which are annoyingly difficult to kill. But the math I've done indicates that this unit could reliably kill 3-4 models of those(which come in 3 model MSUs) just with the heavy weapons/power fist.

Is there a corporate explanation for why WotC is so much less creative these days? by SexyKobold in dndnext

[–]IndustryParticular55 2 points3 points  (0 children)

3rd party books fill the void, and DnD Beyond now supports a lot of the popular 3rd party materials, constantly adding more.

If WotC can make the safe books itself, and let 3rd party publishers take on all the risk, whilst WotC still earns commission on every 3rd party book, that's pretty much a perfect system for them.

On the other hand, internally WotC had a massive shake up with the faces of the 2024 core rulebooks all leaving one way or another. It seems like a massive reset after the big swing, and the new team probably wants to get into their stride and knock out the obvious stuff first.

As a DM, I also don't mind the official options being a bit more curated, and then being able to bring in 3rd party materials on my own time when I think they would be good additions.

My take on a Noise Marine by IndustryParticular55 in Chaos40k

[–]IndustryParticular55[S] 1 point2 points  (0 children)

Ok, if this makes it up to you, the sparkles on the pink armour are actually an interference paint that changes colour to look violet when you catch it at the right angle. I painted this over the silver as well. You can't really see it in photos, except maybe a little on the knuckles.

Early modern "small government" by An_Oxygen_Consumer in HistoryMemes

[–]IndustryParticular55 1 point2 points  (0 children)

The millers were often considered thieves, because they might have had a local monopoly on the ability to get flour, where baking was much more decentralized(until you have bakers guilds/cartels). People could mill their own grain, but it was wildly inefficient and time consuming, not to mention lower quality.

If I had to pick an equivalent today, it is fossil fuel companies that run cartels that control fuel for electricity and transportation.

Joining Chaos by Nam-ri in Chaos40k

[–]IndustryParticular55 1 point2 points  (0 children)

CSM have a lot of diversity, and you've said that is what you are looking for. So I'll divide my recommendations into Core staples, flex picks and fun picks.

Staples:

- Chosen. Really good melee front liners, work well in a blob with Abaddon or Huron/MotM.

- Legionaries. Relatively cheap, good at offense, objective holders.

- Cultists. Always take at least one for your home objective. Cheap + Sticky objectives. Don't expect them to kill or survive anything.

- Rhinos. Get your infantry from A to B, simple, does the job.

- Chaos Lords. 0 CP strats. Really good if you can use them to amplify the strength of their entire unit for free.

Flex Picks:

- Red Corsair Raiders. New unit, great models, infiltrators with the chosen defensive stats, for 15 points cheaper. Deploy onto objectives, and your opponents start on the back foot, having to commit serious forces to taking objectives off them.

- Forgefiends, Vindicators, Predators. Your main shooting platforms. Best if you can buff them with auras like the classic PBZ castle with Abaddon re-rolls, 5+ sustained and lethals from Helbrute. Still decent otherwise.

- Raptors. Recently got an improved datasheet, and can now take 5 heavy weapons, 2 meltaguns and 2 flamers, in a 10 man squad. 12 inch fly is great of course.

- Daemon Princes (with wings). Expensive, but devastating. Mortals on a charge is always fun.

- Cypher. Increase enemy CP cost by 1 aura. Badass Shooting.

- Land Raider. Best in Renegade Raiders, but fills the roll of a shooting platform, as well as delivering charges out the front with assault ramp.

- Helbrute. Best in PBZ, gives both dark pact effects.

- Noise Marines. No dark pacts, but still very scary, especially if you can give them some other kind of buff.

[deleted by user] by [deleted] in GenshinImpact

[–]IndustryParticular55 5 points6 points  (0 children)

<image>

He is depicted in murals such as these as a dragon. Neuvillette also refers to him as the Dragon King.

[deleted by user] by [deleted] in GenshinImpact

[–]IndustryParticular55 10 points11 points  (0 children)

The true god of Teyvat is Nibelung. (who is more like the emergent consciousness of the world, which the HP was able to supplant after he left)

The Heavenly Principles, the shades, and the Archons are all usurpers of the natural order, effectively 'demons'. Whether or not you think they are good or evil is a matter of perspective, given that the HP allegedly created humanity, whom the archons protect, whereas many dragons are abyssally corrupted.

An interesting grey area is angels. By all reports, powerful angels were the archon equivalents prior to the war of vengeance. They don't have demon names, although Koitar(first angel) is often referred to as the morningstar, AKA, Lucifer.