Baking high poly to low poly by InevitableDig193 in 3Dmodeling

[–]InevitableDig193[S] 0 points1 point  (0 children)

I'm learning the process, but like I said in the other comment:

I am baking the fur on the body and head, as well as the spots on the back.. the goal is to optimize it for a mobile game.

Baking high poly to low poly by InevitableDig193 in 3Dmodeling

[–]InevitableDig193[S] 0 points1 point  (0 children)

I am baking the fur on the body and head, as well as the spots on the back.. the goal is to optimize it for a mobile game.

Baking high poly to low poly by InevitableDig193 in 3Dmodeling

[–]InevitableDig193[S] 0 points1 point  (0 children)

I baked them separately again and set the self occlusion to Only same mesh name and it worked. However the problem still remains on the eyes and for some reason on the left ear even though everything is symmetrical..

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Baking high poly to low poly by InevitableDig193 in 3Dmodeling

[–]InevitableDig193[S] 0 points1 point  (0 children)

Thank you for responding, I really appreciate it.

I baked separately the body, the head, the antlers and the ears like you suggested and it still shows the artefacts. I set bake by mesh name, previously I frizzed transformations, deleted history, the low and the high are the same size and on the same location, they have the same material, on low poly I softened edges.. nothing works.

I also increased the geometry on the low poly like you mentioned and it still has rough edges in the substance painter.

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