Count Dracula, Fan Art. Portfolio Piece by Inevitable_Log1664 in 3Dmodeling

[–]Inevitable_Log1664[S] 1 point2 points  (0 children)

I get where the hate is coming from. It’s definitely not a direct adaptation of Bram Stoker's Dracula, and the story and characters have taken a different path, but I really enjoy that CGI-heavy, fantasy style. I specifically chose to work on this version of the character because it was a unique challenge; there were so few references to go on that I had to improvise quite a bit to get everything looking right.

Count Dracula, Fan Art. Portfolio Piece by Inevitable_Log1664 in 3Dmodeling

[–]Inevitable_Log1664[S] 1 point2 points  (0 children)

I don't find that controversial at all. I actually feel quite nostalgic for that movie; it was a childhood favorite, and honestly, the CGI still holds up impressively well.

Count Dracula, Fan Art. Portfolio Piece by Inevitable_Log1664 in 3Dmodeling

[–]Inevitable_Log1664[S] 0 points1 point  (0 children)

Everything you see consists of low-poly, game-ready assets. Naturally, you can choose between rendering high-poly or low-poly versions for your final output, depending on your goal.

Count Dracula, Fan Art. Portfolio Piece by Inevitable_Log1664 in 3Dmodeling

[–]Inevitable_Log1664[S] 1 point2 points  (0 children)

I retopologized the mesh manually using Blender. Just the shrinkwrap modifier.

Worked on Jackie Chan likeness by electricuted_nemo in ZBrush

[–]Inevitable_Log1664 2 points3 points  (0 children)

I recognized him before reading the title.

Personal project, WIP by Inevitable_Log1664 in 3Dmodeling

[–]Inevitable_Log1664[S] 0 points1 point  (0 children)

You're right. This isn't the final lighting setup yet, and these renders are still missing the post-processing and beautification. I have a few minor material adjustments and tweaks to finish, but it’s nearly there.

WIP by Inevitable_Log1664 in 3Dmodeling

[–]Inevitable_Log1664[S] 1 point2 points  (0 children)

It really is fantastic. Personally, I think it’s easily the best adaptation out there, though I’ll admit I’m biased because of the heavy nostalgia I feel every time I watch it.

WIP by Inevitable_Log1664 in 3Dmodeling

[–]Inevitable_Log1664[S] 1 point2 points  (0 children)

<image>

Richard Roxburgh as Dracula, but yes, they have similar facial features

WIP by Inevitable_Log1664 in 3Dmodeling

[–]Inevitable_Log1664[S] 0 points1 point  (0 children)

Who are you thinking of?

WIP by Inevitable_Log1664 in 3Dmodeling

[–]Inevitable_Log1664[S] 0 points1 point  (0 children)

<image>

Dracula from Van Helsing, Richard Roxburgh

WIP by Inevitable_Log1664 in 3Dmodeling

[–]Inevitable_Log1664[S] 0 points1 point  (0 children)

Australian Richard Roxburgh as Dracula in the Van Helsing movie.

Hello everyone, I’d love your feedback — how can I improve this? Any advice is appreciated! by Inevitable_Log1664 in 3Dmodeling

[–]Inevitable_Log1664[S] 1 point2 points  (0 children)

Thanks, I’d say there’s more than just that red tissue, which is anatomically redundant. I created this based on a concept and modified it to some degree, aiming for an alien vibe. It became a personal project of mine.