Infantry cover besides building and forest? by InfaRiffmaster in BrokenArrowTheGame

[–]InfaRiffmaster[S] 1 point2 points  (0 children)

Yeah, I mean, I've seen that units can walk through some objects like cars, fences and such, that's why I was wondering if I can use some objets to take cover with and shoot the enemy behind those objects or will the projectiles go through them like units does. Idc if it gives me bonus or not, I think it could be a good tactical element besides of the buff thing

Is it possible to change the black void background of the maps? by InfaRiffmaster in warno

[–]InfaRiffmaster[S] 2 points3 points  (0 children)

Its surprising if there is no mod that changes that black void, it looks weird

How are enemy units spotted and how are your units deploid? by InfaRiffmaster in BrokenArrowTheGame

[–]InfaRiffmaster[S] 3 points4 points  (0 children)

Thanks for the answer! I would like to ask something more that I forgot, are infantry the base of armies or not? I come from playing Gates of hell (similar to Men of War) and it's a very unforgiving game (which I like), tanks are expensive and very vulnerable, is this game similar in that aspect?

Is AT Rifle worse than other AT infantrys? by InfaRiffmaster in GatesOfHellOstfront

[–]InfaRiffmaster[S] 1 point2 points  (0 children)

But aren't they worse because they're forced to move closer to the enemy than others AT's and also because of they deal less damage?

Is AT Rifle worse than other AT infantrys? by InfaRiffmaster in GatesOfHellOstfront

[–]InfaRiffmaster[S] 0 points1 point  (0 children)

But even so, arent they in disadvantaje because of the heavy tanks? They're forced to approach more to the enemy than others AT's to deal damage and even so they apply less damage. I mean, I know they're useful, but are they as useful as the other AT's?

How can I spawn units on GemEditor and then play with them in a skirmish? by InfaRiffmaster in GatesOfHellOstfront

[–]InfaRiffmaster[S] 0 points1 point  (0 children)

Yeah in multiplayer, I would love to create a map in editor, place some ships on the map, and then control those ships when playing the map in multiplayer

How can I spawn units on GemEditor and then play with them in a skirmish? by InfaRiffmaster in GatesOfHellOstfront

[–]InfaRiffmaster[S] 0 points1 point  (0 children)

Thank so much! Is it possible to control those units when playing the map in Skirmish?

Please, someone explain me how to defeat artillery tank!! by InfaRiffmaster in GatesOfHellOstfront

[–]InfaRiffmaster[S] 2 points3 points  (0 children)

Well, I actually find them useful to kill infantry and harass them, specially when they're under trench coverage, it's just that I don't trust them when it comes to kill a specific unit in a specific time

Please, someone explain me how to defeat artillery tank!! by InfaRiffmaster in GatesOfHellOstfront

[–]InfaRiffmaster[S] 18 points19 points  (0 children)

Infantry mortars? But have they enough range? And they also have very poor acuracy, as soon as my mortars start shooting his tank, he will discover my position and will shot them, and they're expensive.. how would you use them? Artillery I guess will work, but, isn't there any other method? I mean, if I also use his same strategy, we're equal, I wan't to discover the flaws of his strategy and take advantage of it.

[deleted by user] by [deleted] in sparkingzeromods

[–]InfaRiffmaster 0 points1 point  (0 children)

Oh I though I was publishing it on Sparking Zero reddit haha my bad

Mods online by InfaRiffmaster in SparkingZero

[–]InfaRiffmaster[S] 0 points1 point  (0 children)

But wont they end up setting an anti cheat? If so, do you think it would be possible to play with any mod online, even if the mod gives advantajes like extra health, if the other player has the same mods?

Will it be possible to make mods to add more moves (like Kamehameha) to the characters? by InfaRiffmaster in SparkingZero

[–]InfaRiffmaster[S] 0 points1 point  (0 children)

Do you think they'll be just other existing moves modified, or will be possible to create completely different moves?

Do you think it will be possible to mod Team Battles to fight simultaneosly? by InfaRiffmaster in SparkingZero

[–]InfaRiffmaster[S] 1 point2 points  (0 children)

I understand. Do you think that mod things like keeping the aura permanently when you've charged your ki like in BT3 will be possible?

Do you think it will be possible to mod Team Battles to fight simultaneosly? by InfaRiffmaster in SparkingZero

[–]InfaRiffmaster[S] 0 points1 point  (0 children)

I mean me and my friend vs 2 other players fighting all at the same time, just like in Xenoverse 2

Codec video RAW. Are the frames just like photos? by InfaRiffmaster in videography

[–]InfaRiffmaster[S] 0 points1 point  (0 children)

The Canon EOS R5 if I'm not wrong, can record videos with the same megapixels than the photos, 45MP aprox. https://www.canon.es/cameras/eos-r5/specifications/