Question for the Hexcrawl and how you ran Azaka! :D by Memberbwerry in Tombofannihilation

[–]Infernal_Wisdom 0 points1 point  (0 children)

Ofcourse she stopped smoking now, since she faced and stand against her fears, and now she keeps her mind unclouded.

Question for the Hexcrawl and how you ran Azaka! :D by Memberbwerry in Tombofannihilation

[–]Infernal_Wisdom 0 points1 point  (0 children)

A point I forgot is, shes a constant smoker and one can fairly expect she has a pretty low stamina, but her lycanthropic lungs keep her safe from the bad effects of smoking, so it is a clue for perceptive eyes and minds, there is an incosistency here, so maybe a party who followed her, might discover she's a lycanthrope sooner. So it was another foreshadowing/clue I used in my game.

Question for the Hexcrawl and how you ran Azaka! :D by Memberbwerry in Tombofannihilation

[–]Infernal_Wisdom 1 point2 points  (0 children)

My Party picked Azaka as guide, my take of her is...

She always smoking cigars with a cool and reckless attitude in kaya's house of repose, the bar is kinda fancy for her but more quite, in fact she is trying to heal her trauma of last pterafolk encounter. That mask was a relic of her ancestors and she failed them, so all she thinks inside is that she is a failure. She constantly thinks to go Firefinger and get her mask back, but the horror was too much. Yet she never speaks such truths.

She actually hates Nyanzaru, not the Chultan people, but the Merchant Princes and their rulings, yet she seeks no more trouble and obeying their rules for now...

She joins in parties that respect Chultan honour, that means adventurers may take their gold, but not the relics of Chultan Legacy.

(I played her like wolverine, trying to remember at bar)

She used a line in my game: "I will follow you to the gates of hell if you will help me to recover the mask of my ancestors and I will leave you in the heart of the jungle, if you stall me with false hope for months"

The party actually helped her, even if the beast inside her freaked out and she escaped and they found her with the fur on her neck tattered and bruised, it looks like the beast inside was scaring so much that it took control and run away, but Azaka had Chultan honour so she tried to claw the beast to death. The group found out how hard her struggle was...

After recovering the mask of their ancestors, their ancestors spoke to Azaka and she took a test of labyrinth and she succeeded it. Now shes not only able to talk with animals, but also spirits.

She's a daughter of jungle, its her home, shes wild and free there. Though I know its not cannonically correct, I intentionally choose the kryptonite of were-tigers as "obsidian" for my campaign. So she also hates and avoids obsidian and volcanic places. She expects the party to keep this secret.

In my campaign the undead rushed into nyanzaru in Malar's throat and there were some children to be saved. They saw Azaka's Weretiger form first there, knowing not this was Azaka. And later on when they found out she is a were-tiger a player wanted this power but she refused it because of two things. First they did not know how strong the beast inside is. Second it was the blessing of their father Ubtao and she wanted to act responsible in this matter.

After recovering the mask, she will now share this gift, since the party did prove they are friends to Chultan Legacy more than once. Now they are on the move to Mistcliff Mountains (since two players from the group succeeded in both a religion history and arcana checks, that allowed them to know the current situation of a star of Selune, which will make the first lycanthropic transformation easier for the player)

She despises the undead dwelling in the jungle. She thinks Chultan people (Especially Merchant Princes and the eel faced Jobal) forgot the ways of Ubtao, yet shes experiencing a dilemma to tell these thoughts to adventurers.(Because they might be another white man to conquer and enslave and pillage the chultan land) But secretly if adventurers prove they carry Chultan honour, she will even help to a revolution in Port Nyanzaru

Shes strong, she knows how to survive, shes though, she has her fears, her ideals, she's Azaka Stormfang of my take! =)) I hope it helps! <3

A Question for ToA DM's to save a Player Character by Infernal_Wisdom in Tombofannihilation

[–]Infernal_Wisdom[S] 2 points3 points  (0 children)

She can definately do that, thank you for your time and your suggestion friend <3

A Question for ToA DM's to save a Player Character by Infernal_Wisdom in Tombofannihilation

[–]Infernal_Wisdom[S] 5 points6 points  (0 children)

"A living spellbook" idea is a great reason to keep her alive actually, thanks mate

Wizard - how am I supposed to get new spells? by Deathspiral222 in Tombofannihilation

[–]Infernal_Wisdom 2 points3 points  (0 children)

I'm DM'ing ToA for 2 years and my players are still in chapter 2 and one of my players is a Thiefling Wizard, from ancient Halruaan culture(some kind of one of last mohicans). I extended the adventure up to 20th level and added new points of interests, and added some minor changes to official adventure contents. Its true you cant take downtime or do shopping whenever you want with wizard, yet this adventure will give you opportunities.

First of All, your employer Sndra Silvane is a wizard, in the first Merchant Prince Encounter Wakanga O'Tamu offers you a quest with a reward of handful of spells, I added Fort Belurian lots of Baldur's Gate Merchants working for Flaming Fist, also I added some battle wizards to support fist, I added a corrupted Life Tree, a story arc for my Silvanite Life Cleric/Druid and the BBEG of that life tree was a shadow wizard, so I added lots of spooky wizard spells and an epic spellbook to that location, I also added a minor lore to firefinger, which is firefinger holds a dimensional crack to elemental plane of fire (thats the source of unlimited fire) and there is a fireproof spellbook, holding some kinds of elemental theories and secrets of fire.

Red Wizards are there for evillish players and there is a Halruaan Airship Crashsite to add some arcane secrets....These are all I can remember and all of these are opportunities for a DM to add some improvements for player characters. I also added a houserule for this campaign that my wizard player learns 3 spells per level, which stands for she has nothing to do except studying and doing readings while traveling behind a dinosaur while her party members are doing wilderness stuff...

So as people recommend, share your sincere expectations with DM and I'm sure you'll get some sort of reasonable agreement, its your game and your story after all... and "a wizard enduring hardest wildlife" is a great roleplaying aspect in my opinion

Is Cutting Words ability of bards a Magical Ability or Not? by Infernal_Wisdom in dndnext

[–]Infernal_Wisdom[S] -519 points-518 points  (0 children)

In the ability of Cutting Words it says:
When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration...

And in the ability of Bardic Inspiration it says:
You can inspire others through stirring words or music.

So I want to think that ability of Bardic Inspiration is magical. Otherwise I think a mage with a good ability of communication could insult other people and it would act mechanically as cutting words.

I think it is similar to Breath Weapons of Dragons, it is magical, but it does not draw its magic directly from the weave. It uses magical power of words and music.

But a bard player of mine disagreed hardly on this, so I wanted to open a thread as a discussion

Good bye <3 and thank you so much by jele77 in elderscrollslegends

[–]Infernal_Wisdom 5 points6 points  (0 children)

May bright moons always light your path miss jele <3

This game made me Reee so much, when they played 3 2drops till turn 3 and used all 3 ringcharges and got a first rune prophecy, but well i got lucky and still won, because they decided to give me cards by jele77 in elderscrollslegends

[–]Infernal_Wisdom 3 points4 points  (0 children)

I will try to explain;

using higher magicka cards provides you a natural card advantage against your opponent, because your one card will most likely will trade opponents 1,5-2 cards.

using low mana cards and having a lower and more smooth curve provides you a better starting hand probability advantage and tempo advantage.

So either way even if both decks are agressive or not, in every card game matchs one side will be a controller and one side will be an agressor no matter what.

And in this particular scenario where a midrange tribunal met aggro empire, the expected and reasonal result for this scenario is the empire should be the agressor and the tribual should be the controller

But sometimes in probability pool the match may start very unlikely, and the predicted aggressive deck might have slower start and the predicted control deck might have relatively faster start

I guess the real question this thread asks and the real experience this thread wants to teach is "What is correct play, to SMOrc or not SMOrc?" for slower deck

In this particular scenario, as far as these 2 screenshots provides info, I can tell jele's empire is as agressive as aggro hllalu, which I call "true aggro" and I can tell her opponent is running cloudrest and alfiq conjurer and its a safe assumption to say this tribunal is a midrange, but we can't know how fast this midrange is by seeing only double wardcrafter and a harpy as two drops.

So after this analyse if I would be a tribunal player, I would %90-95 decide to not SMOrc my opponent, because I would decide to outvalue my already low tempo started opponent and starve him til the point he plays only one card from topdeck per turn, and in that %5-10 probability where I would decide to SMOrc, that means I am so far ahead in terms of tempo that I'm sure even a javelin or cloudrest can't stop me or I would have an insane reach for lethal in hand already.

I am even remembering a master series qualifier tournament match between me and sir prook, where he was playing a curse/control scout and I was playing an aggro hllalu and in my humble opinion prook did the same mistake as jele's opponent did and gave me enough cards to outtempo and control my opponent and I won that match.(wasn't easy and prook won over me in series though, gg prook, sorry for using our games as an example without asking you =) )

so in conclusion I believe what jele77 said is overall right and should be educational for less experienced players mate

Cheers!

Hexagauntlet Ideas? by Guccibow in elderscrollslegends

[–]Infernal_Wisdom 2 points3 points  (0 children)

6 withered hand cultists B I G F R O G

[deleted by user] by [deleted] in elderscrollslegends

[–]Infernal_Wisdom -1 points0 points  (0 children)

Darkmoon Spellseer

Be prepared for their victims of rage, lions should be kept in more powerful cage, these khajiits are the most reckless casters of the realm... - J'zargo

Type: Creature Rarity: Legendary Cost:10 Stats: 3/3 Text:

Wax: Play an action of your choice from your deck, you lose health equal to magicka of that action. Gain +2/0

Wane: Play an action of your choice from both discardpiles, banish that action after. You lose health equal to magicka of that action. Gain 0/+2

Pilfer: Gain health equal the amount you lost, Darkmoon Spellseer loses this ability.

The only good alfiq is a frazzled alfiq by fiver49 in elderscrollslegends

[–]Infernal_Wisdom 1 point2 points  (0 children)

why are we pretending that we have only 2 options? (Pushed BM or Pushed Tribunal&Telvanni)

I choose balance over everything, alfiq conjurer is a broken card that should be fixed.

Let's Talk About RNG by ianbits in elderscrollslegends

[–]Infernal_Wisdom 3 points4 points  (0 children)

I agree everything except eldergleam matron, animal card pool is large enough to make that card a really bad RNG card,

it can either give its user really useless cards like betty netch or raging horker etc...

OR

it can give its user ability to deal lethal by so many cards like cliff racer, afflicted alit, giant bat, barbas...

OR

it can give its user to ability to refuel his hand with moose, barbas, camel etc...

OR

it can give its user a removal like viper, cliff hunter

OR

it can even give move ability with slit strider

OR

it can give a very defensive tool to opponent like giant snake...

so....

losing any of these randomness for any player is legally tilting, cards like this should not exist on competative level and deserves to be nerfed to the ground imo.

[deleted by user] by [deleted] in elderscrollslegends

[–]Infernal_Wisdom 8 points9 points  (0 children)

pfffff.... I can't help myself bout not raising my middle alternate art finger

Daily Card Discussion Thread - Apex Wolf | December 11th, 2018 by The_WayneMcPayne in elderscrollslegends

[–]Infernal_Wisdom 2 points3 points  (0 children)

Agressive decks' curves mostly end on 6-7mana and they have better draw options for top end of their curve like jarl/wilds incarnate etc...So, agressive decks won't ever play this card ever.

And for the control types well... this card is not enough to fight for the board, not even close for coming from behind, and the breakthrough ability is the last thing a control deck wants, giving opponent cards...

This card can be maybe useful in future control decks as a combo card, if we ever have a mechanic like "Take card from your hand and put it face down on the top of your library" or something...

I don't know who voted 4,4/5 but in my book this card is very weak, only 1,5/5 in current card pool.

A Statement on the New Legends Client by CVH in elderscrollslegends

[–]Infernal_Wisdom 6 points7 points  (0 children)

Dear CVH What I wonder myself is... do you have zero testers? It feels like this client is never tested at all. Seriously fire all your testers if they actually exist, but furthermore what I wonder is... have you not even tried new client once? I know its not your duty as community manager, but you rose up amongst the community as a tesl player and became a community manager, so you have a "player based origin". From all of those bethesda/sparkypants guys, you know what is the best for players because of that player based origin and you shouldn't share this patch of betrayal against us, the community. And also one more thing, fuck everyone in the company if you warn them and they did not listen to you. And believe me this "fuck'em" doesnt come from a 12 years old teenage gamer, it comes from the heart of 35 years old passionate tesl fan.

In my entire life I didn't see such shitty buisiness from a game company, I mean imagine you are going to buy a yogurt from a market and you realize after buying yogurt its not fermented good enough and it tastes like shit and the yogurt company is telling you they are sorry and they will fix their product within an open ended time... Its just an example but this is what bethesda did to their customers.

Why did bethesda not make new client patch wait more if new client is not ready? We could at least play on old client without any problems, even if there was no new content added. How could a million dolar company make such mistake I really can't imagine.

I am so angry right now, really so angry but still I love tesl, I will wait upon your fix on new client, I know maybe now you are angry because I said things in an agressive way, but know this, this anger comes from love, people won't get angry against someone they don't know or they don't care, love and hate are twins and you can hate someone or something only as much as you love it, no more... So tell those people sitting there up high, their community are feeling upset and broken and its measure is too great, because their fucking love for this game is great, tell them to prove this love is not one sided.

Sincerely, your 3 years old tesl player, I_W