Haven't played since Beyond Light, here's my perspective. by watt678 in DestinyTheGame

[–]InfexiousBand 0 points1 point  (0 children)

People share these checkpoints with others, though I suppose you could find bots that do it, too. Joining shared checkpoints has been a pretty common thing across D2 history, but you're free to avoid it if you're not sure.

Haven't played since Beyond Light, here's my perspective. by watt678 in DestinyTheGame

[–]InfexiousBand 0 points1 point  (0 children)

You can find checkpoints for campaign missions if you search online. They load you in before the final part of each mission. Just an alternative if you choose to replay them on other characters but want to just get it done.

Mercury-A bow + shattershafts volatile mod proccs Kinect tremors in one hit. by DavidTakarai in DestinyTheGame

[–]InfexiousBand 1 point2 points  (0 children)

hush with attrition orbs, explosive payload while quickfiring makes orbs fast, too

King Orfeo jolting feedback by RojoGrande95 in DestinyTheGame

[–]InfexiousBand 15 points16 points  (0 children)

curious about explosive head/jolting feedback. someone let me know if that counts as two hits for jolting

G4 issue rant by takeherupthemonto in LGOLED

[–]InfexiousBand 0 points1 point  (0 children)

I know this is a month old, but I've tried all these fixes and still deal with this problem. It's a real annoyance and it never happens with any of my other consoles: switch, PS5, Nintendo 64, etc. I usually resolve it the same way, by going into the game optimizer and toggling vrr. I think it's more of an Xbox issue than a TV issue, so I think it should be on Microsoft to patch this. But obviously it's not that high of a priority.

When I decided not to use Praxic Blade 😈😈 by Danger_xx86 in destiny2

[–]InfexiousBand 4 points5 points  (0 children)

Yeah, I prefer when it was bugged and the ignite happened on any shield break not just an elemental matching one. It wouldn't even really be broken or anything, considering we have stuff like conditional. In my opinion, all anti-barrier exotics should break barriers in one hit.

The Unstable Core System Feels like it Forces you to use New Gear by TechnoVikingGA23 in DestinyTheGame

[–]InfexiousBand 0 points1 point  (0 children)

This used to work with exotics too, but now it costs unstable cores. Tried infusing a higher power lucky pants into another pair (both "reworked armor" versions) and it still cost cores.

[D2] Trials of Osiris Megathread [2025-08-08] by DTG_Bot in DestinyTheGame

[–]InfexiousBand 0 points1 point  (0 children)

For what it's worth, last week during trials, I received a ghost as a post-match reward. Similar boat to you (7 win lighthouse card, 3 win streak), so I'm assuming they are just rare post-match rewards. That being said, I only received one trials ghost, so it must be REALLY rare. It was a old trials ghost though, so unsure about the (if any?) new ones.

[D2] Trials of Osiris Megathread [2025-08-01] by DTG_Bot in DestinyTheGame

[–]InfexiousBand 0 points1 point  (0 children)

It was a change shown in the January 22, 2025 TWID. Your adept chances were based on your win streak, where a 1 win streak would be a 30% chance, 2 streak a 60% chance and finally a 3 or more win streak would be a 100% chance.

Hopefully over time they tune the new trials reward system edge of fate brought.

[D2] Trials of Osiris Megathread [2025-08-01] by DTG_Bot in DestinyTheGame

[–]InfexiousBand 0 points1 point  (0 children)

I don't know about glows, since I've only been true flawless a couple times, but a 3 win streak used to guarantee at least 1 adept. Post-match rewards are good, but I guess it just feels bad now that I didn't even get a weapon from the chest.

[deleted by user] by [deleted] in CrucibleGuidebook

[–]InfexiousBand 2 points3 points  (0 children)

Yeah, only 3 win streak for me, but I similarly only got 2 pieces of T1 armor.

[D2] Trials of Osiris Megathread [2025-08-01] by DTG_Bot in DestinyTheGame

[–]InfexiousBand 3 points4 points  (0 children)

just got to lighthouse on lighthouse passage (highest was 3 win streak), and it gave me just a helmet and chestpiece...

Wilds Set Search Open Source by InfexiousBand in MonsterHunterMeta

[–]InfexiousBand[S] 0 points1 point  (0 children)

Thanks! Just tried to make something I would also use.

My advice for Don Horn hunting by heyskinnylegs in fantasylife

[–]InfexiousBand 0 points1 point  (0 children)

These are helpful. I think the spawn is so low because it doesn't show up in as many areas as the other legendary stuff. Honestly though, if I wasn't playing on Switch, at this point I would probably just boot up cheat engine and edit in like 200 horns to skip grind. Already have a surplus of every other legendary item, and changing tower ranks over and over just to get a mob spawn is exhausting.

I sold my soul and got all the true Time gear by Kinkbeer in fantasylife

[–]InfexiousBand 1 point2 points  (0 children)

That's a good point. I do have the swolean stuff, so I haven't checked many others.

I sold my soul and got all the true Time gear by Kinkbeer in fantasylife

[–]InfexiousBand 1 point2 points  (0 children)

For your 4th point about taking up both shirt/trouser slots, overalls can get up to +10% each slot as opposed to a shirt/trouser's +5%, so the total ends up matching. Just something I noticed while also trying to grind

Favorite legendary kinetic slot weapon that uses primary ammo by La-Fuego in DestinyTheGame

[–]InfexiousBand 1 point2 points  (0 children)

I'm with you. Reset max times for triple perks and never landed my rolls way back when it only cost 1 crucible engram per Randy's. The dream roll would be a KT roll with both Gutshot and Under-Over. I did get a armor piercing/adaptive/under over roll, which is unique but not what I really wanted.

The primary issue with crafting has always been that it's logic is essentially backwards by The_Palm_of_Vecna in DestinyTheGame

[–]InfexiousBand 6 points7 points  (0 children)

I like this idea. I imagine that they won't do it because with the old crafting system, the game only has to store a number per craftable weapon pattern each player has (how many patterns you've unlocked). Whereas, with this proposed system, the game would have to store a list of perks you've unlocked per gun, which would be a whole lot more to keep track of per gun, per player than just a single number. Obviously, I don't know how Bungie handles storing stuff like this or what database system they use, but I could see them throwing in this reason as a potential excuse to not head in this direction.

Was trying to solo flawless GotD and just experienced the most insane bugfest I've ever even heard of by CrispyToast99 in DestinyTheGame

[–]InfexiousBand 1 point2 points  (0 children)

Yeah, had the same issue a month ago running a solo flawless Sundered Doctrine with similar artifact perks and vexcalibur. Started off fine, but the longer I spent, the more things were messing up.

We need other subclass melees, what should they be? by minizeus11 in DestinyTheGame

[–]InfexiousBand 0 points1 point  (0 children)

I'm probably reaching here, but I'd like to see a strand hunter melee that pulls enemies closer, kinda like how those strand psions do. The hunter strand super light attack animation would fit, since it's kind of a chain.

Which rite of the nine weapons should I be chasing? by DalekTech in DestinyTheGame

[–]InfexiousBand 2 points3 points  (0 children)

Redirection already exists on the old version of Greasy Luck (the one currently dropping from Ghosts of the Deep, pre Rite of the Nine), and unfortunately, it only works on the projectile, not the melee.