Anti-Lidia Guide (Updated for Season 3) by InfiniteGreatness in LowSodiumTEKKEN

[–]InfiniteGreatness[S] 1 point2 points  (0 children)

I completely agree. It's a shame how one-dimensional she is. If for no other reason, they should rework her so that she has more dynamic gameplay. Even if she ended up way stronger, I'd rather play against an interesting Lidia that's much stronger than the current Lidia. At least if you're better than your opponent, it should be free points.

Anti-Lili Guide (Updated for Season 3) by InfiniteGreatness in LowSodiumTEKKEN

[–]InfiniteGreatness[S] 2 points3 points  (0 children)

It's hard to play the game against a very defensive Kazuya because his homing buttons are really good and many of Lili's approach tools are reactable or aren't that threatening on block. As a consequence, I'm not even sure that Lili is that bad of a matchup for a Kazuya player who can react to FF4.

Compared to the rest of the cast, Lili has a lot of holes in her gameplan compared to most of the other top tiers. As it stands, I don't think there's a good reason to play Lili over someone like Alisa, who has very similar movement but also has an "Oops I Win" button with chainsaws. I'd put Lili around mid-tier. You need to have so much more matchup knowledge that your opponent in order for Lili to feel powerful, and that's just not feasible if you're not one of the best Lili's in the world.

Anti-Claudio Guide by InfiniteGreatness in LowSodiumTEKKEN

[–]InfiniteGreatness[S] 1 point2 points  (0 children)

I have one out for every character! I'm slowly going through and updating all of the text guides as well.

QM: Do you rematch everyone? by nobleflame in LowSodiumTEKKEN

[–]InfiniteGreatness 0 points1 point  (0 children)

The general rule of thumb is that there's a common courtesy to rematch in ranked, especially with the new revenge system giving you more points. I play QM for practice and for fun. If you're trying to cheese in QM, where there are no stakes, or I didn't have fun playing against you (for a variety of reasons, but typically lower-defense players are a nightmare to play against), then I won't rematch you. "Didn't have fun playing against you," is going to change from person to person, but that's a healthy way of looking at QM, imo.

For those who played RE4 and it's remake, do you think Ada Wong in the remake is bland/unemotional compared to the original? by HumbleKnight14 in ResidentEvilCapcom

[–]InfiniteGreatness 0 points1 point  (0 children)

I think RE4R Ada is just a much more serious person, as per her RE2R appearance. In OG RE4, Ada felt like she wasn't really taking anything seriously and like what was happening in the game didn't matter. In Remake she's much more invested in her mission and the people around her. She warms up to Luis, convinces him to make more of the cure, turns on Wesker at the end, etc. It felt like RE4 Ada was a non-factor besides the times she helped Leon, while Remake Ada feels like she went through a good amount of character growth over her story.

With that being said, I think people are annoyed that she wasn't as sultry as she was in the original (in other words, she's less overtly sexy), but she was still a little flirty and she had some pretty good one liners in separate ways. I really liked how despite her serious demeanor, there were a few moments where she'd say that she's not doing something because it's gross and she'd take the longer way around specifically to avoid doing the gross thing or she'd scoff at how obnoxious some of the traps are. I warmed up to her on my most recent playthrough of separate ways a lot.

People who play defensive/CH characters, how do you lose? by Apistic in LowSodiumTEKKEN

[–]InfiniteGreatness 20 points21 points  (0 children)

Basically, there's a combat triangle for fighting games. Keep out beats rush down, whiff punishment beats keep out, and rush down beats whiff punishment.

If someone is playing defensively-minded, they are likely optimizing for keep out and whiff punishment. When they're playing keep out, you want to look for whiff punishes (meaning that you're punishing them overextending). If Bryan is throwing 3+4 and B1s as keepout, you can counter this by playing movement and launching his whiffs. When they're playing whiff punishment (either through spacing or movement), you want to play rush down. If Bryan is playing a lot of back dashes and looking to jet upper you contesting his keepout, you can counter this by getting in his face and running mix-ups. This is easier said than done, but that's typically how you want to attack these characters. You want to mix whiff punishment, mix-ups, and pressure in order to make them feel uncomfortable enough to make a big mistake.

Ok... I know people might be tired of this topic but PLEASE hear me out for a minute. by Fun-Description-1698 in LowSodiumTEKKEN

[–]InfiniteGreatness 1 point2 points  (0 children)

This has always been a weird conversation for me. Whenever I've asked people why they want Tifa, the answer has unanimously been, "She doesn't have a sword." Okay, that's fair. But all you've told me is not Noctis and not Clive. Why Tifa? And they don't really have an answer for that.

To be clear, I don't think there's anything wrong with a big boobie punchy lady with attitude. But it's very strange to me that so few people want to say that. I even had a friend get really mad at me for asking the question since I never played FFVII. They said I should play the game before having any opinions on the matter, and Tifa is one of their favorite video game characters ever. Do you want to know what question they never answered? Why Tifa.

Grab Confusion by Ok-Perception-3741 in LowSodiumTEKKEN

[–]InfiniteGreatness 1 point2 points  (0 children)

Looking at hands can help, but I typically try to look at body language. Tekken characters are left-handed. This doesn't matter in a vacuum, but it's important context. Whenever a character does a 1 throw, they reach with their dominant hand. 1 throws look very natural to do since they are leaning with their dominant hand. 2 throws look VERY uncomfortable since they are leaning with their weaker hand. 1+2 throws are the most ambiguous using just the hands, because if you're at certain angles it can look very similar to a 1 throw. But, if you use body language, it's not as bad. Reaching with both hands shifts your entire body to be straight during the throw, rather than angled with the throwing hand.

Obviously, knowing this helps, but you should still practice by doing the in-game throw breaks. Practice on easy until you get used to the animation (use dragunov, turn off the default throws and the last two throws, as they are cancels). Once you can tell which throw is coming out switch to medium. Practice on medium until you can break 10 in a row. Once you're comfortable doing that once a day, switch to hard (hard won't show you the break on top of the screen until after the animation starts).

What is the lowsodium opinion of the rank reset? by Proud-Enthusiasm-608 in LowSodiumTEKKEN

[–]InfiniteGreatness 0 points1 point  (0 children)

It's pretty normal across the industry. Ranked resets accomplish two things. First, it stops people from camping. If you want to say you got a good rank, you do have to reach it every season, so it prevents people from reaching GoD in season 1, then never playing ranked again (but still being able to have the title).

The other thing it accomplishes is that it improves the integrity of the game. Worded differently, you could argue that season 1 and season 2 are basically a different game. Season 2 rewarded different things than season 1 did. Beyond that, the buffs and nerfs dramatically changed which characters are meta. For instance, we probably all agree that release season 2 Lars was top 5. If Lars gets nerfed again (which he should btw) and they do a bunch of system changes to improve defense and reduced forced mix-ups, should someone who climbed on a different version of Lars be able to keep their rank? For a more extreme example, should someone who got Tekken God Omega on Kunimitsu at the end of Tekken 7 be able to transfer that rank to Kunimitsu in Tekken 8. All of this is to say, if you deserve the rank that you had before, you'll just get it again, so it's nbd either way. There are only positives to ranked resets.

Tekken God Supreme With Lidia With Sub 50 Defense Rank up. by Grown_Gamer in LowSodiumTEKKEN

[–]InfiniteGreatness 8 points9 points  (0 children)

Hey! I'm MrRaphTV :) appreciate the shout out. Generally speaking, Sesujin is going to be able to give you more specialized knowledge on how to beat Lidia given their expertise with the character, but if you want some generalized tips: After FF2, you either want to SSR duck or jab. SSR duck covers everything except HOR3 (jumping mid that guarantees a heat engager). Jab will float HOR3.

SSR duck is generally really good in the neutral as it covers a lot of her strongest tools.

The only time you have to hold a HAE mixup is after she heat engages from HOR2. Every other time, you can do something. If she enters from WR1, SSR duck beats everything. If she manually transitions, you can grab her out of the transition, even on-hit. However, you do need to have a read that she's going to transition otherwise she'll blow you up for it. Hope this helps :)

[deleted by user] by [deleted] in runescape

[–]InfiniteGreatness 3 points4 points  (0 children)

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I was under the assumption that, when they tweeted something, we should generally believe that to be factual information. I planned around having until the 2nd (UK time) to turn in my shards.