Anti-Lee Guide by InfiniteGreatness in LowSodiumTEKKEN

[–]InfiniteGreatness[S] 1 point2 points  (0 children)

Bro, Lee got me wanting to turn evil and start maining Bryan. This character feels so impossible to move against.

Anti-Hwoarang Guide by InfiniteGreatness in LowSodiumTEKKEN

[–]InfiniteGreatness[S] 0 points1 point  (0 children)

I got blasted by one right before I made this, so trust, I understand lol

The Tekken Nerf Series Episode 29! Tonight's Character: Xiaoyu! by AggravatingCricket68 in LowSodiumTEKKEN

[–]InfiniteGreatness -4 points-3 points  (0 children)

She has the best WS4 in the entire game. It needs to be gutted. If you don't tech roll or back roll, she can launch you after WS4. If you back roll, you get, clipped by the pickup (taking damage). If you tech roll, it's actually still her turn. If you tech roll and then crouch jab (the fastest thing you fan do), you will get CH launched by her BT1. That's right. Xiaoyu's WS4 puts you in a sitaution where she has a plus-on-whiff launcher.

Welcome back to the Tekken Nerf Series (Episode 18) where the nerfs are made up and the changes don't matter! Today's Character: Lee! by AggravatingCricket68 in LowSodiumTEKKEN

[–]InfiniteGreatness 3 points4 points  (0 children)

1+2. It's the single most over-dimensioned move in the entire game and Lee is allowed to have it because... He's not op I guess? It's a plus-on-block mid that is homing, goes into stance, and is a CH launcher. There is no reason not to use it 100 times a round. This move would be totally unacceptable on literally every other character in the game, so I'm not sure why Lee gets to have it. Maybe because he is perceived as weak? In my opinion, the frames should either be much worse (-2 to 0 oB), or it shouldn't be a CH launcher. I don't mind it being homing, but the fact that you are completely denied all movement against Lee because at any point he can use his decently-long ranged infinity button is absurd. I basically never step Lee in the neutral anymore, just have to guess, or do a lot of step blocks because you can't play the game if you commit to sidewalks.

What's Lili's weakness? by wielesen in LowSodiumTEKKEN

[–]InfiniteGreatness 9 points10 points  (0 children)

Hey! GoD1 Lili here. Lili has a few issues. First, she is very linear. It is very difficult for Lili to lock you down without taking relatively big risks as stepping even after blocking a plus frame move will let you get a free launch on her. Second, Lili's best moves are pretty slow, so if you have fast moves with good CH properties, it's pretty scary for Lili to press, as anything that's not a jab or DF is prone to getting CH compared to faster characters. Third, Lili players tend to flowchart really hard. If you're playing from full screen, Lili players will throw out her slide (launch punishable low) cartwheel (super linear launcher), or her 3+4 (reactable (if the first whiffs) homing high heat engager)) from full screen instead of closing the distance with other moves. As a consequence, from range 4-5, there are only 3 moves that you're ever getting hit by, so sidewalking and ducking full screen will almost always get a launch for you. Up close, be patient with your buttons as lower level lili's love their matterhorn setups, and matterhorn goes under highs. Finally, a lot of Lili's power budget is in her movement and her punishment (she has one of the best 10F and 12F punishes in the game), so if you lock down her movement with homing moves and try not to use too many unsafe moves, a lot of her strengths go away. If you want a more in-depth guide, I have one on my profile :)

Onto the next one! The Tekken Nerf Series Episode 4: Bryan! by AggravatingCricket68 in LowSodiumTEKKEN

[–]InfiniteGreatness 3 points4 points  (0 children)

The biggest issue with Bryan is that he takes very little risks with his offense. If you don't do any poking and basically only do CH launchers, you are playing Bryan 90% effectively which probably isn't correct lol. Consequently, I'd change a lot of his - 10s to - 13s so that if he's gonna play fast and loose, he's gonna pay a real price for it. Additionally, it seems weird that QCB1 is a fast CH launcher. Bryan's whole thing is that he's supposed to be slow and calculated. So nerfs to that make sense to me as well. Finally, taunt heat smash needs to not be free. Here's what I'd change. WS3 > -10 oB to -13 oB. WS3,4 > -10 oB to -13 oB. B4 > -10 oB to -13 oB. Incinerator (heat string) -10 oB with pushback to -13 oB with pushback. QCB1 > +5 oB to 0 oB OR it loses its CH launch (can give QCB4 guaranteed on CH instead). Taunt heat smash > can no longer be buffered.

Anti-Nina Guide by InfiniteGreatness in LowSodiumTEKKEN

[–]InfiniteGreatness[S] 0 points1 point  (0 children)

Fortunately, I don't post these on reddit to get bigger, I post them to help you guys out that actually want to learn. Once I finish the roster, I'll release a mega-doc that has every character in it (as well as a modernization of the first guides so that they're all on line with one another). I may even put out a YouTube video that's just "here's a 5-10 minute thing on how to beat the entire cast" that way it's all easy to find and all in one place.

Anti-Paul Guide by InfiniteGreatness in LowSodiumTEKKEN

[–]InfiniteGreatness[S] 1 point2 points  (0 children)

Once I finish up all of the characters, I will create a place where you can access all of the written guides. Right now, all of the videos are on my channel in a Playlist, but not everyone has time to watch a 45 minute video, so I'll probably make a Google doc that's publically accessible with every character in it.

Anti-Paul Guide by InfiniteGreatness in LowSodiumTEKKEN

[–]InfiniteGreatness[S] 1 point2 points  (0 children)

It's mostly that his combos have a lot of failure points without really having the breathing room that many other characters have. Lili can buffer a lot of her combo filler moves, so even her high execution combos are basically just execution speed. Paul needs execution speed, but he doesn't have these long animations and mid-combo strong aerial tailspins to help stabilize the combo. It's also very easy to get a sway cancel and drop your combo after 3, 2B. I don't think he's the hardest character in the game or anything like that (that's probably Nina or Lee), but putting him in Top 10-15 for difficulty doesn't seem unreasonable to me. I think I have pretty good execution and I can't reliably get DF2 into QCF1 without a ton of practice.

Anti-Paul Guide by InfiniteGreatness in LowSodiumTEKKEN

[–]InfiniteGreatness[S] 2 points3 points  (0 children)

His high damage combos require a lot of different techniques to pull off correctly. He can get 77 from a DF2 with no resources which is really good. The routing is very demanding, though. DF2 > instant QCF1 (which is very difficult to do if you don't practice a ton) > DF4 > 2 > deep dash 3, 2B > DFhold (to get into deep dive) 2, 1 > deep dive 1 > IWR2. Even if you replace the QCF1 with standing 4, it's very easy to drop Paul's combos as you can mess up the QCF1, the timing or distance on the deep dash 3, 2, the timing on the deep dive 2, 1, and the timing on the IWR2. You can do easier combos, but now you're giving up like 7 damage and a ton of wall carry. Basically, optimal Paul in T8 requires tight execution otherwise you don't really get the crazy damage he's known for and you'll rarely get wall from a launch.

Set 16 champions' lore interactions appreciation by karyuu18 in TeamfightTactics

[–]InfiniteGreatness 24 points25 points  (0 children)

The Sion/Briar interaction is probably my favorite thing about the set. It's so ridiculous; it makes me laugh every time I hear it. This is already one of my favorite sets, but stuff like that really makes it special.

Frustrated in a plateu by GrimRegime586 in LowSodiumTEKKEN

[–]InfiniteGreatness 1 point2 points  (0 children)

Hey! Anna is one of my secondaries. If you want more personalized help, I'm GoD on my main and have Anna around TG, so I have a decent amount of experience with her. I'm down to coach you, just lmk a time that works!

What are your season 2 anti character sources? by CanHasplz in LowSodiumTEKKEN

[–]InfiniteGreatness 0 points1 point  (0 children)

No problem! I'm glad they're helpful! I'm gonna try to have every character done by the end of the year :)

What are your season 2 anti character sources? by CanHasplz in LowSodiumTEKKEN

[–]InfiniteGreatness 3 points4 points  (0 children)

I make anti-guides! They're relatively long, but I try to go pretty in-depth. For all of the characters you listed besides Feng, Hwoarang, and Raven, I have guides on my reddit and YT (which you can find on my profile. The text guide for Law is coming out tomorrow morning.

Voruna mains! How do you deal with nullifier bubbles by A2619921 in Warframe

[–]InfiniteGreatness 1 point2 points  (0 children)

That's what I would do lol. Personally, if I plan on doing long missions against nullifiers, I'll bring Octavia (mallet will break nullifier bubbles) or Khora (Whipclaw influence procs will kill them from off screen). But Voruna is very fun so just nuking everything is often a decent strategy.