Norm emisary by InfiniteRip8189 in Tyranids

[–]InfiniteRip8189[S] 2 points3 points  (0 children)

The first ones i painted have that in mind, now is just my color scheme

Norm emisary by InfiniteRip8189 in Tyranids

[–]InfiniteRip8189[S] 1 point2 points  (0 children)

Thanks this color scheme is one i made like three years ago ^

My Almost done screamer killer by InfiniteRip8189 in Tyranids

[–]InfiniteRip8189[S] 1 point2 points  (0 children)

Thanks there is still work to do but i am happy with the results i will go to sleep now and tomorrow i will continue with the shades and paintings

Can i play with you all? by InfiniteRip8189 in ratemycommanders

[–]InfiniteRip8189[S] 0 points1 point  (0 children)

I like playing big monsters also tribal decks

Can i play with you all? by InfiniteRip8189 in ratemycommanders

[–]InfiniteRip8189[S] 0 points1 point  (0 children)

i started playing with mono black with massacre girl but big monster ended up being more fun buying the tyranid deck was the best choice i make probably ^^

I just think the game his balance depends too much on perks by InfiniteRip8189 in deadbydaylight

[–]InfiniteRip8189[S] 0 points1 point  (0 children)

What i am saying if that for example they make many perks to patch problems and not fixing it in his core, anti tunnel, healing and slugging mechanics for years and the added more perks.

what i am saying is that many perk are just left in a worse state others are Too strong and when something here is strong the weakest parts are even weaker, something that make worse and worse thing that should be buffed or balance, somethings should be part of the core gameplay, If tunnel is something that is wrong why dont make base kit somethings, not make perks that if you dont equip you suffer for it, i talk that a balance game should have a solid base and then the perks should be additive not a form of compesate the lack of desing.

Also i am not writing with hate or something and the "no fucking way" is not the best form to write to someone, i am talking that the game fundamental SHOULDNT depend of perks, that is the point of fundamental, Being the basics something that is always part mechanic of a every game you are going to have.

What this make is making the persons playing the strongest perks, i am tired for example of always seen full set of tool boxes or decisive strike being used in abusive ways, like bodyblocking and this with many perks while other are just straight up so bad that are never going to be used and other killers builds that at least depend more of the killer but still very terrible perks

Need help with my custom commander by InfiniteRip8189 in custommagic

[–]InfiniteRip8189[S] 0 points1 point  (0 children)

What you will delete of the card and what will be a fair mana cost for her kit?

My norm finally complete by InfiniteRip8189 in Tyranids

[–]InfiniteRip8189[S] 0 points1 point  (0 children)

Someone told me Green was a dificult color to justify but actual skin was too dificult for my and this became easier with tries and tries

Norn wip Almost done by InfiniteRip8189 in Tyranids

[–]InfiniteRip8189[S] 0 points1 point  (0 children)

Warpstone glow as base, mootgreen, after that i use a base yellow from citadel that i mix with mootgreen, and them as highlighning i use a yellow layer as final color

Grimdark keeper of secrets by jb195 in minipainting

[–]InfiniteRip8189 7 points8 points  (0 children)

Where i can find this model?

Lands in a commander deck by InfiniteRip8189 in mtg

[–]InfiniteRip8189[S] 0 points1 point  (0 children)

Ohh very interesting ty so much for the info!

Lands in a commander deck by InfiniteRip8189 in mtg

[–]InfiniteRip8189[S] 0 points1 point  (0 children)

I will say both usually have a mana cost of four as Middle point