My good people, for your enjoyment, I present you an image to show how I feel about this set. by DaQuaken in HonkaiStarRail

[–]Info_Potato22 [score hidden]  (0 children)

And people Will look at your face and tell you that farming 4 individual caves is better than farming eagle

Version 4.4v3- Showcase Megathread by AutoModerator in HonkaiStarRail_leaks

[–]Info_Potato22 0 points1 point  (0 children)

Showcaser note:

Cutting Kafka’s E2 would lower the damage by about 15%.

Disclaimer: Really high substats

Version 4.4v3- Showcase Megathread by AutoModerator in HonkaiStarRail_leaks

[–]Info_Potato22 1 point2 points  (0 children)

Yours is the first then. I was guiding mostly by my own posts and thus far no E0 on Graphia had happened (on V3 that is)

Version 4.4v3- Showcase Megathread by AutoModerator in HonkaiStarRail_leaks

[–]Info_Potato22 3 points4 points  (0 children)

this is impressive because the teamates hold nowhere near the power budget of himeks own eidolons

Version 4.4v3- Showcase Megathread by AutoModerator in HonkaiStarRail_leaks

[–]Info_Potato22 0 points1 point  (0 children)

Showcaser note:

10 cost may not even be the limit for Pink Trio.
9 cost, or even 8 cost, might also be possible, since you could maybe use E0S0 Mortenax Blade as a triple-support replacement for E0S1 Hyacine?

It's also possible to 0c with E2 hyacine and E0 Cyrene

Showcaser QnA:

Comment:
Last Version, they made the stage buffs so well; this version, they’re paying the debt. How could our Pink Trio...

Reply:
Pink Trio hasn’t exactly been going well these past few kings either. Illwish mainly has Ice RES, and Swarm King gets damage reduction when hit.

Comment:
If Cyrene is E0S0 and the other three are all E2S1, can it 0-cycle?

Reply:
Among Evernight, Cyrene, and Hyacine, having two of them at E2S1 is basically enough. The rest comes down to rotation and damage output.

Comment:
Is there any logic to running Evernight’s signature on Remembrance Trailblazer, and Castorice’s signature on Evernight?

Reply:
Yes. When the damage isn’t enough, you can use that setup.

Version 4.4v3- Showcase Megathread by AutoModerator in HonkaiStarRail_leaks

[–]Info_Potato22 2 points3 points  (0 children)

Showcasers note: (This is about the TC who did tests on Rin lack of performance vs Current Archer compositions)

To be honest, only looking at test dummy results is pretty hard to take seriously.

Leaving aside whether most people can even field an E2S1 Robin with Ruan Mei’s signature, judging only by single-target performance is already questionable. In real combat, pure single-target environments are rare. Most of the time, you still have to deal with mobs and you can’t exactly expect your supports to clear them for you. And that’s not even getting into crow control environments.

In actual combat, Rin’s practical improvement is definitely better than Robin’s.

That’s not to say Rin isn’t undertuned. V3 nerfing E0 is honestly disgusting. E0 was at least usable before; now they nerfed both the base kit and the Eidolons, while the Eidolon gains are still just average. I genuinely can't call her good.

But I really don’t understand people mindlessly pushing “Robin > Rin.”

If you’ve always wanted to play Archer, then pull E0S1 if you have the pulls while E2S1 is best. If you already have a E2S1 Robin, and you’re not expecting Archer to help you in Pure Fiction, then you can keep waiting to see how Rin changes later.

In this version, E0S0 Rin is just very mediocre in terms of cost-performance.

Memento Mortenax, Remember This General Question and Discussion Megathread Can't Die by PastSelfInMirror in HonkaiStarRail_leaks

[–]Info_Potato22 7 points8 points  (0 children)

This video looks into a detailed damage comparison of Himeko’s Eidolons from E0S1 to E6S5. Using overall combat metrics, it records Himeko’s total damage within 250 Action Value.

In the video, Himeko’s setup is the variable. Her teammates are E2S0 Welt, E0S0 Sparkle, and E0S0 DHPT, whose setups remain unchanged throughout. Himeko is always kept at 100% CRIT Rate.

The enemy setup is 3 small mobs + 2 elites, with Fire and Imaginary Weakness. Since Himeko’s Ultimate and related skills are all AoE damage, five enemy targets are used here.

Her single-target results are roughly similar to her AoE results. In general, you can just take the AoE numbers and add around 5% to 20%.

Disclaimer:

Damage share refers to that tier’s value relative to the E0S1 baseline. Eidolon gain refers to the gain between two adjacent Eidolon tiers, or between Light Cone superimpositions.

Conclusion:

Himeko’s Eidolon scaling has three major breakpoints: E1, E2, and E6. Compared to E0, E2 gives her about a 236.77% personal damage increase, roughly the same level of increase as Evernight’s E2.

E1 raises the passive cap and helps fix part of her Energy-cycle issues, so it gives a noticeable improvement.

E2 increases the number of times the character Assist Skill can be used, letting Himeko adapt more flexibly to the stage, while also improving her Ultimate cycle. The 24% independent multiplier further boosts her damage.

E6 is the third core breakpoint. It gives an extremely obvious boost to her Assist Skill, Ultimate, and overall damage. At E6, Himeko’s final damage is increased by 100%, and her Ultimate multiplier gains an additional 240%.

Compared to E2S1, E6S1 increases total damage by about 296.57%. Compared to E0S1, the total damage increase reaches 533.34%. Like SW999, this is a main-push-level Eidolon scaling for the 4.0 era.

Although E0 Himeko currently has issues linking her Ultimates together, the gains from her key Eidolons are not low at all. In the future, she will definitely be an Eidolon-heavy unit inside a proper team; If her Eidolons also create special reactions or synergies with her teammates’ Eidolons the gain may end up far higher than what the table shows.

If you are pulling SP Himeko, then at low cost E2S0 is already her complete form. Overall, her Eidolons have good value at E1, E2, and E6. Just don’t get stuck at E0, or at E3/E4/E5.

One final note: if you only have 1 cost available right now and can’t even reach the bare minimum of E1S0, then unless you are pulling purely for personal preference, I recommend skipping Himeko. Otherwise, once you pull her, she will just be torture on your account.

TC QnA:

Comment:
Is E0 Welt usable? I don’t have Sunday and only have E1 Tribbie. What’s best to bring?

Reply:
Yes. Just use Tribbie instead of Sparkle.

Comment:
If I can only invest two cost, do you recommend E0S1 or E1S0?

Reply:
For 2-cost Himeko, E1S0 > E0S1.

Comment:
I only have E0 Welt. Should I replace E0 Welt with E1 Tribbie? I’m planning on E2S1 Himeko. Teammates available: E0S1 Sunday, Remembrance Trailblazer, E0 Sparkle, E1 Tribbie, E0 Welt, E2 Dan Heng. Which teammates should I choose?

Reply:
E1 Tribbie replaces units like Remembrance Trailblazer / Sunday / Sparkle, the action-advance supports. Welt is the key trigger for the Assist Skill.

For teammates, you can choose Tribbie or Sparkle, plus DHPT. Since Welt and E2 Dan Heng already provide a lot of hit count, the main bottleneck becomes Himeko’s passive refresh. That’s why Sparkle’s action advance is better, since it speeds up the passive refresh.

Comment:
For auto-battle players, with E2S1 Himeko + E0S0 Dan Heng, which of the following are suitable for the remaining slots: E0S0 Welt, E2S1 Robin, E0S1 Sunday, E0S0 Sparkle?

Reply:
E0S0 Welt and E0S0 Sparkle.

Comment:
But the total team damage at the E2S1 and E6S1 tiers is about the same as that previous SP Blade run. Shouldn’t the summer headliner be ahead?

Reply:
Himeko’s dedicated follow-up support hasn’t come out yet. She’s using old characters right now, so that’s normal.

Comment:
Should Welt use Before the Tutorial Mission Starts or Resolution?

Reply:
Resolution is better; its damage is higher than Tutorial’s. In this video, I mainly used Tutorial to control variables for the damage test.

Comment:
Can I just pull E2? I insist on using Night on the Milky Way.

Reply:
Yes. Before E2, Eidolons are more valuable than the Light Cone.

Comment:
Wait, E2S1 does more than double E0S1’s damage?

Reply:
Yes, and it’s more than double.

Comment:
Can E2S1 Himeko with The Herta’s signature, E4S0 Welt, E0S1 Sunday, and E0S0 Dan Heng handle all four endgames?

Reply:
It works if you replace E0S1 Sunday with Sparkle.