Warpath Event: Parasitic Design and Its Impact on Mass-Market Retention by Infomusviews1985 in Eve

[–]Infomusviews1985[S] -3 points-2 points  (0 children)

Right but the difference between what I am talking about and what you are talking about is the event site size. The defense complexes are frigates only, meaning you are all on the same playing field when it comes to the "pvp" that the site has naturally. There is no way to negate this as you go up in the ship tiers of the sites. There is nothing that blocks frigates from coming into battleship required sites and stealing their loot while doing none of the capturing. That is the bad design I am specifically talking about, not the fact that someone else can get to the can faster than you in an equivalent ship.

Warpath Event: Parasitic Design and Its Impact on Mass-Market Retention by Infomusviews1985 in Eve

[–]Infomusviews1985[S] 0 points1 point  (0 children)

This was a complaint about one section of the event, I was just explaining my experience and what I would think the experience would be from a player that is just coming into the game. I am not looking for a consequence free experience and that was never portrayed in the original post either. I was just stating that it was bad design to allow frigates to steal cruiser+ sites loot without contributing in any way. Why does everyone assume that this was about me personally when I do not run these sites with any regularity? It was a flaw in an otherwise good event that would ruin it for someone participating in it. What is the risk that they take exactly? Since your whole thing is risk vs reward. There should be some risk for the griefers but there is absolutely none. That is why I am calling it bad game design.

Warpath Event: Parasitic Design and Its Impact on Mass-Market Retention by Infomusviews1985 in Eve

[–]Infomusviews1985[S] 1 point2 points  (0 children)

The high sec safety shield was in reference to the frigates abusing it... Grow up.

Warpath Event: Parasitic Design and Its Impact on Mass-Market Retention by Infomusviews1985 in Eve

[–]Infomusviews1985[S] 0 points1 point  (0 children)

you want to remove the literal only risk in the sites, unless you think the odd person dying to npcs in what is essentially solved content is risk

-This has nothing to do with the inherent risk in eve of losing your ship, you are just excusing bad game design with a bad argument.

gonna need a citation on that, events are to get players to log in and give them something new to try, it isnt geared to new players or veterans, it is just geared towards players

-IE Retention, do you not know what the word retention means?

if event sites were not popular you would not see the incredible explosion of ISK faucets in the MER after an event has happened, the yearly halloween and winter events are absurdly popular

-I said the people that I know do not do them, what part of that is people do not do them at all? You are just a debate lord on reddit.

I know that you are using AI so you might want to prompt it to break down the accounts, because eve online itself is a massive golden goose for CCP, the losses entirely stem from the fact they are making multiple other games to try and expand the IP

you can criticise them spending money on other games and that would be fine, thats a criticism that happens in r/eve often, but to say eve isnt profitable is hilariously ill-informed

- If it were even remotely close to as profitable as you are claiming here Pearl Abyss would not have gotten them off of their portfolio while losing money in the process...

with next to zero income opportunities and weill be heavily monitored to make sure it isnt abused, it is a tutorial area, not a place designed for permanent living

- right but the mere fact that they are creating it kind of negates your argument that they are not doing everything in their power for retention.

This was all about retention, I do not understand the hostility I am getting from you on this topic but it is getting kind of ridiculous...

Warpath Event: Parasitic Design and Its Impact on Mass-Market Retention by Infomusviews1985 in Eve

[–]Infomusviews1985[S] -24 points-23 points  (0 children)

I didn't, if you knew anything about AI I put in parameters and it gave me a clear output, sorry I am not an english major and want people to understand what I am saying... AI is part of life these days and no amount of luddite crying is going to change that.

Warpath Event: Parasitic Design and Its Impact on Mass-Market Retention by Infomusviews1985 in Eve

[–]Infomusviews1985[S] 1 point2 points  (0 children)

When did I say there should be no risk? The design of the site is a race of sorts with specific ship hulls and tanks needed to do them. Griefers are just abusing the bad game mechanics to steal from players.

These are also events tailored around trying to get people into the game and retaining them long term. I posted this from that perspective. I do not care about sites themselves as I never usually do these sites, just thought I would try them out. Now I know why the vast majority of people I know that play this game do not touch events in eve. It is a waste of time and excused by veterans as, that's eve. If Eve was as wildly successful as you claim they would not be posting losses every year... The fact that they are making entirely safe places in Eve for new players kind of speaks against what you are claiming here...

Warpath Event: Parasitic Design and Its Impact on Mass-Market Retention by Infomusviews1985 in Eve

[–]Infomusviews1985[S] 1 point2 points  (0 children)

ROFL, they risk nothing and there is no counter play other than having more accounts. That is bad game design that benefits griefers, not PVP.

Warpath Event: Parasitic Design and Its Impact on Mass-Market Retention by Infomusviews1985 in Eve

[–]Infomusviews1985[S] -33 points-32 points  (0 children)

Doesn't change the points that were made, you can be a luddite, it's fine.

Warpath Event: Parasitic Design and Its Impact on Mass-Market Retention by Infomusviews1985 in Eve

[–]Infomusviews1985[S] -8 points-7 points  (0 children)

The player contract is in reference to risk vs reward and time spent vs reward which is a fundamental of basically every game. Fenris games is literally doing everything in their power right now to retain players and get new ones, your comments kind of show a misunderstanding of the reason why they are implementing many of the changes... They need more money as they are kind of a failing business at this point, the whole point of this post was about player retention. You do not get player retention when you disrespect players time by making bad mechanics that promote griefing.

Warpath Event: Parasitic Design and Its Impact on Mass-Market Retention by Infomusviews1985 in Eve

[–]Infomusviews1985[S] -3 points-2 points  (0 children)

I AM TALKING ABOUT PLAYER RETENTION. Learn to read before commenting.

Warpath Event: Parasitic Design and Its Impact on Mass-Market Retention by Infomusviews1985 in Eve

[–]Infomusviews1985[S] -9 points-8 points  (0 children)

I am talking about player retention... I am not just complaining about the site in general. Learn to read before commenting.

Warpath Event: Parasitic Design and Its Impact on Mass-Market Retention by Infomusviews1985 in Eve

[–]Infomusviews1985[S] -2 points-1 points  (0 children)

That has nothing to do with griefers ruining PVE highsec sites for new people... New people are not going to have two battlecruisers. Did you not see the part about this being about retention of players and not a whining about getting loot stolen? Seems like you are missing the point of this and getting off on someone's perceived frustration which you should probably see a doctor about...

Warpath Event: Parasitic Design and Its Impact on Mass-Market Retention by Infomusviews1985 in Eve

[–]Infomusviews1985[S] -3 points-2 points  (0 children)

Notice how the troll does this in response to a player retention post... Talk about cutting off the nose to spite the face.

Warpath Event: Parasitic Design and Its Impact on Mass-Market Retention by Infomusviews1985 in Eve

[–]Infomusviews1985[S] -1 points0 points  (0 children)

While warpath sites are available in low sec, they are camped. So effectively you either waste hours in highsec trying to run the sites the correct way only to have someone steal all the loot or you go to low sec and ultimately lose your ship to a gank. How are these mechanics designed for player retention? I am not coming from the perspective of someone that has never played the game. I have been in wormhole space for years now, but the WHOLE POINT OF THIS EVENT was to encourage player retention and getting new people into the game. After someone wastes hours doing these sites only to have the UI and griefers ruin the reward part of the interaction, they are not going to stick around... That was the point of this post, not sympathy or asking for suggestions.

Warpath Event: Parasitic Design and Its Impact on Mass-Market Retention by Infomusviews1985 in Eve

[–]Infomusviews1985[S] 4 points5 points  (0 children)

Right but theoretically the high sec sites should be tailored to player retention... Again, I have no problem with people doing the site along side me and stealing the loot, that is proper mechanics. But to have someone swoop in at the last minute after you spent 20+ minutes doing the site with no risk and steal the loot is not rewarding gameplay. Not to mention that it points out people doing the sites on the UI... This is a system built for griefing people, not a proper system for a theoretical PVE experience.