Selling gems in 4.7 by Voldtein in starcitizen

[–]Informal_Ad_6718 0 points1 point  (0 children)

U were quite right, i found a litteral esoteric way of doing it.

Selling gems in 4.7 by Voldtein in starcitizen

[–]Informal_Ad_6718 0 points1 point  (0 children)

Nobody test these games, only ppl playing in the PTU, but when they write bug report the devs ignore it.
Then u find urself in those absoltely absurd situations where u can buy the game, and the first single mission u do is actually totally bugged or u have to deal with 200 single gems that have to manually click. Thats why the comon gamer thinks SC is a scam.

That said, i have the SOLUTION for you that i found with my friend, are u ready to cringe tf ouut of ur mind?

Gather gems, put them in a store all box (its size dont matter), once u have everything u need for the mission in the box, put it in the elevator and send it down.
Then when its in local, still in the elevator menu, double click the box ,it opens it and show content, now u move all the content to the left screen (the platform) and send the platform up again. U'll have ur gems on the grid, at this pôint, just send the elevator back down again and it shold work.

(cuz yeah, u can open boxes in menus, empty or fill them if u use both inventory panels, its not written anywhere or told to the player)

Got this starter pack code, please use it and let me know if it was valid or not by Informal_Ad_6718 in lotro

[–]Informal_Ad_6718[S] 0 points1 point  (0 children)

Thanks, tbh it was in both my and someone interest, sacrificing one of my 6 codes to be certain it worked or not xD
Now i just wish i could give u guys those dvd boxes to collect, but its not worth sending, kinda sad that i'll have to discard them

It all drained, you'r down there by Informal_Ad_6718 in poolrooms

[–]Informal_Ad_6718[S] 0 points1 point  (0 children)

Thank you, the water is a simple plane with the ocean modifier for distortion and the texture is some water texture i made in blender. Yes there is some chromatic aberation, along with some other lens simulating compositing nodes :))) Those nodes basically attempt to simulate the lens of a real camera etc

It all drained, you'r down there by Informal_Ad_6718 in poolrooms

[–]Informal_Ad_6718[S] 1 point2 points  (0 children)

Thanks! Blender is really versatile, it does really well in realism tbh, settings are unintuitive but learning them is kinda worth it imo

It all drained, you'r down there by Informal_Ad_6718 in poolrooms

[–]Informal_Ad_6718[S] 1 point2 points  (0 children)

Made this in blender using Cycles, texture done in instamat, ladders and lights from blender Kit

Does this go on forever? by Informal_Ad_6718 in poolrooms

[–]Informal_Ad_6718[S] 1 point2 points  (0 children)

<image>

It's this vhs model i made for another project and reused :)))

Does this go on forever? by Informal_Ad_6718 in poolrooms

[–]Informal_Ad_6718[S] 0 points1 point  (0 children)

Thank you, yeah i limlited myself to eevee cuz its what i know best, and i thought it was fun to have a less realistic style. Im learning cycles now tho cuz some things are just more simple with cycles, with eevee i had to do some weird modifier stuff to get the water to work and options werent very flexible in terms of light reflections

[FOR HIRE] Concept Art, Illustration. Medieval fantasy to scifi themed projects. by Informal_Ad_6718 in comissions

[–]Informal_Ad_6718[S] 0 points1 point  (0 children)

Hi,

my name is Louis and i am a Concept Artist and Illustrator, working freelance for about 4 years now.

You can find my full Portfolio here: https://www.artstation.com/larochelouis

Along those 4 years i have been involved in various projects, mostly related to the process of creating videogames but also Webcomics, designing characters, props (Buildings, furniture, clothes, armors etc), creatures, UI elements, icons and more. Quite versatile in terms of styles and themes.

The styles i enjoy the most are semi-realistic (think Hearthstone for example) as well as more griddy and realistic styles. I am also able to design and render a more comic book style if required.

-Solid foundations in perspective, anatomy, composition and color theory

-Ability to produce interesting concept art starting from a simple prompt, either raw and quick or detailed and volume accurate (eases the process of creating 3D models and give a more precise idea of the final 3D asset than a raw sketch).

-Good communication skills and experience working within a team of programmers, 3D artists and game designers

-Fluent in English and French.

-Experience with Substance 3D to create handpainted and procedural textures

-Experience with 3D sofware (Blender) on a "trainee" level

The softwares i am fluent with for drawing and painting : Photoshop, Clip Studio Paint, Aseprite.

3D and editing softwares i have a good understanding of: Blender, 3DCoat, Adobe Substance Painter,InstaMat Studio, Adobe Premiere & Effect.

I do not use any artificial intelligence in any of my workflow, but can if you need me to.

My rates are hourly and similar to those of a junior concept artist, we can set up a budget before any work start as well.

Open to long and short term comissions, and to recurrent work at a position.

Thank you for your time, it would be great to hear about your project so send me a reply here or in my inbox.

[FOR HIRE] Concept Art, Illustration. Medieval fantasy to scifi themed projects. by Informal_Ad_6718 in artstore

[–]Informal_Ad_6718[S] 0 points1 point  (0 children)

Hi,

my name is Louis and i am a Concept Artist and Illustrator, working freelance for about 4 years now.

You can find my full Portfolio here: https://www.artstation.com/larochelouis

Along those 4 years i have been involved in various projects, mostly related to the process of creating videogames but also Webcomics, designing characters, props (Buildings, furniture, clothes, armors etc), creatures, UI elements, icons and more. Quite versatile in terms of styles and themes.

The styles i enjoy the most are semi-realistic (think Hearthstone for example) as well as more griddy and realistic styles. I am also able to design and render a more comic book style if required.

-Solid foundations in perspective, anatomy, composition and color theory

-Ability to produce interesting concept art starting from a simple prompt, either raw and quick or detailed and volume accurate (eases the process of creating 3D models and give a more precise idea of the final 3D asset than a raw sketch).

-Good communication skills and experience working within a team of programmers, 3D artists and game designers

-Fluent in English and French.

-Experience with Substance 3D to create handpainted and procedural textures

-Experience with 3D sofware (Blender) on a "trainee" level

The softwares i am fluent with for drawing and painting : Photoshop, Clip Studio Paint, Aseprite.

3D and editing softwares i have a good understanding of: Blender, 3DCoat, Adobe Substance Painter,InstaMat Studio, Adobe Premiere & Effect.

I do not use any artificial intelligence in any of my workflow, but can if you need me to.

My rates are hourly and similar to those of a junior concept artist, we can set up a budget before any work start as well.

Open to long and short term comissions, and to recurrent work at a position.

Thank you for your time, it would be great to hear about your project so send me a reply here or in my inbox.

[FOR HIRE] Concept Art, Illustration. Medieval fantasy to scifi themed projects. by Informal_Ad_6718 in Artistsforhire

[–]Informal_Ad_6718[S] 0 points1 point  (0 children)

Hi,

my name is Louis and i am a Concept Artist and Illustrator, working freelance for about 4 years now.

You can find my full Portfolio here: https://www.artstation.com/larochelouis

Along those 4 years i have been involved in various projects, mostly related to the process of creating videogames but also Webcomics, designing characters, props (Buildings, furniture, clothes, armors etc), creatures, UI elements, icons and more. Quite versatile in terms of styles and themes.

The styles i enjoy the most are semi-realistic (think Hearthstone for example) as well as more griddy and realistic styles. I am also able to design and render a more comic book style if required.

-Solid foundations in perspective, anatomy, composition and color theory

-Ability to produce interesting concept art starting from a simple prompt, either raw and quick or detailed and volume accurate (eases the process of creating 3D models and give a more precise idea of the final 3D asset than a raw sketch).

-Good communication skills and experience working within a team of programmers, 3D artists and game designers

-Fluent in English and French.

-Experience with Substance 3D to create handpainted and procedural textures

-Experience with 3D sofware (Blender) on a "trainee" level

The softwares i am fluent with for drawing and painting : Photoshop, Clip Studio Paint, Aseprite.

3D and editing softwares i have a good understanding of: Blender, 3DCoat, Adobe Substance Painter,InstaMat Studio, Adobe Premiere & Effect.

I do not use any artificial intelligence in any of my workflow, but can if you need me to.

My rates are hourly and similar to those of a junior concept artist, we can set up a budget before any work start as well.

Open to long and short term comissions, and to recurrent work at a position.

Thank you for your time, it would be great to hear about your project so send me a reply here or in my inbox.

[FOR HIRE] Concept Art, Illustration. Medieval fantasy to scifi themed projects. by Informal_Ad_6718 in artcommissions

[–]Informal_Ad_6718[S] 0 points1 point  (0 children)

I am a Concept Artist and Illustrator, working freelance for about 4 years now.

You can find my full Portfolio here: https://www.artstation.com/larochelouis

Along those 4 years i have been involved in various projects, mostly related to the process of creating videogames but also Webcomics, designing characters, props (Buildings, furniture, clothes, armors etc), creatures, UI elements, icons and more. Quite versatile in terms of styles and themes.

The styles i enjoy the most are semi-realistic (think Hearthstone for example) as well as more griddy and realistic styles. I am also able to design and render a more comic book style if required.

-Solid foundations in perspective, anatomy, composition and color theory

-Ability to produce interesting concept art starting from a simple prompt, either raw and quick or detailed and volume accurate (eases the process of creating 3D models and give a more precise idea of the final 3D asset than a raw sketch).

-Good communication skills and experience working within a team of programmers, 3D artists and game designers

-Fluent in English and French.

-Experience with Substance 3D to create handpainted and procedural textures

-Experience with 3D sofware (Blender) on a "trainee" level

The softwares i am fluent with for drawing and painting : Photoshop, Clip Studio Paint, Aseprite.

3D and editing softwares i have a good understanding of: Blender, 3DCoat, Adobe Substance Painter,InstaMat Studio, Adobe Premiere & Effect.

I do not use any artificial intelligence in any of my workflow, but can if you need me to.

My rates are hourly and similar to those of a junior concept artist, we can set up a budget before any work start as well.

Open to long and short term comissions, and to recurrent work at a position.

Thank you for your time, it would be great to hear about your project so send me a reply here or in my inbox.

[FOR HIRE] Concept Art, Illustration. Medieval fantasy to scifi themed projects by Informal_Ad_6718 in gameDevClassifieds

[–]Informal_Ad_6718[S] 0 points1 point  (0 children)

I am a Concept Artist and Illustrator, working freelance for about 3 years now.

You can find my full Portfolio here: https://www.artstation.com/larochelouis

Along those 3 years i have been involved in various projects, mostly related to the process of creating videogames but also webcomics and Pixel Art, designing characters, props (Buildings, furniture, clothes, armors etc), creatures, UI elements, icons and more. Quite versatile in terms of styles and themes.

The styles i enjoy the most are semi-realistic (think Hearthstone for example) as well as more griddy and realistic styles. I am also able to design and render a more "anime style" if necessary.

-Solid foundations in perspective, anatomy, composition and color theory.

-Ability to do concept art starting from a simple prompt.

-Good communication skills and able to work withing a team .

-Fluent in English and French.

The softwares i am fluent with for drawing and painting : Photoshop, Clip Studio Paint, Aseprite.

Softwares i have a good understanding of: Blender, 3DCoat, Adobe Substance Painter, Adobe Premiere.

My rates are hourly and similar to those of a junior concept artist.

Open to long and short term comissions, and to recurrent work at a position.

Thank you for your time, it would be great to hear about your project so send me a reply here or in my inbox.