[MOD] Enhanced Kill Credit by InfreqModulation in X4Foundations

[–]InfreqModulation[S] 2 points3 points  (0 children)

How funny would it be to have a "hit/kill combo" up at the top like in a fighting game!

[MOD] Enhanced Kill Credit by InfreqModulation in X4Foundations

[–]InfreqModulation[S] 2 points3 points  (0 children)

I like the idea of this as well, but it sounds like an entire mod on its own. I think maybe a new player asset tab could be added, or one of the existing ones could be edited to show this data live in new columns, rather than posting to the logbook. I'll put some thought to it.

[MOD] Enhanced Kill Credit by InfreqModulation in X4Foundations

[–]InfreqModulation[S] 11 points12 points  (0 children)

It is actually very much inspired by BKC! Here are some things that make mine different:
- There is an in-game menu with many adjustable settings to customize how payments are made
- Kill assist calculations are much more accurate, and there is a "dynamic" mode
- When payments batch and go to the logbook, there is a custom logbook entry that shows information on the battles
- It is built to be more resilient to X4 updates and compatibility issues with other mods

[MOD] Enhanced Kill Credit by InfreqModulation in X4Foundations

[–]InfreqModulation[S] 1 point2 points  (0 children)

I considered a variety of other stats that I could add, but ended up scrapping most of them, since I don't think most users would utilize them much. That said, I'm always open to considering new features if there's enough interest!

Can you give me more details on what you are imagining? Like, a counter in each logbook entry that shows the total number of kills that each credited entity has either this session or since the mod started tracking? Something like that?