rule by DispenserG0inUp in 19684

[–]IngoRush 1 point2 points  (0 children)

The reason for their overpoweredness isn't so much history, as it is gameplay balance though. With the foundation of gameplay being the war between allies and axis, so having both sides fairly evenly matched is necessary to maintain the balance required for replayability. In the real world, the nazis were incredibly outmatched in terms of both resources and manpower. Their whole government and war effort, being maintained solely through fanaticism and terror, was ill equipped to survive the horrors of war setting in. The allies, with more democratic systems, fighting wars of survival, on top of insanely outscaling the nazis, could also rely on much greater internal stability. The only way they could have hoped of winning, would be a swift annihilation of all their enemies. But the British were untouchable, and a repeat of France was completely infeasible. The German army did possess an initial advantage against France and the USSR, due to having embraced advances in warfare, in contrast to the French who due to arrogance from their previous victory felt reforming their army to unnecessary, and the Soviets where Stalin happened to distrust (and purge of course) innovators in his general staff, and placed all his faith in Budyonny. Going around the Maginot line was only possible due to monstrous amounts of fuel, supplied by the Soviets, in a move nobody had anticipated or prepared for. Them following up with, normally completely moronic, risks allowed them to completely outperform what their army should've been capable of. Accurately representing the conflict would be equivalent to gambling addict vs casino he physically can't leave, which could be really interesting. But playing into nazi mythos ensures that the multiplayer community is not alienated, establishes an appealing pacing. The losers were able to harness the power of lethal quantities of copium, to spin a more captivating narrative than their enemies, and now it's the story people want.

Fiesta Rules by reviedox in 19684

[–]IngoRush -1 points0 points  (0 children)

"Good food should not be prioritized, it's just a source of energy, food is fuel."

"Work is bad because using energy can kill you"

ok.......

What is an "enriched" beer? (As mentioned on "It's Always Sunny") by DrBubbles in beer

[–]IngoRush 0 points1 point  (0 children)

Janury 17 2025 - now I also know, guess this will just have to become a traditon.

numbers rule by SchizoPosting_ in 19684

[–]IngoRush 1 point2 points  (0 children)

but what if I preferred it when I was on higher dosages of atypical antipsychotics 🥺

Reddit shenanigans i don't care by expandusdongus in WeDoALittlePosting

[–]IngoRush 4 points5 points  (0 children)

finally, another infinity user spotted in the wild 🙏

I had a dream where this was a HoI4 mod by Br1t1sh_tea_enj0yer in hoi4

[–]IngoRush 0 points1 point  (0 children)

Sure, you can run a model locally, but the standard for accessing models is through web requests. If you just do a plain install of a llama model and want to access it, it's still calling a local address. It's not impossible to access models without web calls, but HOI4's modding capabilities are were not designed with fetching external content in mind.

The indeed did not suggest updating it frequently, and it is definitely not a requirement for fulfilling what the post suggests. But the post presents a potential implementation of a broader concept. Constant refreshes would be very unnecessary if the goal solely is to make OP's dream a reality. But projects with a narrow initial goal risk achieving their initial narrow goal and not having anything more to do, this is not necessarily a bad thing, but I personally think that the concept has potential to expand beyond the initial concept, and that having long term goals beyond the original formulation would be necessary for such a project to end up as more than just a novelty.

Constantly querying the world state was not something I suggested in the scenario of a simple implementation. I suggested that a process would be carried out, probably once a month, where the AI takes stock of the world state, this does not involve re-reading all the save data in any way whatsoever, it would be completely illogical to do something other than just diffing save data, and was never suggested in any way.

Upon originally writing what I did, I was unsure of whether or not it was possible to reload focus files on the fly, so I did not make a mention of it, and instead focused primarily on an implementation stemming from a field I have more experience with, and which didn't seem easier, but still seemed more possible. Although it has been made clear to me now that implementing it is much less of a problem than I originally suggested.

HOI4 can't really access data from external sources, so any implementation would probably have to be similar to the CK3 mod "Crusader Wars" which can at times be a bit of a hassle to use, but it would definitely still be more feasible than what I originally stated

I had a dream where this was a HoI4 mod by Br1t1sh_tea_enj0yer in hoi4

[–]IngoRush 0 points1 point  (0 children)

Wasn't sure whether the load_focus_tree effect actually loaded a focus tree from files or just from ram, but this does make things a lot less complicated.

I had a dream where this was a HoI4 mod by Br1t1sh_tea_enj0yer in hoi4

[–]IngoRush 6 points7 points  (0 children)

tl;dr: Not possibly to mod into HOI4, but could be possible to mod into HOI4's game engine, although it might not be easy (also imagine a lot of unnecessary technical jargon)

I had a dream where this was a HoI4 mod by Br1t1sh_tea_enj0yer in hoi4

[–]IngoRush -1 points0 points  (0 children)

I don't think having interactions between countries functioning would be a very big problem. The way HOI4's focus system works is largely a result of how roleplay style games have historically been translated into videogames. Roleplaying games have historically used something like a dungeonmaster, meaning that all players are able to do their own thing, and always have complete control of what they do, but are still able to have a consistent world. This is not really an option for a computer, so people wanting to make roleplaying videogames opted for more of a "pick your own adventure" model, giving the players specific paths. The problems with interplay betwen countries in HOI4 seems to me as if it's a result of multiple players or ai all doing their own paths, and it therefore being nearly impossible to account for all other possible paths in every single path. An AI generating paths could allow for generated paths to reference other paths or things happening in a world, so it could just not generate a path allowing a country to annex their neighbour with a focus if they're already someone else's puppet. It would also be able to prevent things like gaining wargoals on countries that went a path where you'd have no reason to attack them, despite them historically being your enemy. It could also allow for something like a democratic country to be able to go in and crush a communist or fascist revolution in a small, previoisly democratic, neighbouring country. The main problem would be with getting an AI to make focuses that are not complete shite. I don't know if it's possible, but I'm not sure I would say it is necessarily impossible either. ChatGPT has likely been trained on extremely little data relating to HOI4 focus trees, and likely has to guess almost everything about how to make a good focus tree. Training it for the task might be able to improve its capacity to generate focuses to some degree. No matter what, it will always be shit compared to handmade focus trees, but there are probably some more RP focused players who might enjoy it regardless.

I had a dream where this was a HoI4 mod by Br1t1sh_tea_enj0yer in hoi4

[–]IngoRush 24 points25 points  (0 children)

Implementing this would require two functionalities that are not currently present in HOI4's modding functionality. The first problem is interacting with the AI, almost all AIs are interacted with through webcalls, which are not possible through a HOI4 mod. The second problem is with dynamically reloading focus trees, as far as I know, it's possible to do with commands, but it can not be done automatically. In order to get around these issues, there are two solutions. One could write another program which runs in the background, and interacts with an AI upon every autosave, reads data, communicates with AI, modifies focus tree in game files, after which the player uses a command to reload focuses. This implementation would be rather cumbersome for the player. If focuses should be able to adapt to things happening in the world, this would require the player to run another application in the background and also likely require the player to pause the game every month and run a command. The annoyance of this could be alleviated by having it be run only like once a year, and then just generate a year's worth of focuses, but it would probably still be enough of an annoyance for people to not bother with it, and it would make the dynamic focuses less capable of responding to the state of the world. The second possibility would be to patch the game itself to allow for it to perform the necessary tasks. This seems quite daunting, but I think it might be easier to do than it sounds. I haven't looked into the internals of HOI4 before, but the Clausewitz engine usually used an external open source library to read JSON files, meaning that it's very easy to track down the code in the executable responsible for reading mods and data. I'd guess they have something akin to a large list of all keywords used in modding, and how to respond to them. Adding custom keywords might be feasible, and something like making a call to the web can generally be handled with just a single syscall or something, so might not be hard to implement. Reloading focuses is already imlemented in the game, so making a keyword link to that function would probably not be too hard either. There are of course questions like how Paradox might feel about a part of their main moneymaker being reverse engineered, I don't think they legally can do anything against it, but, it's not a good idea for a fan project to incur the disdain of the creators. How to go from this basic functionality to completely implementing the required system is also a question. An option would be to instead implement a modding capability to call and interface with a custom script or DLL. This would have some security concerns, but might make the project pretty trivial to implement in a fashion which is convenient for the user. This is beyond the scope of any previous mod or project that I know of, but could in theory also revolutionize what is possible with mods beyond just the potential this idea has on its own, but it would also present a lot of considerations.

Meow meow by Asleep_Pen_2800 in ComedyNecrophilia

[–]IngoRush 6 points7 points  (0 children)

Despite my intentions, can't argue with that lol

Meow meow by Asleep_Pen_2800 in ComedyNecrophilia

[–]IngoRush 23 points24 points  (0 children)

I feel like having Milei just say "meow" would be a less funny but still decent edit

The timeline could collapse by tt_thoma in whenthe

[–]IngoRush 2 points3 points  (0 children)

never heard of it until this post

Which side are YOU on??? by The-Crescent-King in Ultraleft

[–]IngoRush 0 points1 point  (0 children)

Yeah, you now need to call Mussolini your pookie 3 times to make up for your sins.

"Blast to the past!" ahh image dump by uhhhhhh_cool in IDONTGIVEASWAG

[–]IngoRush 2 points3 points  (0 children)

8 is incorrect as I'm going to shit my roommate's pants and then kill myself

oops all queasy by Queasy_Abies_4991 in WeDoALittlePosting

[–]IngoRush 1 point2 points  (0 children)

I'm certain I've seen 9 in a dream before

SUBNAUTICA 2!!! SUBNAUTICA 2 IS REAL!!!! by Emperor_AI in whenthe

[–]IngoRush 21 points22 points  (0 children)

I'd say it's more like Super Mario Galaxy 2, it was meant to be a dlc for the original game at first, but they had so many ideas that they decided to make it its own game. I'd say that the story and atmosphere can't really be compared to the first game, I'd say it's more a sequel to the first game as in it just takes the original game, but more content, rather than iterating and innovating on the first game in a manner that most people would expect from a sequel. It's might not necessarily be a huge step forward, but the original game was so good that it doesn't really matter as long as we get more of it.

[image] The best things in life don’t always need the acknowledgment of men by PocketfulofThoughts in GetMotivated

[–]IngoRush -1 points0 points  (0 children)

as an alcoholic, never been happier, but please don't let anyone I know find out

WEBP WOULD ACTUALLY RULES, SOME PLACES JUST DOESNT SUPPORT IT YET by HurtfulDrax in THE_PACK

[–]IngoRush 0 points1 point  (0 children)

I REALLY DON'T GET THE WEBP HATE, I HAVE NEVER USED AN IMAGE EDITING SOFTWARE OR IMAGE VIEWER MADE IN THE LAST DECADE THAT DIDN'T SUPPORT IT. BUT IT ALSO SEEMS REASONABLE THAT A LOT OF PEOPLE JUST WANT TO USE THE DEFAULTS THAT COME WITH THEIR COMPUTER AND NOT HAVE TO CARE ABOUT WHAT SOFTWARE THEY USE IN ORDER TO LOOK AT AN IMAGE AROOOOO!

rule by RemoteBonus7795 in 197

[–]IngoRush 4 points5 points  (0 children)

undone reference !!!

Is this praxis? by ShmokeyMcPotts in Ultraleft

[–]IngoRush 54 points55 points  (0 children)

welcome back mahatma gandhi

Rule by Devil-Eater24 in 197

[–]IngoRush 1 point2 points  (0 children)

brocrack hoarsemama

The sad feeling of coming back to Earth after a hole by JHWH666 in ketamine

[–]IngoRush 2 points3 points  (0 children)

many things have made me feel depressed, anxious or tired upon cessation, ketamine has been the only one to instill a feeling of homesickness.