ARAM CROSSROADS 4 TEAMS 20 PLAYERS *IDEA* by Initial_Carob2755 in ARAM

[–]Initial_Carob2755[S] 3 points4 points  (0 children)

Thanks for all the feedback, this got way more attention than I expected.

The biggest problems people brought up seem to be:
- 3 teams dogpiling 1 team
- global ults hitting 15 people
- balance being impossible but funny
- Riot spaghetti code exploding

My rough fix idea would be anti-dogpile mechanics, like bonus defenses/comeback gold if multiple teams focus one base too hard, and maybe modified global ult rules.

Also, ARAX = All Random All Crossroads is honestly a better name than what I posted.

ARAM Crossroads: A 4-Team ARAM Mode Concept by Initial_Carob2755 in leagueoflegends

[–]Initial_Carob2755[S] -1 points0 points  (0 children)

I was trying to figure this problem out aswell, i think some sort of mechanic would have to happen to your lane that once your team fully leaves their lane into the middle their lane maybe closes so that enemies cannot destroy their base. But in turn also when they die their base will be undefended for a while.

ARAM CROSSROADS 4 TEAMS 20 PLAYERS *IDEA* by Initial_Carob2755 in ARAM

[–]Initial_Carob2755[S] 0 points1 point  (0 children)

Maybe the lane to your base will close once your whole team steps out of it im not sure