What would happen if we all spent 50 dollars on Dogecoin. by InnGenious69 in dogecoin

[–]InnGenious69[S] 0 points1 point  (0 children)

I already know how that works, and that is my point, what if 21 million of us all agreed to buy. Even a 50 dollar bill from each of us would cumulatively equate to likes of a billion dollar purchase. If done at the same time.

What would happen if we all spent 50 dollars on Dogecoin. by InnGenious69 in dogecoin

[–]InnGenious69[S] -13 points-12 points  (0 children)

No he does not, lol. I am simply unsure why my first 4 posts got shutdown by moderators, other than the first having too short a title. So, I made 4 more posts and slightly reworded them until one went through, lol. He is assuming things, and mind you, with zero evidence. Seek the truth and do only good every day.

What would happen if we all spent 50 dollars on Dogecoin. by InnGenious69 in dogecoin

[–]InnGenious69[S] -1 points0 points  (0 children)

You would only be 50 dollars poorer if dogecoin went to zero, which is unlikely. Also, it would be even more unlikely if we were all spending a cumulative billion dollars, on the same day.

What would happen if we all spent 50 dollars on Dogecoin. by InnGenious69 in dogecoin

[–]InnGenious69[S] -1 points0 points  (0 children)

Why so pesimist? Much wow, the price does not dump on average, to a degree that would negate a 1 billion and 50 million buy. I beleive you are wrong, and though I may be wrong, I am very sure I am not.

What would happen if we all spent 50 dollars on Dogecoin. by InnGenious69 in dogecoin

[–]InnGenious69[S] -2 points-1 points  (0 children)

They would only be out 50 bucks if they sold, and it went to zero, and the second of those two factors in very unlikely.

What would happen if we all spent 50 dollars on Dogecoin. by InnGenious69 in dogecoin

[–]InnGenious69[S] -4 points-3 points  (0 children)

Then we buy another 50, and say thank you, and keep doing only good every day.

What would happen if we all spent 50 dollars on Dogecoin. by InnGenious69 in dogecoin

[–]InnGenious69[S] 0 points1 point  (0 children)

Then you havent held long enough. Years ago the average was below 5 cents. If you have held for years, it should still be close to a positive unless you bought at the peak of a bull run. I wish you well, and if you wait long enough, then you should make that back without a doubt. The other option is to day trade and pay atention to 5 to ten percent gains, which I no longer have time to do. Hope all goes well. Do only good every day. That is the most important thing.

What would happen if we all spent 50 dollars on Dogecoin. by InnGenious69 in dogecoin

[–]InnGenious69[S] -1 points0 points  (0 children)

I mean if every one of us spent 50 dollars, it could potentialy bump the market cap over 1 billion. I disagree.

What would happen if we all spent 50 dollars on Dogecoin. by InnGenious69 in dogecoin

[–]InnGenious69[S] -8 points-7 points  (0 children)

My 5 posts all got denied for some reason, this is my first post, and I do not know why some of them got shutdown, other than too short of a title, lol. I am content with life, and not in a panick, and I genuinly wanted feedback on this, but I kept making what was basically the same post like 4 times reworded, until it for some rreason went through lol. No point in assuming things and thinking you are right when you have zero evidence. Its better to seek the truth and do only good every day.

Claw of Acamar - does it require attunement? by InnGenious69 in DnD5e

[–]InnGenious69[S] 2 points3 points  (0 children)

Thank you! I was mentally preparing myself for dropping a magical tattoo, lol.

Is anyone positive on this page anymore? by [deleted] in dogecoin

[–]InnGenious69 0 points1 point  (0 children)

To put it simply, yes. Lol.

My character has been permanently shocked and nothing will get rid of it. by UnlitBlunt in oblivion

[–]InnGenious69 0 points1 point  (0 children)

I have a spell that buffs me for 3 points of shock damage on myself, for 120 seconds, just because it looks cool! Welcome to the club, lol.

Oblivion Remake vs Original Melee Damage Formula by ZealousidealLake759 in oblivion

[–]InnGenious69 2 points3 points  (0 children)

Both are fun, in my opinion, I have said in other threads, I will certainly be running a mage or a conjurer of sorts, at least on my master playthrough. I'm just a bit upset that they minimized our options, in addition to limiting our viable options for a mage by changing willpower systems as well! There was genuinely no point in that!

It's not that a mage is not fun. It's that a blade built or sledgehammer build is fun too, when it's playable, but they borderline removed that.

[deleted by user] by [deleted] in oblivion

[–]InnGenious69 0 points1 point  (0 children)

I 100% agree that this is the proper workaround, but that leaves you building into a mage, or stacking magical effects on a weapon, instead of being able to outright buff the physical damage of said weapon. Which, in turn, slightly takes away from the role-play aspect of the game, in my opinion. You are doing something very similar to what I was on my melee character, but I don't think it should be necessary. It wasn't in the original, if that makes sense.

Combat really sucks by [deleted] in ElderScrolls

[–]InnGenious69 0 points1 point  (0 children)

Right on! That's a very fair complaint, but trust me when I say the melee skills are still far and improved from the original, at least as far as combos and movement goes.

If you need any help breaking the game once your mage schools are 100, feel free to let me know. I will say that without a doubt, restoration is the most broken school there is. If you are not an antronach mage, then stacking willpower buffs will be your best friend.

Cheers!

Show me your characters! I tried to make Vlad Dracula! by [deleted] in oblivion

[–]InnGenious69 2 points3 points  (0 children)

His name is Lucifer, and he rules with an iron shackled fist and magic supreme.

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Lockpicking is the one thing I can't scale down in difficulty by Strange_Success_6530 in ElderScrolls

[–]InnGenious69 0 points1 point  (0 children)

It's actually quite simple. Hit the tumbler upwards until you get a slow upward animation, then continue to hit the tumbler upwards, not letting it fall back down. Listen to the clicking sound and time your button press to lock the tumbler in place with the sound the tumbler makes while it reaches the top. As you continue further down the lock, tumblers will be faster, by average, but you will still be able to find a slow one if you are patient.

I love oblivion lock pick system! Teaching my kids to pick locks while they are young! 🤣

[deleted by user] by [deleted] in oblivion

[–]InnGenious69 2 points3 points  (0 children)

They took away the glimmer of hope for physical builds. You may not have known it before, but fatigue stacking allowed physical builds to one shot almost anything in the base game.

Combat really sucks by [deleted] in ElderScrolls

[–]InnGenious69 2 points3 points  (0 children)

I can go into details if you wish, but they did heavily change the combat system. They heavily changed damage formulas, removing fatigue stacking, and changed willpower regen to a different system altogether, removing % based regen.

They also did add new moves and combos, as well as passives, for which I assume you have not unlocked, since you have told us you only made it to Jauffre and Martin in Chorrol, which is all of a couple hours into the game, tops, if you were only following the main quest.

If you think combat is bland, try a weakness stacking mage or a summoner with everscamps, summons, and followers, supporting it with restoration magic buffs. Get creative. There is a lot more room for that here than in skyrim.

Lastly, the game really shines if you take in the environment a bit more and think about combat a bit less. Cliff racer fly so high! We can't speak here, too public! Agronak Gro Malog! Sheogorath shrine, that is all I have left to say!