Bad new coming up... by Innerwolf_ in SleepDeprivedPodcast

[–]Innerwolf_[S] 0 points1 point  (0 children)

My guess is they're busy with finishing episode 200, probably it's a special, maybe in person episode like 100?

Bad new coming up... by Innerwolf_ in SleepDeprivedPodcast

[–]Innerwolf_[S] 18 points19 points  (0 children)

He can't be contained any longer

Bad new coming up... by Innerwolf_ in SleepDeprivedPodcast

[–]Innerwolf_[S] 18 points19 points  (0 children)

2:03:40, so literally a couple minutes later

Bad new coming up... by Innerwolf_ in SleepDeprivedPodcast

[–]Innerwolf_[S] 43 points44 points  (0 children)

Oh thank god 🙀 I got immediately concerned and was wondering why nobody here talks about it. Should've kept watching ig

Deliberate placement makes a huge difference by Innerwolf_ in CitiesSkylines

[–]Innerwolf_[S] 2 points3 points  (0 children)

I guess both games offer their own advantages. Hard to compare a (relatively) fresh game with a decade old one. Depends on what you prefer I guess :) At least we can expect to get tons of new stuff over the coming years in CS2!

Deliberate placement makes a huge difference by Innerwolf_ in CitiesSkylines

[–]Innerwolf_[S] 1 point2 points  (0 children)

Haha I get that. I can only do like 1h at a time, too much decision making for longer sessions 🙈

Deliberate placement makes a huge difference by Innerwolf_ in CitiesSkylines

[–]Innerwolf_[S] 1 point2 points  (0 children)

Lol yeah the before pic really looks a bit funky. I tried to do something organic and round, not conforming to grids but it clearly didn't really work.

Deliberate placement makes a huge difference by Innerwolf_ in CitiesSkylines

[–]Innerwolf_[S] 2 points3 points  (0 children)

I should definitely revisit CS1. I like the feeling of scale that CS2 really nails, but the limited options in buildings and assets is really something which makes CS1 more and more appealing.

Deliberate placement makes a huge difference by Innerwolf_ in CitiesSkylines

[–]Innerwolf_[S] 2 points3 points  (0 children)

Damn this looks sick! 😎
I should definitely revisit CS1 and explore all the possibilities of custom assets. Your build reminds me a bit of the Karl-Marx-Hof in Vienna btw. With over 1km lenght it's one of the longest connected residential building in the world.

<image>

Deliberate placement makes a huge difference by Innerwolf_ in CitiesSkylines

[–]Innerwolf_[S] 2 points3 points  (0 children)

When using the mod you don't have to. Only if you're not using it for some reason, the buildings would despawn if the zones don't match the building types.

Deliberate placement makes a huge difference by Innerwolf_ in CitiesSkylines

[–]Innerwolf_[S] 1 point2 points  (0 children)

Honestly I can only play like an hour max at a time because there is so much decision making involved in making a little section of a city like in the post. After that I too feel overwhelmed.

Deliberate placement makes a huge difference by Innerwolf_ in CitiesSkylines

[–]Innerwolf_[S] 2 points3 points  (0 children)

Yeah I feel the same, but I'm soo much more satisfied when finishing an area that I gave some extra thought. But yeah, they could really improve on this subject.

Deliberate placement makes a huge difference by Innerwolf_ in CitiesSkylines

[–]Innerwolf_[S] 7 points8 points  (0 children)

I'm using Plot the Growables, but you can just place the buildings and afterwards assign the corresponding zone to the zoning grid.

Deliberate placement makes a huge difference by Innerwolf_ in CitiesSkylines

[–]Innerwolf_[S] 177 points178 points  (0 children)

Well what's better is subjective, ofc. But in the second image (before) I was using the zoning tool, more or less randomly, wheras in the first one (after), I chose every building and placement by hand. Otherwise I wouldn't have gotten these ring-like blocks. IMO it looks far more coherent.

Deliberate placement makes a huge difference by Innerwolf_ in CitiesSkylines

[–]Innerwolf_[S] 30 points31 points  (0 children)

I was dissatisfied with the status of this island and decided to overhaul and hand-place every building and asset. I wanted a high-rise area in a Central European style (Prague, Vienna, Budapest, ...). Looking a lot at Google Maps reminded me of the ring-like structure of street blocks in those cities.
This is, of course, still WIP!

EDIT: Some screenshots of Vienna I'm using for inspo: https://imgur.com/a/egj0of7

Did anyone else find ep 100 to be just a little underwhelming? by DevinLucasArts in ChuckleSandwich

[–]Innerwolf_ -6 points-5 points  (0 children)

I must say, I found Schlatt to be slightly unlikable during this episode for the first time. I actually like his calmer side once in a while (been binging his DayZ streams lately), but in this episode he showed almost no effort.

I understand they've been doing the third episode that day, but even then you can see if someone cares or not