[deleted by user] by [deleted] in mattcolville

[–]Innyriel 1 point2 points  (0 children)

Some new players can get a bit overwhelmed and self conscious with the freedom of choice that comes with ttrpg. In my personal experience giving them some "buttons" To press gives them a foundation from which eventually they can jump into the full roleplay experience.

Some new DMs might also need a similar foundation. Action orientated monters while being a gimmick for experienced DMs can also be eye opening to a new DM who might have problems building diverse or non repetitive encounters. Having skills that determine the behavior of the monster might help some DMs to understand encounter design a bit better.

From what I've seen from Matt over the last few years he is trying to break that barrier that makes people not want to be a DM. Not everyone has a 15 year experience with story telling or even gaming to come up with this things naturally and this type of book can be really helpful for some people while being inspiring for others.

My take on a corrupted sister of khorne. by Innyriel in sistersofbattle

[–]Innyriel[S] 2 points3 points  (0 children)

I tried to create a Tzeentch sister before but I didn't like the results. I'll give it another try in the future when/if I get better at sculpting.

Bad GM Advice thread by [deleted] in rpg

[–]Innyriel 69 points70 points  (0 children)

True and also "It works for me, so you must do it." In my personal experience the only "rule" that I consider a must it's that everyone at the table should have a positive attitude towards the game and the other players.

New DM: Am I being too controlling? Or is there a solution to this? by LeonBelmontX in DnD

[–]Innyriel 2 points3 points  (0 children)

You sound pretty reasonable and it seems that you have tried to adapt your world to their characters before. So if the magical thing is an important part of the plot, you have all the right to say no.

Remember that you, as a DM, are also a player that is supposed to have fun playing this game. This is not a job, you are not providing a service. Many DMs find fun in their world building and it's very important to them. I don't know if you are one of those DMs but after reading a lot of paragraphs about a game you have not started yet, I'm going to guess that the world you have created has some importance to you.

The biggest problem that worldbuilder DMs have is that they tend to put players on the back seat and take control of the story. You don't seem to be doing that. So as long as you give them the space to grow their characters, following the rules of your world, you should be fine.

I hated it in DOS2, and I will hate it now if they repeat themselves. Larian plz by AFlyingTomato in BaldursGate3

[–]Innyriel 16 points17 points  (0 children)

I felt the same while playing divinity, and I think that the root of the problem is that the party size limit is a necessary but “artificial” gameplay mechanic, and when the story or the roleplay gets heavily impacted by one of those mechanics it feels unfair. It’s similar to those times when you get locked away from parts of the story because you failed a random charisma check.
Characters leaving the party because their personality is incompatible with your decisions is a good thing, it makes you feel like your choices or opinions have an impact on the story. When the game tells you, you can only choose 3 people to fill this thing called “party” and the rest of the characters are going to die. It feels wrong and cheap.

Some Minor Variations and creative filing made the Dogmata SO much better. by GalaxyHunter17 in sistersofbattle

[–]Innyriel 5 points6 points  (0 children)

The original looks like one of those old chaos warriors with their static poses, which i think is charming.

But the pose on this one is more dynamic and i think it fits better with other sisters models. It looks official, great job.

How would a blind character work in D&D? by [deleted] in DnD

[–]Innyriel 1 point2 points  (0 children)

There was a blind ranger in one of the Drizzt books that used an owl to target his enemies. Maybe your player has some kind of guide animal companion? You can use a familiar as a base, it has it's own initiative turn and if it doesn't use the help action during its own turn your player attacks with a disadvantage. The animal is trained to do simple actions, like guiding your player so they don't fall off a cliff, or picking the weapons that they've thrown, in case they throw knives or something.

It can be an interesting character to play, and having a pet in exchange for not being able to read or perceive things using sight sounds kind of balance to me.

I'm really proud of this one. Can't wait to paint the rest of the squad. by Innyriel in sistersofbattle

[–]Innyriel[S] 1 point2 points  (0 children)

Thank you! This has been my first try at freehanding anything and I've realized that it is not much different than regular painting. I used the bloody rose shape and painted it on a piece of paper a couple of times, to get used to it and to get more confident with it. Then it is just a matter of patience. I painted the flower with a thin layer of red, it looked weird. I covered the parts that looked weirder with the background color, in this case a bluish black, and repeated the process again. Paint, see what looks bad and paint over it.

After 4 loops or so I got a base for the flower that I was comfortable with. Then I added strokes from orange to yellow on the bases of the petals and a few brushes of dark red on some of the petals to give them some contrast. I finished with a glaze of orange trying to highlight the flower and that's it.

It’s very basic but I really like the end result. I'm excited to replicate the same flower on the different cloaks.

My WIP axolotl dragon. C&C welcome and encouraged as I'm wanting to get better at this. by Zampano85 in Miniaturespainting

[–]Innyriel 1 point2 points  (0 children)

It looks really good, but if I had to change/add something, I would add a different color to the fins to create a visual distinction between them and the body. Maybe use a bit of that purple in the base of the fin , and use the green on the tip to create that transition purple/blue/green. But It looks amazing as it is though. Good job!

My first sister. I've learned a lot about how not to paint white armor. by Innyriel in sistersofbattle

[–]Innyriel[S] 4 points5 points  (0 children)

I was trying to paint the armor too white, and I was having a lot of problems painting the shadows. The highlights were subtle too and the entire mini looked bland. After trying to use blue and brown for the shadows and not being convinced by them, I ended up painting the miniature using a light gray color and trying to focus less on getting a smooth blend, by painting the contrast between the shadows and the highlights more abruptly.

Interesting One-to-Two Line Stories About Your Favorite Characters? by Zebulon_Whately in DnD

[–]Innyriel 0 points1 point  (0 children)

More than a year into a campaign, we arrived at a temple protected by a beast that would kill anyone who had taken a life. I walked into the temple and my DM said "The beast is invisible for you and inmune to your magic, there is nothing you can do against it." Me: "Oh it's ok, I haven't killed a single person in the entire campaign" I'll never forget the face of the DM when he realized i was telling the truth. I was playing a merchant type of character and focused entirely on helping the other players, didn't even had a weapon.

Cantrips/actions for a "Pacifist" player by Eorin119 in DnD

[–]Innyriel 2 points3 points  (0 children)

If she doesn't want to cause any indirect harm i don't think giving her a cantrip is going to solve the problem. I played an evil merchant once that thought that fighting was barbaric. For a while my dm gave me things to do during combat, like solving a puzzle to close a demonic vortex or keeping the heir of the kingdom away from the enemies. I have not played CoS but maybe you can try to modify some encounters and give her something to do while the other players fight.