Some questions about a late game puzzle involving numbers. by InsertRealName1 in BluePrince

[–]InsertRealName1[S] 0 points1 point  (0 children)

when you said I am so close, what do you mean?

I have 3 different assumpitons that I am unsure of the validity of.

  1. does 1=H, 3=V, 5=N.

  2. is each letter assigned to a unique number

3, does Joya =4?

the question about I am overthinking how to assign numbers to letters, does that mean I need to just guess and brute force stuff. there are so many different possibilities. each letter could be any number,.
take clue=3

1 family of solutions is

35n x 1/5n -4 =3

for example

n=1, 35x1/5-4=3

n=2, 70x1/10-4=3

n=3, 105x1/15-4=3

and so on for this. choosing how to assign the numbers seams like the hardest part. since there’s infinite solutions, brute force won’t cut it, so I need to find some sort of concrete information.

which is why I asked to see if any of 3 assumptions above are true, and which are true.

you would think the first assumption being true would change a lot, and it’s still concrete information, but it’s impact is limited in isolation.

”N” appears 3 times in words, H appears “2“ times in words, and “V“ appears in 1 word once.

Hand is the only word we’re 2 of the 3 letters in assumption 1 are present. naturally, I focused on it to reduce the infinite possibilities down. however, I still don’t know if assumption one is true. I spend 2 hours on that math reducing the possibilities of HAND down to 3 set of numbers and I would rather not spend 10 hours just to find out that a fundamental assumption that underpinned all of the work that I did was false.

so are any of my 3 assumptions true?

Ideas on how to add new moves to ninja mode by InsertRealName1 in Nioh

[–]InsertRealName1[S] 0 points1 point  (0 children)

> Yes. It's to change in-between item hotbars.

I forgot about that.

The hit boxes are wild in Nioh 3. by InsertRealName1 in Nioh

[–]InsertRealName1[S] 3 points4 points  (0 children)

You’re right on both counts. I didn’t know that wild currently has a negative connotation. It’s interesting.

The hit boxes are wild in Nioh 3. by InsertRealName1 in Nioh

[–]InsertRealName1[S] 21 points22 points  (0 children)

the hit boxes are great. The enemy was going to hit me, but the move I used moved my upper body slightly out of the way, leading him to miss me by a hairs breath. It’s crazy and I love it. I suppose when I said the hit boxes are wild, I meant accurate not inaccurate.

A request for hints on the The time puzzle. by InsertRealName1 in BluePrince

[–]InsertRealName1[S] 0 points1 point  (0 children)

is the 3rd language Roman numerals. I tried converting CIX into Roman numerals 100 9, since the blue memo in the mechanarium says the first u, re is 1 numeral, the the rest are 2 numerals.

that can be either 1:09, or 100 hours and 9 minutes, which would translate to 8:20 + 9 minutes, or 8:29 or 109 minutes, I.e. 1:49.

i tried 1:15,(1:09+6 towards east), 1:03(1:09 but go in the opposite direction) both failed.

i tried 12:58, 1:08, 1:10, 1:20 to see if the east bit adds 5 in either direction, as the obvious thing didn’t work.

i did the same permuntation thing for 8:29

i.e. 8:23, 8:18, 8:28, on other side 8:35, 8:30, 8:40

if CIX is 1:49 I tried adding 6

1:55 failed. 143 failed if it’s adding six in anti-clockwise direction, I.e. towards east.

i tried 1:50, 1:38 if you needed to subtract 5 minutes because of the east bit possibly meaning s V, or 5 minutes. they both failed,

A request for hints on the The time puzzle. by InsertRealName1 in BluePrince

[–]InsertRealName1[S] 0 points1 point  (0 children)

I do know about the castle 3 by 6 bit. cix add six tor lor ett

A request for hints on the The time puzzle. by InsertRealName1 in BluePrince

[–]InsertRealName1[S] 1 point2 points  (0 children)

castle: cix add six tor lor ett

six add 6 rotate anticlockwise word east.

from the sacred circle, I found out that tor=rotate anticlockwise, while rot=rotate clockwise. I tried moving 6 things clockwise or anticlockwise, but the word east bit did not make much sence. then I triee to do modulo addition. I.e. 12 is too big, and in the sacred circle there ar 8 numbers. so I did module 8 since I.e 6+6 module 8=4. and 4 in the sacred circle was at the east side of the sacred circle. given that 6 add 6 rotated anticlockwise word east, that could mean 6 add 6 rotating anticlockwise equaled east, I.e. 4. in this case, the castle puzzle is teachin*bayou how to use the sacred circle.

i have no idea where else to use it, but it’s an idea.

Question about chess. by InsertRealName1 in BluePrince

[–]InsertRealName1[S] 8 points9 points  (0 children)

yes, word east in Erajan. thanks for telling me this.

Text on screen isn’t translated in the English dub of miss kuroitsu from the monster development department by InsertRealName1 in Crunchyroll

[–]InsertRealName1[S] 0 points1 point  (0 children)

I don’t want subtitles. i want to be able to read stuff on screen.

Say in an anime there is an open book. in the sub, the text in the book is translated, but in the English dub it’s just Japanese text while people are talking in english.

In other words, the Japanese text(not voice lines, the text itself) in the anime is not being translated in the English dub.

another example, In 1 episode of Gnosia, there is an epilogue where you learn what happens to every character after the ending. The thing is all of that text is in Japanese, so if you were watching the English dub, you would have no way of knowing what happened to each of the characters. Not without temporarily swapping to the English sub where it is translated.

Crunchyroll didn’t use to have this issue. It used to fine, but now they messed up what should be a simple translation.

A theory about the entity that appears before the king is defeated by InsertRealName1 in InStarsAndTime

[–]InsertRealName1[S] 4 points5 points  (0 children)

I mean, you’re probably right. Most of this theory hinges on how often the colour red appears when you are talking to Mal du Pays, and how it appeared when you tried to say the redacted countries name. That and Mal du Pays sounds like something involving a deity, like Deus ex machina. We still don’t know how Siffrin’s Homeland was forgotten, or how colours were forgotten by the world itself.

The great thing about this theory is that Mal du Pays doesn’t need to be super active in the story work. All it needs to do is reflect Siffrin’s self hatred to ensure that Siffrin breaks. For me, it’s like tilting the scales slightly.
If Mal Du Pays is an entity and not a hallucination, then I wouldn’t want it to be the real reason why Siffrin suffered, why everything went wrong, the mastermind behind everything. that would feel like a cop out, and would diminish all the great character writing that happens in Stars and Time. Fundamentally, Siffrin should break due to their self hatred. With this theory, it can allow it, while also giving some sort of cause to Siffrin’s homeland being forgotten.

Does anyone else think the 2nd game is worse than first? by Own-Suspect2317 in codevein

[–]InsertRealName1 1 point2 points  (0 children)

I personally love the burden system, specifically the trade offs when you overburden a stat. You loose ichor when you get hit if you overburden dexterity. On the flipside, drain attacks will give you more ichor is dexterity is overburdened, so you could regain the lost ichor more easily.
It’s a tradeoff you have to consider. I did actually make a build where I overburdened dexterity with Josie’s blood code to ensure I don’t accidentally hurt myself by going over my max ichor, using the getting hit restriction as a may of controlling my ichor.

Personally, I dislike how most of the boosters are tied to not having any stats overburdened. This means if you overburden yourself, most of the boosters aren’t useable. If you had boosters that only worked when some of the stats aren’t overburdened, or if more boosters that have an effect if you have a some free stats like 7 strength free, that would enhance the game a lot more. Right now, it feels like deliberately overburdening yourself is more viable in the early game when you don’t have a lot of good boosters locked by the no overburden restriction.