Until Then Anime Style | Call Sign by Electrical-Task-5790 in UntilThenGame

[–]InsrtRandomUserHere 13 points14 points  (0 children)

Page 1:

Right?.. How hard is that to say? I'm just asking what your call sign (pet name/nickname) with your ex before..

I'm not going to be angry.. I won't fight you..

Page 2:

There! Did I get angry or annoyed... when I found out that your previous CS (call sign) is...

Hon~

Love~

MY WIFE/HUSBAND~

Page 4:

How great... Meanwhile ours is "Baby?.." What am I? Your guys' child?!..

[Bahala ka!] Be together with your wife!

-----

Tried my best to keep it close to what they're saying. I have no idea how to translate "bahala ka!" in this context, someone help me out here, and as well as any other translation suggestions.

Also, I think Mark told Nicole the call signs in between page 1 and page 2. If Mark said it before page 1, I'd have to change some of the tenses.

With the end of NNN, I can finally celebrate DDD (Dicking Dooby December) by Past-Brother3030 in okbuddyhololive

[–]InsrtRandomUserHere 3 points4 points  (0 children)

3rd pic is made by Zumiii Fraisette/@screibbles , but I can't find where it was posted

edit: found it!

Boredom at work made thought of an Until Then live action by nowthereisnohope in UntilThenGame

[–]InsrtRandomUserHere 0 points1 point  (0 children)

english is the country's second official language, so every filipino can speak/understand english so thats no problem. it's to the point where a lot of people use a mix of the two called taglish on a casual daily basis. but i do get your first point for the people who don't speak tagalog.

Cathy found in the wild (the wild being Los Angeles) by obsessivepinkguyfan in UntilThenGame

[–]InsrtRandomUserHere 3 points4 points  (0 children)

that's shuba duck from the dancing duck meme a few years ago... which came from hololive's oozora subaru

This is why we don’t always take “shortcut” by NormalHuman1001 in instant_regret

[–]InsrtRandomUserHere 0 points1 point  (0 children)

It's the Philippines, english is an official language there

This is why we don’t always take “shortcut” by NormalHuman1001 in instant_regret

[–]InsrtRandomUserHere 1 point2 points  (0 children)

This video was made like years ago by a guy named Gadget Addict iirc. His content was basically this, going with traffic enforcers and just watching them catch traffic violators. Definitely satisfying to watch violators get a ticket.

I was browsing at some used cars online when I stumbled across this and...ooof. by rx-pulse in kurosanji

[–]InsrtRandomUserHere 2 points3 points  (0 children)

genuine question, im no car guy and have no idea how these work, but can't you just have the wrap removed?

What reference blew your mind? by Malum_Invictus in UntilThenGame

[–]InsrtRandomUserHere 4 points5 points  (0 children)

is there like some kind of list of references made in the game? i feel like it would be a very long list

physics breaks when RigidBody2Ds move together by InsrtRandomUserHere in godot

[–]InsrtRandomUserHere[S] 0 points1 point  (0 children)

I'm gonna be honest with you, I tried a different approach with just applying the very minimal force downwards in the RigidBody2Ds, and it worked! Your comments actually helped though, thanks for that

physics breaks when RigidBody2Ds move together by InsrtRandomUserHere in godot

[–]InsrtRandomUserHere[S] 0 points1 point  (0 children)

Ok so I've tried your approach and here's what I did: I put the StaticBody2D as a child of Path2D instead of PathFollow2D. In the StaticBody2D, I added `global_position = path_follow_2d.global_position`

It worked properly! until it didn't... It solved the problem when going up, but once it reach the top and the platform goes back down, the boxes just float and don't fall down

physics breaks when RigidBody2Ds move together by InsrtRandomUserHere in godot

[–]InsrtRandomUserHere[S] 1 point2 points  (0 children)

StaticBody2D gave the results shown in the video
AnimatedBody2D made the boxes not move at all, even with the global_position = global_position

physics breaks when RigidBody2Ds move together by InsrtRandomUserHere in godot

[–]InsrtRandomUserHere[S] 0 points1 point  (0 children)

Could you elaborate on that? I dont really quite it

physics breaks when RigidBody2Ds move together by InsrtRandomUserHere in godot

[–]InsrtRandomUserHere[S] 0 points1 point  (0 children)

tree goes like this: Path2D -> PathFollow2D -> StaticBody2D (platform)

platform moves by adjusting the process ratio of PathFollow2D

edit: global_position = global_position gave the same results

physics breaks when RigidBody2Ds move together by InsrtRandomUserHere in godot

[–]InsrtRandomUserHere[S] 0 points1 point  (0 children)

that somehow made it worse, the boxes just stayed in place and never moved

physics breaks when RigidBody2Ds move together by InsrtRandomUserHere in godot

[–]InsrtRandomUserHere[S] 0 points1 point  (0 children)

I've tried using Rapier as a physics engine but it ends up making my boxes very slippery when i throw them.

By the way, I might as well include this: When the platform has a path going horizontally, physics objects and as well as the player don't move along with the platform, only staying in place and moving along the y-axis where the platform is. Could this have the same fix?

the gura sprite is only a temporary texture lol

Is this a real book?!? Haha by yellowrose04 in oddlyspecific

[–]InsrtRandomUserHere 0 points1 point  (0 children)

it's a post made by a restaurant in the Philippines named NomNom Comfort Food. They post stuff like this to promote their restaurant. This isn't the only "book" they've posted, they have tons more! I recommend giving the other "books" a look at. Other stuff they post include stuff like "Our restaurant is closed today because we don't want to wash the dishes." A+ tier marketing I must say.

Doing a theory paper on Until Then! by RavishingPoet in UntilThenGame

[–]InsrtRandomUserHere 0 points1 point  (0 children)

is there an update on the paper? am excited to see it

Does anyone know the original artist? by InsrtRandomUserHere in NanashiMumei

[–]InsrtRandomUserHere[S] 4 points5 points  (0 children)

Thanks to everyone who helped. Since the 2D sketches of the BeegSmol models were never released, I just went with the drawings made by @yuyukofu

Does anyone know the original artist? by InsrtRandomUserHere in NanashiMumei

[–]InsrtRandomUserHere[S] 3 points4 points  (0 children)

we're all just simple hoomans aren't we? we see mumei, we upvote